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Fixed a grid layout issue for the virtual keyboard.
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@ -237,7 +237,7 @@ GuiTextEditKeyboardPopup::GuiTextEditKeyboardPopup(
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}
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mGrid.setEntry(mKeyboardGrid, glm::ivec2{0, yPos + 1}, true, true, glm::ivec2{2, 4});
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mGrid.setEntry(mKeyboardGrid, glm::ivec2{0, yPos + 1}, true, true, glm::ivec2{1, 4});
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float textHeight = mText->getFont()->getHeight();
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float textHeight = mText->getFont()->getHeight();
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// If the multiLine option has been set, then include three lines of text on screen.
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// If the multiLine option has been set, then include three lines of text on screen.
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