mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 09:35:39 +00:00
Replaced the legacy gamelist code with rudimentary support for GamelistBase and GamelistView.
This commit is contained in:
parent
dfeddebc66
commit
51578903ff
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@ -49,12 +49,6 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.h
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# Views
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistBase.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h
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@ -101,12 +95,6 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.cpp
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# Views
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistBase.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.cpp
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@ -32,8 +32,8 @@
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#include "utils/TimeUtil.h"
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#include "views/GamelistView.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGamelistView.h"
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#include <fstream>
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#include <pugixml.hpp>
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@ -449,7 +449,7 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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auto nTime = Utils::Time::now();
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if (nTime - Utils::Time::stringToTime(file->metadata.get("lastplayed")) < 2) {
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// Select the first row of the gamelist (the game just played).
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IGamelistView* gameList = ViewController::getInstance()
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GamelistView* gameList = ViewController::getInstance()
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->getGamelistView(getSystemToView(sysData.system))
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.get();
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gameList->setCursor(gameList->getFirstEntry());
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@ -1286,7 +1286,7 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
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rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
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Settings::getInstance()->getBool("FavFirstCustom"));
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// Jump to the first row of the game list, assuming it's not empty.
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IGamelistView* gameList =
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GamelistView* gameList =
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ViewController::getInstance()->getGamelistView((it->second.system)).get();
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if (!gameList->getCursor()->isPlaceHolder()) {
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gameList->setCursor(gameList->getFirstEntry());
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@ -16,8 +16,8 @@
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#include "resources/Font.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#include "views/GamelistView.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGamelistView.h"
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#include <random>
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#include <time.h>
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@ -211,7 +211,7 @@ void Screensaver::launchGame()
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// Launching game
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ViewController::getInstance()->triggerGameLaunch(mCurrentGame);
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ViewController::getInstance()->goToGamelist(mCurrentGame->getSystem());
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IGamelistView* view =
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GamelistView* view =
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ViewController::getInstance()->getGamelistView(mCurrentGame->getSystem()).get();
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view->setCursor(mCurrentGame);
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ViewController::getInstance()->cancelViewTransitions();
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@ -223,7 +223,7 @@ void Screensaver::goToGame()
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if (mCurrentGame != nullptr) {
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// Go to the game in the gamelist view, but don't launch it.
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ViewController::getInstance()->goToGamelist(mCurrentGame->getSystem());
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IGamelistView* view =
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GamelistView* view =
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ViewController::getInstance()->getGamelistView(mCurrentGame->getSystem()).get();
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view->setCursor(mCurrentGame);
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ViewController::getInstance()->cancelViewTransitions();
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@ -22,8 +22,8 @@
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#include "resources/ResourceManager.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#include "views/GamelistView.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGamelistView.h"
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#include <fstream>
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#include <pugixml.hpp>
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@ -1212,7 +1212,7 @@ void SystemData::sortSystem(bool reloadGamelist, bool jumpToFirstRow)
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ViewController::getInstance()->reloadGamelistView(this, false);
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if (jumpToFirstRow) {
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IGamelistView* gameList = ViewController::getInstance()->getGamelistView(this).get();
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GamelistView* gameList {ViewController::getInstance()->getGamelistView(this).get()};
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gameList->setCursor(gameList->getFirstEntry());
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}
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}
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@ -23,7 +23,6 @@
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#include "guis/GuiGamelistFilter.h"
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#include "scrapers/Scraper.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGamelistView.h"
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GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system)
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: GuiComponent {window}
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@ -454,7 +453,7 @@ void GuiGamelistOptions::openMetaDataEd()
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if (file->getType() == FOLDER) {
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mWindow->pushGui(new GuiMetaDataEd(
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mWindow, &file->metadata, file->metadata.getMDD(FOLDER_METADATA), p,
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std::bind(&IGamelistView::onFileChanged,
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std::bind(&GamelistView::onFileChanged,
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ViewController::getInstance()->getGamelistView(file->getSystem()).get(), file,
