mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-03-06 14:27:43 +00:00
Applied RetroDECK pathes
This commit is contained in:
parent
77bf5ed8a0
commit
4bbc6997b5
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@ -70,15 +70,17 @@ GuiMenu::GuiMenu()
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if (isFullUI)
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addEntry("UTILITIES", mMenuColorPrimary, true, [this] { openUtilities(); });
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addEntry("RETRODECK CONFIGURATOR", mMenuColorPrimary, false, [this] { openRetroDeckConfigurator(); });
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if (!Settings::getInstance()->getBool("ForceKiosk") &&
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Settings::getInstance()->getString("UIMode") != "kiosk") {
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#if defined(__APPLE__)
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addEntry("QUIT EMULATIONSTATION", mMenuColorPrimary, false, [this] { openQuitMenu(); });
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addEntry("QUIT RETRODECK", mMenuColorPrimary, false, [this] { openQuitMenu(); });
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#else
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if (Settings::getInstance()->getBool("ShowQuitMenu"))
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addEntry("QUIT", mMenuColorPrimary, true, [this] { openQuitMenu(); });
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else
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addEntry("QUIT EMULATIONSTATION", mMenuColorPrimary, false, [this] { openQuitMenu(); });
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addEntry("QUIT RETRODECK", mMenuColorPrimary, false, [this] { openQuitMenu(); });
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#endif
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}
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@ -1789,7 +1791,7 @@ void GuiMenu::openQuitMenu()
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"NO", nullptr));
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});
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auto quitText = std::make_shared<TextComponent>(
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"QUIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary);
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"QUIT RETRODECK", Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary);
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quitText->setSelectable(true);
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row.addElement(quitText, true);
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s->addRow(row);
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@ -1947,3 +1949,16 @@ std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
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prompts.push_back(HelpPrompt("start", "close menu"));
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return prompts;
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}
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void GuiMenu::openRetroDeckConfigurator()
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{
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// Launch the configurator.sh script
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std::string command;
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std::string startDirectory;
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bool runInBackground;
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command = "bash /app/tools/configurator.sh";
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startDirectory = "/app/tools";
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runInBackground = false;
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int result = Utils::Platform::launchGameUnix(command, startDirectory, runInBackground);
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// You can add any checks for the script's outcome here.
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}
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@ -44,6 +44,7 @@ private:
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void openConfigInput(GuiSettings* settings);
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void openCollectionSystemOptions();
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void openOtherOptions();
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void openRetroDeckConfigurator();
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void openUtilities();
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void openQuitMenu();
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@ -54,3 +55,4 @@ private:
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};
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#endif // ES_APP_GUIS_GUI_MENU_H
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@ -600,8 +600,8 @@ void GuiThemeDownloader::parseThemesList()
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"downloading is not recommended";
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mWindow->pushGui(new GuiMsgBox(
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getHelpStyle(),
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"IT SEEMS AS IF YOU'RE NOT RUNNING THE LATEST ES-DE RELEASE, PLEASE UPGRADE BEFORE "
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"PROCEEDING AS THESE THEMES MAY NOT BE COMPATIBLE WITH YOUR VERSION",
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"ES-DE THEME ENGINE WAS UPDATED UPSTREAM. THESE THEMES MAY NOT BE COMPATIBLE WITH THE CURRENT RETRODECK VERSION."
