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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 09:35:39 +00:00
Fixed an issue where the wrong thumbnail could be displayed in the scraper.
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parent
2b189f9d19
commit
4fb12a4801
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@ -140,8 +140,8 @@ GuiScraperSearch::~GuiScraperSearch()
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if (mMDResolveHandle)
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mMDResolveHandle.reset();
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if (mThumbnailReq)
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mThumbnailReq.reset();
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if (mThumbnailReqMap.size() > 0)
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mThumbnailReqMap.clear();
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HttpReq::cleanupCurlMulti();
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}
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@ -287,7 +287,7 @@ void GuiScraperSearch::search(const ScraperSearchParams& params)
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mResultList->clear();
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mScraperResults.clear();
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mMDRetrieveURLsHandle.reset();
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mThumbnailReq.reset();
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mThumbnailReqMap.clear();
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mMDResolveHandle.reset();
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updateInfoPane();
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@ -297,7 +297,7 @@ void GuiScraperSearch::search(const ScraperSearchParams& params)
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void GuiScraperSearch::stop()
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{
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mThumbnailReq.reset();
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mThumbnailReqMap.clear();
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mSearchHandle.reset();
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mMDResolveHandle.reset();
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mMDRetrieveURLsHandle.reset();
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@ -353,14 +353,14 @@ void GuiScraperSearch::onSearchDone(const std::vector<ScraperSearchResult>& resu
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// If there is no thumbnail to download and we're in semi-automatic mode, proceed to return
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// the results or we'll get stuck forever waiting for a thumbnail to be downloaded.
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if (mSearchType == ACCEPT_SINGLE_MATCHES && results.size() == 1 &&
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mScraperResults.front().ThumbnailImageUrl == "")
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mScraperResults.front().thumbnailImageUrl == "")
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returnResult(mScraperResults.front());
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// For automatic mode, if there's no thumbnail to download or no matching games found,
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// proceed directly or we'll get stuck forever.
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if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) {
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if (mScraperResults.size() == 0 || (mScraperResults.size() > 0 &&
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mScraperResults.front().ThumbnailImageUrl == "")) {
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mScraperResults.front().thumbnailImageUrl == "")) {
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if (mScraperResults.size() == 0)
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mSkipCallback();
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else
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@ -423,12 +423,12 @@ void GuiScraperSearch::updateInfoPane()
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mResultThumbnail->setImage("");
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const std::string& thumb = res.screenshotUrl.empty() ? res.coverUrl : res.screenshotUrl;
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mScraperResults[i].ThumbnailImageUrl = thumb;
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mScraperResults[i].thumbnailImageUrl = thumb;
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// Cache the thumbnail image in mScraperResults so that we don't need to download
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// it every time the list is scrolled back and forth.
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if (mScraperResults[i].ThumbnailImageData.size() > 0) {
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std::string content = mScraperResults[i].ThumbnailImageData;
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if (mScraperResults[i].thumbnailImageData.size() > 0) {
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std::string content = mScraperResults[i].thumbnailImageData;
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mResultThumbnail->setImage(content.data(), content.length());
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mGrid.onSizeChanged(); // A hack to fix the thumbnail position since its size changed.
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}
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@ -437,14 +437,16 @@ void GuiScraperSearch::updateInfoPane()
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else {
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if (!thumb.empty()) {
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// Make sure we don't attempt to download the same thumbnail twice.
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if (!mThumbnailReq && mScraperResults[i].thumbnailDownloadStatus != IN_PROGRESS) {
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if (mScraperResults[i].thumbnailDownloadStatus != IN_PROGRESS) {
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mScraperResults[i].thumbnailDownloadStatus = IN_PROGRESS;
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mThumbnailReq = std::unique_ptr<HttpReq>(new HttpReq(thumb));
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// Add an entry into the thumbnail map, this way we can track and download
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// each thumbnail separately even as they're downloading while scrolling
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// through the result list.
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mThumbnailReqMap.insert(std::pair<std::string,
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std::unique_ptr<HttpReq>>(mScraperResults[i].thumbnailImageUrl,
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std::unique_ptr<HttpReq>(new HttpReq(thumb))));
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}
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}
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else {
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mThumbnailReq.reset();
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}
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}
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// Metadata.
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@ -528,8 +530,13 @@ void GuiScraperSearch::update(int deltaTime)
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if (mBlockAccept)
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mBusyAnim.update(deltaTime);
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if (mThumbnailReq && mThumbnailReq->status() != HttpReq::REQ_IN_PROGRESS)
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// Check if the thumbnail for the currently selected game has finished downloading.
