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Fixed two additional instances where video would start playing when it shouldn't.
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54ea153d93
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@ -911,7 +911,7 @@ A statistics counter that counts how many times you're played the game. You norm
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### Buttons
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For game files, there will be four buttons displayed on the bottom of the metadata editor window, and for folders there will be three buttons. These are their functions:
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For game files, there will be five buttons displayed on the bottom of the metadata editor window, and for folders there will be four. These are their functions:
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**Scrape**
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@ -248,8 +248,11 @@ GuiMetaDataEd::GuiMetaDataEd(
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SCRAPE", "scrape",
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std::bind(&GuiMetaDataEd::fetch, this)));
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SAVE", "save metadata",
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[&] { save(); delete this; }));
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SAVE", "save metadata", [&] {
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save();
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ViewController::get()->onPauseVideo();
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delete this;
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}));
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel changes",
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[&] { delete this; }));
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@ -604,8 +604,12 @@ bool Window::cancelScreenSaver()
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mScreenSaver->resetCounts();
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// Tell the GUI components the screensaver has stopped.
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for (auto it = mGuiStack.cbegin(); it != mGuiStack.cend(); it++)
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for (auto it = mGuiStack.cbegin(); it != mGuiStack.cend(); it++) {
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(*it)->onScreenSaverDeactivate();
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// If the menu is open, pause the video so it won't start playing beneath the menu.
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if (mGuiStack.front() != mGuiStack.back())
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(*it)->onPauseVideo();
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}
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mSaturationAmount = 1.0;
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mDimValue = 1.0;
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