Split old, big settings into three submenus from the main menu.

Window now only draws the bottom and top of the GuiStack, instead of everything (hides windows-behind-windows and is faster).
This commit is contained in:
Aloshi 2014-03-12 18:24:34 -05:00
parent bbb8aeeac3
commit 5039b38d8d
14 changed files with 284 additions and 207 deletions

View file

@ -155,6 +155,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/ThemeData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Util.h
${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h
${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.h
@ -188,7 +189,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettingsMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperStart.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperLog.h
@ -268,7 +269,7 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettingsMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperStart.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperLog.cpp

22
src/Util.h Normal file
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@ -0,0 +1,22 @@
#include <string>
inline std::string strToUpper(const char* from)
{
std::string str(from);
for(unsigned int i = 0; i < str.size(); i++)
str[i] = toupper(from[i]);
return str;
}
inline std::string& strToUpper(std::string& str)
{
for(unsigned int i = 0; i < str.size(); i++)
str[i] = toupper(str[i]);
return str;
}
inline std::string strToUpper(const std::string& str)
{
return strToUpper(str.c_str());
}

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@ -154,14 +154,29 @@ void Window::render()
{
Eigen::Affine3f transform = Eigen::Affine3f::Identity();
const unsigned int drawBGAfter = mGuiStack.size() > 1 ? mGuiStack.size() - 2 : mGuiStack.size();
// draw only bottom and top of GuiStack (if they are different)
if(mGuiStack.size())
{
auto& bottom = mGuiStack.front();
auto& top = mGuiStack.back();
bottom->render(transform);
if(bottom != top)
{
mBackgroundOverlay->render(transform);
top->render(transform);
}
}
// draw everything
/*const unsigned int drawBGAfter = mGuiStack.size() > 1 ? mGuiStack.size() - 2 : mGuiStack.size();
for(unsigned int i = 0; i < mGuiStack.size(); i++)
{
mGuiStack.at(i)->render(transform);
if(i == drawBGAfter)
mBackgroundOverlay->render(transform);
}
}*/
mHelp->render(transform);

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@ -1,6 +1,7 @@
#include "ButtonComponent.h"
#include "../Renderer.h"
#include "../Window.h"
#include "../Util.h"
ButtonComponent::ButtonComponent(Window* window, const std::string& text, const std::string& helpText, const std::function<void()>& func) : GuiComponent(window),
mBox(window, ":/button.png"),
@ -36,7 +37,7 @@ bool ButtonComponent::input(InputConfig* config, Input input)
void ButtonComponent::setText(const std::string& text, const std::string& helpText)
{
mText = text;
mText = strToUpper(text);
mHelpText = helpText;
std::shared_ptr<Font> f = getFont();

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@ -57,6 +57,8 @@ public:
inline int getCursorId() const { return mCursor; }
float getTotalRowHeight() const;
protected:
void onCursorChanged(const CursorState& state) override;
@ -67,7 +69,6 @@ private:
void updateElementSize(const ComponentListRow& row);
float getRowHeight(const ComponentListRow& row) const;
float getTotalRowHeight() const;
float mSelectorBarOffset;
float mCameraOffset;