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"CHECK IF A NEW RETRODECK UPDATE IS AVAILABLE, ELSE PLEASE WAIT FOR IT OR PROCEED AT YOUR OWN RISK.",
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"OK", [] { return; }, "", nullptr, "", nullptr, nullptr, true));
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}
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}
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@ -193,101 +193,13 @@ void ViewController::noGamesDialog()
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#endif
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mNoGamesMessageBox = new GuiMsgBox(
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HelpStyle(), mNoGamesErrorMessage + mRomDirectory, "CHANGE ROM DIRECTORY",
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[this] {
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std::string currentROMDirectory;
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#if defined(_WIN64)
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currentROMDirectory = Utils::String::replace(FileData::getROMDirectory(), "/", "\\");
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#else
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currentROMDirectory = FileData::getROMDirectory();
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#endif
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if (Settings::getInstance()->getBool("VirtualKeyboard")) {
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mWindow->pushGui(new GuiTextEditKeyboardPopup(
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HelpStyle(), 0.0f, "ENTER ROM DIRECTORY PATH", currentROMDirectory,
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[this, currentROMDirectory](const std::string& newROMDirectory) {
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if (currentROMDirectory != newROMDirectory) {
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Settings::getInstance()->setString(
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"ROMDirectory", Utils::String::trim(newROMDirectory));
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Settings::getInstance()->saveFile();
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#if defined(_WIN64)
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mRomDirectory =
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Utils::String::replace(FileData::getROMDirectory(), "/", "\\");
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#else
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mRomDirectory = FileData::getROMDirectory();
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#endif
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mNoGamesMessageBox->changeText(mNoGamesErrorMessage + mRomDirectory);
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mWindow->pushGui(new GuiMsgBox(HelpStyle(),
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"ROM DIRECTORY SETTING SAVED, RESTART\n"
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"THE APPLICATION TO RESCAN THE SYSTEMS",
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"OK", nullptr, "", nullptr, "", nullptr,
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nullptr, true, true));
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}
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},
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false, "SAVE", "SAVE CHANGES?", "Currently configured path:",
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currentROMDirectory, "LOAD CURRENTLY CONFIGURED PATH",
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"CLEAR (LEAVE BLANK TO RESET TO DEFAULT PATH)"));
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}
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else {
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mWindow->pushGui(new GuiTextEditPopup(
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HelpStyle(), "ENTER ROM DIRECTORY PATH", currentROMDirectory,
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[this](const std::string& newROMDirectory) {
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Settings::getInstance()->setString("ROMDirectory",
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Utils::String::trim(newROMDirectory));
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Settings::getInstance()->saveFile();
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#if defined(_WIN64)
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mRomDirectory =
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Utils::String::replace(FileData::getROMDirectory(), "/", "\\");
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#else
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mRomDirectory = FileData::getROMDirectory();
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#endif
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mNoGamesMessageBox->changeText(mNoGamesErrorMessage + mRomDirectory);
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mWindow->pushGui(new GuiMsgBox(HelpStyle(),
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"ROM DIRECTORY SETTING SAVED, RESTART\n"
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"THE APPLICATION TO RESCAN THE SYSTEMS",
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"OK", nullptr, "", nullptr, "", nullptr,
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nullptr, true));
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},
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false, "SAVE", "SAVE CHANGES?", "Currently configured path:",
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currentROMDirectory, "LOAD CURRENTLY CONFIGURED PATH",
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"CLEAR (LEAVE BLANK TO RESET TO DEFAULT PATH)"));
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}
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},
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"CREATE DIRECTORIES",
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[this] {
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mWindow->pushGui(new GuiMsgBox(
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HelpStyle(),
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"THIS WILL CREATE DIRECTORIES FOR ALL THE\n"
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"GAME SYSTEMS DEFINED IN es_systems.xml\n\n"
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"THIS MAY CREATE A LOT OF FOLDERS SO IT'S\n"
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"ADVICED TO REMOVE THE ONES YOU DON'T NEED",
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"PROCEED",
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[this] {
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if (!SystemData::createSystemDirectories()) {
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mWindow->pushGui(new GuiMsgBox(HelpStyle(),
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"THE SYSTEM DIRECTORIES WERE SUCCESSFULLY\n"
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"GENERATED, EXIT THE APPLICATION AND PLACE\n"
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"YOUR GAMES IN THE NEWLY CREATED FOLDERS",
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"OK", nullptr, "", nullptr, "", nullptr,
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nullptr, true));
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}
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else {
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mWindow->pushGui(new GuiMsgBox(HelpStyle(),
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"ERROR CREATING THE SYSTEM DIRECTORIES,\n"
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"PERMISSION PROBLEMS OR DISK FULL?\n\n"
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"SEE THE LOG FILE FOR MORE DETAILS",
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"OK", nullptr, "", nullptr, "", nullptr,
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nullptr, true));
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}
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},
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"CANCEL", nullptr, "", nullptr, nullptr, false));
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},
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"QUIT",
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HelpStyle(), mNoGamesErrorMessage + mRomDirectory, "QUIT",
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[] {
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SDL_Event quit;
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quit.type = SDL_QUIT;
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SDL_PushEvent(&quit);
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},
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nullptr, true, false,
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"", nullptr, "", nullptr, nullptr, true, true,
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(mRenderer->getIsVerticalOrientation() ?
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0.90f :
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0.62f * (1.778f / mRenderer->getScreenAspectRatio())));
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@ -180,7 +180,7 @@ bool Window::init()
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progressBarRect.barHeight -= borderThickness * 2.0f;
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progressBarRect.barPosX += borderThickness;
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progressBarRect.barPosY += borderThickness;
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progressBarRect.color = 0x79010FFF;
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progressBarRect.color = 0xC858E6FF;
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mProgressBarRectangles.emplace_back(progressBarRect);
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mBackgroundOverlay->setImage(":/graphics/frame.png");
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