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true),
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clearGameBtnFunc, deleteGameBtnFunc));
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@ -462,7 +461,7 @@ void GuiGamelistOptions::openMetaDataEd()
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else {
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mWindow->pushGui(new GuiMetaDataEd(
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mWindow, &file->metadata, file->metadata.getMDD(GAME_METADATA), p,
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std::bind(&IGamelistView::onFileChanged,
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std::bind(&GamelistView::onFileChanged,
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ViewController::getInstance()->getGamelistView(file->getSystem()).get(), file,
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true),
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clearGameBtnFunc, deleteGameBtnFunc));
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@ -566,7 +565,7 @@ std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
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return prompts;
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}
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IGamelistView* GuiGamelistOptions::getGamelist()
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GamelistView* GuiGamelistOptions::getGamelist()
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{
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return ViewController::getInstance()->getGamelistView(mSystem).get();
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}
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@ -18,8 +18,8 @@
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#include "components/MenuComponent.h"
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#include "components/OptionListComponent.h"
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#include "utils/StringUtil.h"
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#include "views/GamelistView.h"
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class IGamelistView;
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class SystemData;
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class GuiGamelistOptions : public GuiComponent
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@ -50,7 +50,7 @@ private:
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std::shared_ptr<SortList> mListSort;
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SystemData* mSystem;
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IGamelistView* getGamelist();
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GamelistView* getGamelist();
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bool mFoldersOnTop;
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bool mFavoritesSorting;
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bool mOnlyHasFolders;
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@ -35,7 +35,6 @@
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#include "guis/GuiTextEditPopup.h"
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#include "utils/PlatformUtil.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGamelistView.h"
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#include <SDL2/SDL_events.h>
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#include <algorithm>
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@ -18,8 +18,8 @@
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#include "components/HelpComponent.h"
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#include "guis/GuiTextEditKeyboardPopup.h"
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#include "guis/GuiTextEditPopup.h"
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#include "views/GamelistView.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGamelistView.h"
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GuiSettings::GuiSettings(Window* window, std::string title)
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: GuiComponent(window)
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@ -77,7 +77,7 @@ void GuiSettings::save()
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(*it)->sortSystem(true);
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// Jump to the first row of the gamelist.
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IGamelistView* gameList = ViewController::getInstance()->getGamelistView((*it)).get();
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GamelistView* gameList = ViewController::getInstance()->getGamelistView((*it)).get();
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gameList->setCursor(gameList->getFirstEntry());
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}
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}
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@ -21,6 +21,15 @@ GamelistBase::GamelistBase(Window* window, FileData* root)
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, mRandomGame {nullptr}
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, mLastUpdated(nullptr)
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{
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setSize(static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()));
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mList.setSize(mSize.x, mSize.y * 0.8f);
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mList.setPosition(0.0f, mSize.y * 0.2f);
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mList.setDefaultZIndex(20.0f);
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addChild(&mList);
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populateList(root->getChildrenListToDisplay(), root);
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}
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GamelistBase::~GamelistBase()
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@ -381,12 +390,11 @@ bool GamelistBase::input(InputConfig* config, Input input)
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// was unmarked. We couldn't do this earlier as we didn't have the list
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// sorted yet.
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if (removedLastFavorite) {
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// TEMPORARY
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// ViewController::getInstance()
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// ->getGamelistView(entryToUpdate->getSystem())
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// ->setCursor(ViewController::getInstance()
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// ->getGamelistView(entryToUpdate->getSystem())
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// ->getFirstEntry());
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ViewController::getInstance()
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->getGamelistView(entryToUpdate->getSystem())
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->setCursor(ViewController::getInstance()
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->getGamelistView(entryToUpdate->getSystem())
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->getFirstEntry());
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}
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return true;
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}
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// As the toggling of the game destroyed this object, we need to get the view
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// from ViewController instead of using the reference that existed before the
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// destruction. Otherwise we get random crashes.