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@ -1,6 +1,8 @@
#include "MenuComponent.h"
#include "ButtonComponent.h"
#define BUTTON_GRID_HEIGHT ((float)Font::get(FONT_SIZE_MEDIUM)->getHeight() + 32)
using namespace Eigen;
MenuComponent::MenuComponent(Window* window, const char* title) : GuiComponent(window),
@ -12,34 +14,44 @@ MenuComponent::MenuComponent(Window* window, const char* title) : GuiComponent(w
mBackground.setImagePath(":/frame.png");
// set up title which will never change
mTitle = std::make_shared<TextComponent>(mWindow, title, Font::get(FONT_SIZE_LARGE), 0x555555FF, true);
mTitle = std::make_shared<TextComponent>(mWindow, strToUpper(title), Font::get(FONT_SIZE_LARGE), 0x555555FF, true);
mGrid.setEntry(mTitle, Vector2i(0, 0), false);
// set up list which will never change (externally, anyway)
mList = std::make_shared<ComponentList>(mWindow);
mGrid.setEntry(mList, Vector2i(0, 1), true);
setSize(Renderer::getScreenWidth() * 0.5f, Renderer::getScreenHeight() * 0.75f);
updateGrid();
updateSize();
mGrid.resetCursor();
}
void MenuComponent::updateSize()
{
float height = mTitle->getSize().y() + mList->getTotalRowHeight() + BUTTON_GRID_HEIGHT + 2;
if(height > Renderer::getScreenHeight() * 0.7f)
height = Renderer::getScreenHeight() * 0.7f;
setSize(Renderer::getScreenWidth() * 0.4f, height);
}
void MenuComponent::onSizeChanged()
{
mBackground.fitTo(mSize, Eigen::Vector3f::Zero(), Eigen::Vector2f(-32, -32));
// update grid row/col sizes
mGrid.setRowHeightPerc(0, mTitle->getSize().y() / mSize.y());
mGrid.setRowHeightPerc(2, mButtonGrid ? (mButtonGrid->getSize().y() + 32) / mSize.y() : 0.07f);
mGrid.setRowHeightPerc(2, (BUTTON_GRID_HEIGHT) / mSize.y());
mGrid.setSize(mSize);
}
void MenuComponent::addButton(const std::string& name, const std::string& helpText, const std::function<void()>& callback)
{
mButtons.push_back(std::make_shared<ButtonComponent>(mWindow, name, helpText, callback));
mButtons.push_back(std::make_shared<ButtonComponent>(mWindow, strToUpper(name), helpText, callback));
updateGrid();
onSizeChanged();
updateSize();
}
void MenuComponent::updateGrid()

View file

@ -4,6 +4,7 @@
#include "ComponentList.h"
#include "TextComponent.h"
#include "ComponentGrid.h"
#include "../Util.h"
class ButtonComponent;
@ -14,12 +15,12 @@ public:
void onSizeChanged() override;
inline void addRow(const ComponentListRow& row, bool setCursorHere = false) { mList->addRow(row, setCursorHere); }
inline void addRow(const ComponentListRow& row, bool setCursorHere = false) { mList->addRow(row, setCursorHere); updateSize(); }
inline void addWithLabel(const std::string& label, const std::shared_ptr<GuiComponent>& comp, bool setCursorHere = false)
{
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, label, Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(std::make_shared<TextComponent>(mWindow, strToUpper(label), Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(comp, false);
addRow(row, setCursorHere);
}
@ -30,6 +31,7 @@ public:
inline void setCursorToButtons() { assert(mButtonGrid); mGrid.setCursorTo(mButtonGrid); }
private:
void updateSize();
void updateGrid();
NinePatchComponent mBackground;

