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Adjusted system info fade speed to match background fade speed.
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@ -169,7 +169,7 @@ void SystemView::onCursorChanged(const CursorState& state)
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[infoStartOpacity, this] (float t)
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[infoStartOpacity, this] (float t)
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{
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{
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mSystemInfo.setOpacity((unsigned char)(lerp<float>(infoStartOpacity, 0.f, t) * 255));
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mSystemInfo.setOpacity((unsigned char)(lerp<float>(infoStartOpacity, 0.f, t) * 255));
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}, (int)(infoStartOpacity * 300));
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}, (int)(infoStartOpacity * 150));
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unsigned int gameCount = getSelected()->getGameCount();
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unsigned int gameCount = getSelected()->getGameCount();
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