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// TEMPORARY
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// IGamelistView* view =
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// ViewController::getInstance()->getGamelistView(system).get();
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GamelistView* view =
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ViewController::getInstance()->getGamelistView(system).get();
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// Jump to the first entry in the gamelist if the last favorite was unmarked.
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if (foldersOnTop && removedLastFavorite &&
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!entryToUpdate->getSystem()->isCustomCollection()) {
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// TEMPORARY
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// ViewController::getInstance()
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// ->getGamelistView(entryToUpdate->getSystem())
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// ->setCursor(ViewController::getInstance()
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// ->getGamelistView(entryToUpdate->getSystem())
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// ->getFirstGameEntry());
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ViewController::getInstance()
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->getGamelistView(entryToUpdate->getSystem())
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->setCursor(ViewController::getInstance()
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->getGamelistView(entryToUpdate->getSystem())
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->getFirstGameEntry());
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}
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else if (removedLastFavorite &&
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!entryToUpdate->getSystem()->isCustomCollection()) {
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setCursor(getFirstEntry());
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// view->setCursor(view->getFirstEntry());
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view->setCursor(view->getFirstEntry());
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}
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else if (selectLastEntry) {
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setCursor(getLastEntry());
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// view->setCursor(view->getLastEntry());
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view->setCursor(view->getLastEntry());
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}
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// Display the indication icons which show what games are part of the
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// custom collection currently being edited. This is done cheaply using
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@ -428,10 +434,9 @@ bool GamelistBase::input(InputConfig* config, Input input)
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if (isEditing) {
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for (auto it = SystemData::sSystemVector.begin();
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it != SystemData::sSystemVector.end(); ++it) {
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// TEMPORARY
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// ViewController::getInstance()->getGamelistView((*it))->onFileChanged(
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// ViewController::getInstance()->getGamelistView((*it))->getCursor(),
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// false);
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ViewController::getInstance()->getGamelistView((*it))->onFileChanged(
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ViewController::getInstance()->getGamelistView((*it))->getCursor(),
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false);
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}
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}
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return true;
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@ -443,7 +448,6 @@ bool GamelistBase::input(InputConfig* config, Input input)
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}
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}
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// return IGamelistView::input(config, input);
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// Select button opens GuiGamelistOptions.
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if (!UIModeController::getInstance()->isUIModeKid() && // Line break.
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config->isMappedTo("back", input) && input.value) {
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@ -458,9 +462,8 @@ bool GamelistBase::input(InputConfig* config, Input input)
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config->getDeviceId() == DEVICE_KEYBOARD &&
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(SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) && input.id == SDLK_r &&
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input.value != 0) {
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LOG(LogDebug) << "IGamelistView::input(): Reloading view";
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// TEMPORARY
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// ViewController::getInstance()->reloadGamelistView(this, true);
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LOG(LogDebug) << "GamelistView::input(): Reloading view";
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ViewController::getInstance()->reloadGamelistView(this->mRoot->getSystem(), true);
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return true;
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}
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@ -37,31 +37,6 @@ public:
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FileData* getLastEntry() { return mList.getLast(); }
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FileData* getFirstGameEntry() { return mFirstGameEntry; }
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protected:
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GamelistBase(Window* window, FileData* root);
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~GamelistBase();
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// Called when a FileData* is added, has its metadata changed, or is removed.