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@ -1,59 +1,173 @@
#include "GuiMenu.h"
#include "GuiSettingsMenu.h"
#include "GuiScraperStart.h"
#include "../Window.h"
#include "../Sound.h"
#include "../Log.h"
#include "GuiMsgBoxYesNo.h"
#include <initializer_list>
#include "../Settings.h"
#include "GuiMsgBoxYesNo.h"
#include "GuiSettings.h"
#include "GuiScraperStart.h"
#include "../components/ButtonComponent.h"
#include "../components/SwitchComponent.h"
#include "../components/SliderComponent.h"
#include "../components/TextComponent.h"
#include "../components/OptionListComponent.h"
#include "../VolumeControl.h"
#include "../scrapers/GamesDBScraper.h"
#include "../scrapers/TheArchiveScraper.h"
std::shared_ptr<ImageComponent> makeBracket(Window* window)
{
auto bracket = std::make_shared<ImageComponent>(window);
bracket->setImage(":/sq_bracket.png");
// resize
const float fontHeight = (float)Font::get(FONT_SIZE_MEDIUM)->getHeight();
if(bracket->getTextureSize().y() > fontHeight)
bracket->setResize(0, fontHeight);
return bracket;
}
GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MENU")
{
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, (mSize.y() - mMenu.getSize().y()) / 2);
// populate our list
addEntry("GENERAL SETTINGS", 0x777777FF, true,
[this] { mWindow->pushGui(new GuiSettingsMenu(mWindow)); }
);
// SCRAPER >
// SOUND SETTINGS >
// UI SETTINGS >
// QUIT >
addEntry("SCRAPE NOW", 0x777777FF, true,
[this] { mWindow->pushGui(new GuiScraperStart(mWindow)); }
);
auto openScrapeNow = [this] { mWindow->pushGui(new GuiScraperStart(mWindow)); };
addEntry("SCRAPER", 0x777777FF, true,
[this, openScrapeNow] {
auto s = new GuiSettings(mWindow, "SCRAPER");
addEntry("RESTART SYSTEM", 0x990000FF, false,
// scrape from
auto scraper_list = std::make_shared< OptionListComponent< std::shared_ptr<Scraper> > >(mWindow, false);
std::vector< std::shared_ptr<Scraper> > scrapers;
scrapers.push_back(std::make_shared<GamesDBScraper>());
scrapers.push_back(std::make_shared<TheArchiveScraper>());
for(auto it = scrapers.begin(); it != scrapers.end(); it++)
scraper_list->add((*it)->getName(), *it, (*it)->getName() == Settings::getInstance()->getScraper()->getName());
s->addWithLabel("SCRAPE FROM", scraper_list);
s->addSaveFunc([scraper_list] { Settings::getInstance()->setScraper(scraper_list->getSelected()); });
// scrape ratings
auto scrape_ratings = std::make_shared<SwitchComponent>(mWindow);
scrape_ratings->setState(Settings::getInstance()->getBool("ScrapeRatings"));
s->addWithLabel("SCRAPE RATINGS", scrape_ratings);
s->addSaveFunc([scrape_ratings] { Settings::getInstance()->setBool("ScrapeRatings", scrape_ratings->getState()); });
// scrape now
ComponentListRow row;
std::function<void()> openAndSave = openScrapeNow;
openAndSave = [s, openAndSave] { s->save(); openAndSave(); };
row.makeAcceptInputHandler(openAndSave);
auto scrape_now = std::make_shared<TextComponent>(mWindow, "SCRAPE NOW", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracket = makeBracket(mWindow);
row.addElement(scrape_now, true);
row.addElement(bracket, false);
s->addRow(row);
mWindow->pushGui(s);
});
addEntry("SOUND SETTINGS", 0x777777FF, true,
[this] {
mWindow->pushGui(new GuiMsgBoxYesNo(mWindow, "Do you really want to restart the system?",
auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
// volume
auto volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
volume->setValue((float)VolumeControl::getInstance()->getVolume());
s->addWithLabel("SYSTEM VOLUME", volume);
s->addSaveFunc([volume] { VolumeControl::getInstance()->setVolume((int)volume->getValue()); });
// disable sounds
auto sounds_enabled = std::make_shared<SwitchComponent>(mWindow);
sounds_enabled->setState(Settings::getInstance()->getBool("EnableSounds"));
s->addWithLabel("ENABLE SOUNDS", sounds_enabled);
s->addSaveFunc([sounds_enabled] { Settings::getInstance()->setBool("EnableSounds", sounds_enabled->getState()); });
mWindow->pushGui(s);
});
addEntry("UI SETTINGS", 0x777777FF, true,
[this] {
auto s = new GuiSettings(mWindow, "UI SETTINGS");
// dim time
auto dim_time = std::make_shared<SliderComponent>(mWindow, 0.f, 1200.f, 30.f, "s");
dim_time->setValue((float)(Settings::getInstance()->getInt("DimTime") / 1000));
s->addWithLabel("DIM SCREEN AFTER", dim_time);
s->addSaveFunc([dim_time] { Settings::getInstance()->setInt("DimTime", (int)(dim_time->getValue() * 1000)); });
// framerate
auto framerate = std::make_shared<SwitchComponent>(mWindow);
framerate->setState(Settings::getInstance()->getBool("DrawFramerate"));
s->addWithLabel("SHOW FRAMERATE", framerate);
s->addSaveFunc([framerate] { Settings::getInstance()->setBool("DrawFramerate", framerate->getState()); });
// show help
auto show_help = std::make_shared<SwitchComponent>(mWindow);
show_help->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
s->addWithLabel("ON-SCREEN HELP", show_help);
s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts", show_help->getState()); });
mWindow->pushGui(s);
});
addEntry("QUIT", 0x777777FF, true,
[this] {
auto s = new GuiSettings(mWindow, "QUIT");
Window* window = mWindow;
ComponentListRow row;
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBoxYesNo(window, "REALLY RESTART?",
[] {
if(system("sudo shutdown -r now") != 0)
LOG(LogWarning) << "Restart terminated with non-zero result!";
})
);}
);
}));
});
row.addElement(std::make_shared<TextComponent>(window, "RESTART SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
addEntry("SHUTDOWN SYSTEM", 0x990000FF, false,
[this] {
mWindow->pushGui(new GuiMsgBoxYesNo(mWindow, "Do you really want to shutdown the system?",
row.elements.clear();
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBoxYesNo(window, "REALLY SHUTDOWN?",
[] {
if(system("sudo shutdown -h now") != 0)
LOG(LogWarning) << "Shutdown terminated with non-zero result!";
}));
}
);
});
row.addElement(std::make_shared<TextComponent>(window, "SHUTDOWN SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
if(Settings::getInstance()->getBool("ShowExit"))
{
addEntry("EXIT EMULATIONSTATION", 0x990000FF, false,
row.elements.clear();
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBoxYesNo(window, "REALLY EXIT?",
[] {
SDL_Event ev;
ev.type = SDL_QUIT;
SDL_PushEvent(&ev);
}
);
}));
});
row.addElement(std::make_shared<TextComponent>(window, "EXIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x770000FF), true);
s->addRow(row);
}
mWindow->pushGui(s);
});
addChild(&mMenu);
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
}
void GuiMenu::addEntry(const char* name, unsigned int color, bool add_arrow, const std::function<void()>& func)
@ -66,11 +180,7 @@ void GuiMenu::addEntry(const char* name, unsigned int color, bool add_arrow, con
if(add_arrow)
{
std::shared_ptr<ImageComponent> bracket = std::make_shared<ImageComponent>(mWindow);
bracket->setImage(":/sq_bracket.png");
if(bracket->getTextureSize().y() > font->getHeight())
bracket->setResize(0, (float)font->getHeight());
std::shared_ptr<ImageComponent> bracket = makeBracket(mWindow);
row.addElement(bracket, false);
}

