Re-added the "jump to letter" functionality.

This commit is contained in:
Aloshi 2014-07-27 17:49:43 -05:00
parent ded816905d
commit 4d4d4bc108
2 changed files with 66 additions and 2 deletions

View file

@ -9,6 +9,31 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
{ {
addChild(&mMenu); addChild(&mMenu);
// jump to letter
char curChar = getGamelist()->getCursor()->getName()[0];
mJumpToLetterList = std::make_shared<LetterList>(mWindow, "JUMP TO LETTER", false);
for(char c = 'A'; c <= 'Z'; c++)
{
mJumpToLetterList->add(std::string(1, c), c, c == curChar);
}
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, "JUMP TO LETTER", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(mJumpToLetterList, false);
row.input_handler = [&](InputConfig* config, Input input) {
if(config->isMappedTo("a", input) && input.value)
{
jumpToLetter();
return true;
}
else if(mJumpToLetterList->input(config, input))
{
return true;
}
return false;
};
mMenu.addRow(row);
// sort list by // sort list by
mListSort = std::make_shared<SortList>(mWindow, "SORT GAMES BY", false); mListSort = std::make_shared<SortList>(mWindow, "SORT GAMES BY", false);
for(unsigned int i = 0; i < FileSorts::SortTypes.size(); i++) for(unsigned int i = 0; i < FileSorts::SortTypes.size(); i++)
@ -20,7 +45,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
mMenu.addWithLabel("SORT GAMES BY", mListSort); mMenu.addWithLabel("SORT GAMES BY", mListSort);
// edit game metadata // edit game metadata
ComponentListRow row; row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow, "EDIT THIS GAME'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true); row.addElement(std::make_shared<TextComponent>(mWindow, "EDIT THIS GAME'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(makeArrow(mWindow), false); row.addElement(makeArrow(mWindow), false);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openMetaDataEd, this)); row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openMetaDataEd, this));
@ -57,6 +82,41 @@ void GuiGamelistOptions::openMetaDataEd()
})); }));
} }
void GuiGamelistOptions::jumpToLetter()
{
char letter = mJumpToLetterList->getSelected();
IGameListView* gamelist = getGamelist();
// this is a really shitty way to get a list of files
const std::vector<FileData*>& files = gamelist->getCursor()->getParent()->getChildren();
long min = 0;
long max = files.size() - 1;
long mid = 0;
while(max >= min)
{
mid = ((max - min) / 2) + min;
// game somehow has no first character to check
if(files.at(mid)->getName().empty())
continue;
char checkLetter = toupper(files.at(mid)->getName()[0]);
if(checkLetter < letter)
min = mid + 1;
else if(checkLetter > letter)
max = mid - 1;
else
break; //exact match found
}
gamelist->setCursor(files.at(mid));
delete this;
}
bool GuiGamelistOptions::input(InputConfig* config, Input input) bool GuiGamelistOptions::input(InputConfig* config, Input input)
{ {
if((config->isMappedTo("b", input) || config->isMappedTo("select", input)) && input.value) if((config->isMappedTo("b", input) || config->isMappedTo("select", input)) && input.value)

View file

@ -16,9 +16,13 @@ public:
private: private:
void openMetaDataEd(); void openMetaDataEd();
void jumpToLetter();
MenuComponent mMenu; MenuComponent mMenu;
typedef OptionListComponent<char> LetterList;
std::shared_ptr<LetterList> mJumpToLetterList;
typedef OptionListComponent<const FileData::SortType*> SortList; typedef OptionListComponent<const FileData::SortType*> SortList;
std::shared_ptr<SortList> mListSort; std::shared_ptr<SortList> mListSort;