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if (mScraperResults.size() > 0) {
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auto it = mThumbnailReqMap.find(mScraperResults[mResultList->
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getCursorId()].thumbnailImageUrl);
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if (it != mThumbnailReqMap.end() && it->second->status() != HttpReq::REQ_IN_PROGRESS)
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updateThumbnail();
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}
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if (mSearchHandle && mSearchHandle->status() != ASYNC_IN_PROGRESS) {
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auto status = mSearchHandle->status();
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@ -610,26 +617,29 @@ void GuiScraperSearch::update(int deltaTime)
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void GuiScraperSearch::updateThumbnail()
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{
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if (mThumbnailReq && mThumbnailReq->status() == HttpReq::REQ_SUCCESS) {
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auto it = mThumbnailReqMap.find(mScraperResults[mResultList->getCursorId()].thumbnailImageUrl);
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if (it != mThumbnailReqMap.end() && it->second->status() == HttpReq::REQ_SUCCESS) {
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// Save thumbnail to mScraperResults cache and set the flag that the
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// thumbnail download has been completed for this game.
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for (auto i = 0; i < mScraperResults.size(); i++) {
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if (mScraperResults[i].thumbnailDownloadStatus == IN_PROGRESS) {
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mScraperResults[i].ThumbnailImageData = mThumbnailReq->getContent();
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mScraperResults[i].thumbnailDownloadStatus = COMPLETED;
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}
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if (mScraperResults[mResultList->getCursorId()].thumbnailDownloadStatus == IN_PROGRESS) {
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mScraperResults[mResultList->getCursorId()].thumbnailImageData =
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it->second->getContent();
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mScraperResults[mResultList->getCursorId()].thumbnailDownloadStatus = COMPLETED;
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}
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// Activate the thumbnail in the GUI.
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std::string content = mThumbnailReq->getContent();
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std::string content = mScraperResults[mResultList->getCursorId()].thumbnailImageData;
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if (content.size() > 0) {
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mResultThumbnail->setImage(content.data(), content.length());
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mGrid.onSizeChanged(); // A hack to fix the thumbnail position since its size changed.
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}
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}
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else {
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LOG(LogWarning) << "thumbnail req failed: " << mThumbnailReq->getErrorMsg();
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LOG(LogWarning) << "Thumbnail download failed: " << it->second->getErrorMsg();
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mResultThumbnail->setImage("");
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}
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mThumbnailReq.reset();
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mThumbnailReqMap.erase(it);
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// When the thumbnail has been downloaded and we are in automatic mode, or if
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// we are in semi-automatic mode with a single matching game result, we proceed
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@ -127,7 +127,7 @@ private:
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std::unique_ptr<ScraperSearchHandle> mMDRetrieveURLsHandle;
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std::unique_ptr<MDResolveHandle> mMDResolveHandle;
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std::vector<ScraperSearchResult> mScraperResults;
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std::unique_ptr<HttpReq> mThumbnailReq;
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std::map<std::string, std::unique_ptr<HttpReq>> mThumbnailReqMap;
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BusyComponent mBusyAnim;
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};
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@ -239,8 +239,8 @@ MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
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// If the image is cached already as the thumbnail, then we don't need
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// to download it again, in this case just save it to disk and resize it.
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if (mResult.ThumbnailImageUrl == it->fileURL &&
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mResult.ThumbnailImageData.size() > 0) {
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if (mResult.thumbnailImageUrl == it->fileURL &&
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mResult.thumbnailImageData.size() > 0) {
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// Remove any existing media file before attempting to write a new one.
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// This avoids the problem where there's already a file for this media type
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@ -268,7 +268,7 @@ MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
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return;
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}
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const std::string& content = mResult.ThumbnailImageData;
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const std::string& content = mResult.thumbnailImageData;
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stream.write(content.data(), content.length());
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stream.close();
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if (stream.bad()) {
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@ -53,8 +53,8 @@ struct ScraperSearchResult {
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enum downloadStatus thumbnailDownloadStatus = NOT_STARTED;
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enum downloadStatus mediaFilesDownloadStatus = NOT_STARTED;
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std::string ThumbnailImageData; // Thumbnail cache, will contain entire image.
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std::string ThumbnailImageUrl;
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std::string thumbnailImageData; // Thumbnail cache, this will contain the entire image.
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std::string thumbnailImageUrl;
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std::string box3dUrl;
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std::string coverUrl;
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