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Added Vector2 class.
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@ -127,6 +127,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Vector2.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.h
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@ -171,7 +172,6 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiImage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp
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# ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiTheme.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
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97
src/Vector2.h
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97
src/Vector2.h
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@ -0,0 +1,97 @@
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#ifndef _VECTOR2_H_
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#define _VECTOR2_H_
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//Taken from the SFML Vector2 class:
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//https://github.com/LaurentGomila/SFML/blob/master/include/SFML/System/Vector2.hpp
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//https://github.com/LaurentGomila/SFML/blob/master/include/SFML/System/Vector2.inl
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template <typename T>
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class Vector2
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{
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public:
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Vector2() : x(0), y(0)
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{
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}
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Vector2(T X, T Y) : x(X), y(Y)
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{
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}
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//convert between vector types
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template <typename U>
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explicit Vector2(const Vector2<U>& vector) : x(static_cast<T>(vector.x)), y(static_cast<T>(vector.y))
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{
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}
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T x;
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T y;
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};
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template <typename T>
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Vector2<T> operator -(const Vector2<T>& right)
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{
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return Vector2<T>(-right.x, -right.y);
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}
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template <typename T>
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Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right)
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{
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left.x += right.x;
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left.y += right.y;
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return left;
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}
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template <typename T>
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Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right)
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{
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left.x -= right.x;
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left.y -= right.y;
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return left;
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}
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template <typename T>
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Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right)
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{
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return Vector2<T>(left.x + right.x, left.y + right.y);
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}
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template <typename T>
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Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right)
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{
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return Vector2<T>(left.x - right.x, left.y - right.y);
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}
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template <typename T>
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Vector2<T> operator *(const Vector2<T>& left, T right)
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{
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return Vector2<T>(left.x * right, left.y * right);
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}
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template <typename T>
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Vector2<T>& operator *=(Vector2<T>& left, T right)
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{
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left.x *= right;
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left.y *= right;
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return left;
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}
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template <typename T>
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bool operator ==(const Vector2<T>& left, const Vector2<T>& right)
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{
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return (left.x == right.x && left.y == right.y);
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}
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template <typename T>
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bool operator !=(const Vector2<T>& left, const Vector2<T>& right)
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{
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return (left.x != right.x) || (left.y != right.y);
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}
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typedef Vector2<int> Vector2i;
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typedef Vector2<float> Vector2f;
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#endif
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