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Add a "disable sounds" option to the settings menu.
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742cd4eac4
commit
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@ -31,6 +31,7 @@ void Settings::setDefaults()
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mBoolMap["DONTSHOWEXIT"] = false;
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mBoolMap["DEBUG"] = false;
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mBoolMap["WINDOWED"] = false;
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mBoolMap["DISABLESOUNDS"] = false;
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mIntMap["DIMTIME"] = 30*1000;
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@ -1,7 +1,7 @@
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#include "Sound.h"
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#include "AudioManager.h"
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#include "Log.h"
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#include "Settings.h"
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Sound::Sound(const std::string & path) : mSampleData(NULL), mSamplePos(0), mSampleLength(0), playing(false)
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{
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@ -82,6 +82,9 @@ void Sound::play()
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if(mSampleData == NULL)
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return;
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if(Settings::getInstance()->getBool("DISABLESOUNDS"))
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return;
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SDL_LockAudio();
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if (playing)
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{
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@ -229,6 +229,7 @@ void ComponentListComponent::moveCursor(Eigen::Vector2i dir)
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return;
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mCursor += searchAxis;
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LOG(LogInfo) << "checking " << mCursor.x() << ", " << mCursor.y();
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}
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//now again on search axis-
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@ -239,7 +240,10 @@ void ComponentListComponent::moveCursor(Eigen::Vector2i dir)
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return;
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mCursor -= searchAxis;
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LOG(LogInfo) << "checking " << mCursor.x() << ", " << mCursor.y();
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}
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mCursor = curDirPos;
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}
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//failed to find another focusable element in this direction
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@ -4,9 +4,10 @@
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#include "../VolumeControl.h"
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GuiSettingsMenu::GuiSettingsMenu(Window* window) : GuiComponent(window),
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mList(window, Eigen::Vector2i(2, 3)),
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mList(window, Eigen::Vector2i(2, 4)),
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mDrawFramerateSwitch(window),
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mVolumeSlider(window, 0, 100, 1),
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mDisableSoundsSwitch(window, false),
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mSaveLabel(window)
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{
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loadStates();
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@ -26,19 +27,32 @@ GuiSettingsMenu::GuiSettingsMenu(Window* window) : GuiComponent(window),
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//drawFramerate switch
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mList.setEntry(Vector2i(1, 0), Vector2i(1, 1), &mDrawFramerateSwitch, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(true, true));
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//volume label
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label = new TextComponent(mWindow);
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label->setText("System volume: ");
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label->setColor(0x0000FFFF);
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mLabels.push_back(label);
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mList.setEntry(Vector2i(0, 1), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight, Matrix<bool, 1, 2>(true, true));
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//volume slider
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mList.setEntry(Vector2i(1, 1), Vector2i(1, 1), &mVolumeSlider, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(true, true));
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//disable sounds
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label = new TextComponent(mWindow);
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label->setText("Disable sounds: ");
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label->setColor(0x0000FFFF);
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mLabels.push_back(label);
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mList.setEntry(Vector2i(0, 2), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight, Matrix<bool, 1, 2>(true, true));
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mList.setEntry(Vector2i(1, 2), Vector2i(1, 1), &mDisableSoundsSwitch, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(true, true));
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//save label
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mSaveLabel.setText("SAVE");
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mSaveLabel.setColor(0x000000FF);
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mList.setEntry(Vector2i(0, 2), Vector2i(2, 1), &mSaveLabel, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(false, true));
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mList.setEntry(Vector2i(0, 3), Vector2i(2, 1), &mSaveLabel, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(false, true));
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//center list
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mList.setPosition(Renderer::getScreenWidth() / 2 - mList.getSize().x() / 2, 0);
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}
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@ -78,6 +92,8 @@ void GuiSettingsMenu::loadStates()
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mDrawFramerateSwitch.setState(s->getBool("DRAWFRAMERATE"));
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mVolumeSlider.setValue((float)VolumeControl::getInstance()->getVolume());
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mDisableSoundsSwitch.setState(s->getBool("DISABLESOUNDS"));
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}
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void GuiSettingsMenu::applyStates()
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@ -87,5 +103,7 @@ void GuiSettingsMenu::applyStates()
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VolumeControl::getInstance()->setVolume((int)mVolumeSlider.getValue());
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s->setBool("DISABLESOUNDS", mDisableSoundsSwitch.getState());
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s->saveFile();
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}
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@ -24,6 +24,7 @@ private:
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SwitchComponent mDrawFramerateSwitch;
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SliderComponent mVolumeSlider;
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SwitchComponent mDisableSoundsSwitch;
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TextComponent mSaveLabel;
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std::vector<GuiComponent*> mLabels;
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