View file

@ -43,7 +43,7 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window, MetaDataList* md, const std::vector
mMenu.setCursorToButtons();
// position menu
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, (mSize.y() - mMenu.getSize().y()) / 2); //center it
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f); //center it
}
void GuiMetaDataEd::save()

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@ -35,7 +35,7 @@ GuiScraperStart::GuiScraperStart(Window* window) : GuiComponent(window),
row.makeAcceptInputHandler(std::bind(&GuiScraperStart::pressedStart, this));
mMenu.addRow(row);
mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2, (Renderer::getScreenHeight() - mMenu.getSize().y()) / 2);
mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
}
void GuiScraperStart::pressedStart()

42
src/guis/GuiSettings.cpp Normal file
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@ -0,0 +1,42 @@
#include "GuiSettings.h"
#include "../Settings.h"
GuiSettings::GuiSettings(Window* window, const char* title) : GuiComponent(window), mMenu(window, title)
{
addChild(&mMenu);
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
}
GuiSettings::~GuiSettings()
{
save();
}
void GuiSettings::save()
{
if(!mSaveFuncs.size())
return;
for(auto it = mSaveFuncs.begin(); it != mSaveFuncs.end(); it++)
(*it)();
Settings::getInstance()->saveFile();
}
bool GuiSettings::input(InputConfig* config, Input input)
{
if(config->isMappedTo("b", input) && input.value != 0)
{
delete this;
return true;
}
return GuiComponent::input(config, input);
}
std::vector<HelpPrompt> GuiSettings::getHelpPrompts()
{
return mMenu.getHelpPrompts();
}

22
src/guis/GuiSettings.h Normal file
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@ -0,0 +1,22 @@
#include "../GuiComponent.h"
#include "../components/MenuComponent.h"
// This is just a really simple template for a GUI that calls some save functions when closed.
class GuiSettings : public GuiComponent
{
public:
GuiSettings(Window* window, const char* title);
virtual ~GuiSettings(); // just calls save();
void save();
inline void addRow(const ComponentListRow& row) { mMenu.addRow(row); };
inline void addWithLabel(const std::string& label, const std::shared_ptr<GuiComponent>& comp) { mMenu.addWithLabel(label, comp); };
inline void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); };
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
private:
MenuComponent mMenu;
std::vector< std::function<void()> > mSaveFuncs;
};

