Fixed multiple issues where horizontally scrolling TextListComponent rows would not stop and reset correctly.

This commit is contained in:
Leon Styhre 2022-09-16 19:22:19 +02:00
parent 0d6c4e02a6
commit 4f88909eff
3 changed files with 31 additions and 17 deletions

View file

@ -484,6 +484,8 @@ bool GamelistBase::input(InputConfig* config, Input input)
stopListScrolling();
pauseViewVideos();
stopGamelistFadeAnimations();
mWindow->setAllowTextScrolling(false);
mWindow->setAllowFileAnimation(false);
mWindow->pushGui(new GuiGamelistOptions(this->mRoot->getSystem()));
return true;
}

View file

@ -857,6 +857,9 @@ bool ViewController::input(InputConfig* config, Input input)
mCurrentView->pauseViewVideos();
mCurrentView->stopGamelistFadeAnimations();
mWindow->setAllowTextScrolling(false);
mWindow->setAllowFileAnimation(false);
// Finally, if the camera is currently moving, reset its position.
cancelViewTransitions();
@ -864,6 +867,9 @@ bool ViewController::input(InputConfig* config, Input input)
return true;
}
mWindow->setAllowTextScrolling(true);
mWindow->setAllowFileAnimation(true);
// Check if UI mode has changed due to passphrase completion.
if (UIModeController::getInstance()->listen(config, input))
return true;

View file

@ -122,6 +122,7 @@ public:
const std::string& getCollectionIndicators() const { return mCollectionIndicators; }
protected:
void onShow() override { mLoopTime = 0; }
void onScroll() override
{
if (!NavigationSounds::getInstance().isPlayingThemeNavigationSound(SCROLLSOUND))
@ -151,7 +152,7 @@ private:
float mCamOffset;
int mPreviousScrollVelocity;
int mLoopOffset;
int mLoopOffset1;
int mLoopOffset2;
int mLoopTime;
bool mLoopScroll;
@ -188,7 +189,7 @@ TextListComponent<T>::TextListComponent()
, mRenderer {Renderer::getInstance()}
, mCamOffset {0.0f}
, mPreviousScrollVelocity {0}
, mLoopOffset {0}
, mLoopOffset1 {0}
, mLoopOffset2 {0}
, mLoopTime {0}
, mLoopScroll {false}
@ -282,12 +283,13 @@ template <typename T> void TextListComponent<T>::update(int deltaTime)
{
List::listUpdate(deltaTime);
if (isScrolling() && (mWindow->isScreensaverActive() || !mWindow->getAllowTextScrolling()))
List::stopScrolling();
if (!isScrolling() && size() > 0) {
if ((mWindow->isMediaViewerActive() || mWindow->isScreensaverActive() ||
!mWindow->getAllowTextScrolling())) {
mLoopTime = 0;
}
else {
// Always reset the loop offsets.
mLoopOffset = 0;
mLoopOffset1 = 0;
mLoopOffset2 = 0;
// If we're not scrolling and this object's text exceeds our size, then loop it.
@ -311,12 +313,12 @@ template <typename T> void TextListComponent<T>::update(int deltaTime)
while (mLoopTime > maxTime)
mLoopTime -= maxTime;
mLoopOffset = static_cast<int>(Utils::Math::loop(delay, scrollTime + returnTime,
static_cast<float>(mLoopTime),
scrollLength + returnLength));
mLoopOffset1 = static_cast<int>(Utils::Math::loop(delay, scrollTime + returnTime,
static_cast<float>(mLoopTime),
scrollLength + returnLength));
if (mLoopOffset > (scrollLength - (limit - returnLength)))
mLoopOffset2 = static_cast<int>(mLoopOffset - (scrollLength + returnLength));
if (mLoopOffset1 > (scrollLength - (limit - returnLength)))
mLoopOffset2 = static_cast<int>(mLoopOffset1 - (scrollLength + returnLength));
}
}
@ -325,6 +327,12 @@ template <typename T> void TextListComponent<T>::update(int deltaTime)
template <typename T> void TextListComponent<T>::render(const glm::mat4& parentTrans)
{
if ((mWindow->isMediaViewerActive() || mWindow->isScreensaverActive() ||
!mWindow->getAllowTextScrolling())) {
mLoopOffset1 = 0;
mLoopOffset2 = 0;
}
if (size() == 0)
return;
@ -460,17 +468,17 @@ template <typename T> void TextListComponent<T>::render(const glm::mat4& parentT
glm::mat4 drawTrans {trans};
// Currently selected item text might be looping.
if (mCursor == i && mLoopOffset > 0) {
if (mCursor == i && mLoopOffset1 > 0) {
drawTrans = glm::translate(
drawTrans,
glm::round(offset - glm::vec3 {static_cast<float>(mLoopOffset), 0.0f, 0.0f}));
glm::round(offset - glm::vec3 {static_cast<float>(mLoopOffset1), 0.0f, 0.0f}));
}
else {
drawTrans = glm::translate(drawTrans, glm::round(offset));
}
// Needed to avoid flickering when returning to the start position.
if (mLoopOffset == 0 && mLoopOffset2 == 0)
if (mLoopOffset1 == 0 && mLoopOffset2 == 0)
mLoopScroll = false;
mRenderer->setMatrix(drawTrans);
@ -658,8 +666,6 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
template <typename T> void TextListComponent<T>::onCursorChanged(const CursorState& state)
{
mLoopOffset = 0;
mLoopOffset2 = 0;
mLoopTime = 0;
if constexpr (std::is_same_v<T, SystemData*>) {