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@ -1,122 +0,0 @@
#include "GuiSettingsMenu.h"
#include "../Renderer.h"
#include "../Settings.h"
#include "../VolumeControl.h"
#include "../Log.h"
#include "../scrapers/TheArchiveScraper.h"
#include "../scrapers/GamesDBScraper.h"
GuiSettingsMenu::GuiSettingsMenu(Window* window) : GuiComponent(window),
mMenu(mWindow, "SETTINGS")
{
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
// center menu
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, (mSize.y() - mMenu.getSize().y()) / 2);
using namespace Eigen;
Settings* s = Settings::getInstance();
// framerate
auto framerate = std::make_shared<SwitchComponent>(mWindow);
framerate->setState(s->getBool("DrawFramerate"));
addSetting("Draw framerate:", framerate,
[framerate] { Settings::getInstance()->setBool("DrawFramerate", framerate->getState()); });
// volume
auto volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
volume->setValue((float)VolumeControl::getInstance()->getVolume());
addSetting("System volume:", volume,
[volume] { VolumeControl::getInstance()->setVolume((int)volume->getValue()); });
// disable sounds
auto sound_disable = std::make_shared<SwitchComponent>(mWindow);
sound_disable->setState(s->getBool("EnableSounds"));
addSetting("Enable sounds:", sound_disable,
[sound_disable] { Settings::getInstance()->setBool("EnableSounds", sound_disable->getState()); });
// scraper
auto scraper_list = std::make_shared< OptionListComponent< std::shared_ptr<Scraper> > >(mWindow, false);
std::vector< std::shared_ptr<Scraper> > scrapers;
scrapers.push_back(std::make_shared<GamesDBScraper>());
scrapers.push_back(std::make_shared<TheArchiveScraper>());
for(auto it = scrapers.begin(); it != scrapers.end(); it++)
scraper_list->add((*it)->getName(), *it, (*it)->getName() == Settings::getInstance()->getScraper()->getName());
addSetting("Scraper:", scraper_list,
[scraper_list] {
Settings::getInstance()->setScraper(scraper_list->getSelected());
});
// scrape ratings
auto scrape_ratings = std::make_shared<SwitchComponent>(mWindow);
scrape_ratings->setState(s->getBool("ScrapeRatings"));
addSetting("Scrape ratings:", scrape_ratings,
[scrape_ratings] { Settings::getInstance()->setBool("ScrapeRatings", scrape_ratings->getState()); });
// dim time
auto dim_time = std::make_shared<SliderComponent>(mWindow, 0.f, 1200.f, 30.f, "s");
dim_time->setValue((float)(s->getInt("DimTime") / 1000));
addSetting("Dim screen after:", dim_time,
[dim_time] { Settings::getInstance()->setInt("DimTime", (int)(dim_time->getValue() * 1000)); });
// disable help
auto disable_help = std::make_shared<SwitchComponent>(mWindow);
disable_help->setState(s->getBool("ShowHelpPrompts"));
addSetting("Show help:", disable_help,
[disable_help] { Settings::getInstance()->setBool("ShowHelpPrompts", disable_help->getState()); });
// save button
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, "SAVE", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.makeAcceptInputHandler(std::bind(&GuiSettingsMenu::save, this));
mMenu.addRow(row);
addChild(&mMenu);
}
void GuiSettingsMenu::addSetting(const char* label, const std::shared_ptr<GuiComponent>& comp, const std::function<void()>& saveFunc)
{
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, label, Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(comp, false);
mApplyFuncs.push_back(saveFunc);
mMenu.addRow(row);
}
bool GuiSettingsMenu::input(InputConfig* config, Input input)
{
//let our children (read: list) go first
if(GuiComponent::input(config, input))
return true;
//cancel if b is pressed
if(config->isMappedTo("b", input) && input.value != 0)
{
delete this;
return true;
}
return false;
}
void GuiSettingsMenu::save()
{
LOG(LogInfo) << "saving";
for(auto it = mApplyFuncs.begin(); it != mApplyFuncs.end(); it++)
(*it)();
Settings::getInstance()->saveFile();
delete this;
}
std::vector<HelpPrompt> GuiSettingsMenu::getHelpPrompts()
{
std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();
prompts.push_back(HelpPrompt("b", "discard changes"));
return prompts;
}

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@ -1,29 +0,0 @@
#pragma once
#include "../GuiComponent.h"
#include "../components/MenuComponent.h"
#include "../components/SwitchComponent.h"
#include "../components/SliderComponent.h"
#include "../components/TextComponent.h"
#include "../components/NinePatchComponent.h"
#include "../components/OptionListComponent.h"
#include "../components/ButtonComponent.h"
#include "../scrapers/Scraper.h"
class GuiSettingsMenu : public GuiComponent
{
public:
GuiSettingsMenu(Window* window);
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
private:
void addSetting(const char* label, const std::shared_ptr<GuiComponent>& comp, const std::function<void()>& saveFunc);
void save();
std::vector< std::function<void()> > mApplyFuncs;
MenuComponent mMenu;
};