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virtual void onFileChanged(FileData* file, bool reloadGamelist) = 0;
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void populateList(const std::vector<FileData*>& files, FileData* firstEntry);
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void addPlaceholder(FileData*);
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void generateFirstLetterIndex(const std::vector<FileData*>& files);
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void generateGamelistInfo(FileData* cursor, FileData* firstEntry);
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void remove(FileData* game, bool deleteFile);
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void removeMedia(FileData* game);
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virtual void launch(FileData* game) = 0;
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bool isListScrolling() override { return mList.isScrolling(); }
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void stopListScrolling() override { mList.stopScrolling(); }
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const std::vector<std::string>& getFirstLetterIndex() { return mFirstLetterIndex; }
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std::string getQuickSystemSelectRightButton() { return "right"; }
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std::string getQuickSystemSelectLeftButton() { return "left"; }
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// These functions are used to retain the folder cursor history, for instance
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// during a view reload. The calling function stores the history temporarily.
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void copyCursorHistory(std::vector<FileData*>& cursorHistory)
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@ -73,6 +48,33 @@ protected:
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mCursorStackHistory = cursorHistory;
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}
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void addPlaceholder(FileData*);
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void remove(FileData* game, bool deleteFile);
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void removeMedia(FileData* game);
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const std::vector<std::string>& getFirstLetterIndex() { return mFirstLetterIndex; }
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protected:
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GamelistBase(Window* window, FileData* root);
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~GamelistBase();
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// Called when a FileData* is added, has its metadata changed, or is removed.
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virtual void onFileChanged(FileData* file, bool reloadGamelist) = 0;
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void populateList(const std::vector<FileData*>& files, FileData* firstEntry);
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void generateFirstLetterIndex(const std::vector<FileData*>& files);
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void generateGamelistInfo(FileData* cursor, FileData* firstEntry);
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virtual void launch(FileData* game) = 0;
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bool isListScrolling() override { return mList.isScrolling(); }
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void stopListScrolling() override { mList.stopScrolling(); }
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std::string getQuickSystemSelectRightButton() { return "right"; }
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std::string getQuickSystemSelectLeftButton() { return "left"; }
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FileData* mRoot;
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TextListComponent<FileData*> mList;
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@ -45,20 +45,41 @@ GamelistView::GamelistView(Window* window, FileData* root)
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, mDescription {window}
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, mGamelistInfo {window}
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{
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mHeaderText.setText("Logo Text", false);
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mHeaderText.setSize(mSize.x, 0.0f);
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mHeaderText.setPosition(0.0f, 0.0f);
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mHeaderText.setHorizontalAlignment(ALIGN_CENTER);
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mHeaderText.setDefaultZIndex(50.0f);
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mHeaderText.setText(mRoot->getSystem()->getFullName());
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mHeaderImage.setResize(0.0f, mSize.y * 0.185f);
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mHeaderImage.setOrigin(0.5f, 0.0f);
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mHeaderImage.setPosition(mSize.x / 2.0f, 0.0f);
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mHeaderImage.setDefaultZIndex(50.0f);
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mBackground.setResize(mSize.x, mSize.y);
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mBackground.setDefaultZIndex(0.0f);
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addChild(&mHeaderText);
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addChild(&mBackground);
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}
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GamelistView::~GamelistView()
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{
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//
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// Remove theme extras.
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for (auto extra : mThemeExtras) {
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removeChild(extra);
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delete extra;
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}
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mThemeExtras.clear();
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}
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void GamelistView::onFileChanged(FileData* file, bool reloadGamelist)
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{
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if (reloadGamelist) {
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// Might switch to a detailed view.
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// TEMPORARY.
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// ViewController::getInstance()->reloadGamelistView(this);
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ViewController::getInstance()->reloadGamelistView(this);
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return;
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}
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@ -27,11 +27,8 @@
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#include "guis/GuiMenu.h"
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#include "guis/GuiTextEditKeyboardPopup.h"
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#include "guis/GuiTextEditPopup.h"
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#include "views/GamelistView.h"
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#include "views/SystemView.h"
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||||
#include "views/gamelist/DetailedGamelistView.h"
|
||||
#include "views/gamelist/GridGamelistView.h"
|
||||
#include "views/gamelist/IGamelistView.h"
|
||||
#include "views/gamelist/VideoGamelistView.h"
|
||||
|
||||
ViewController* ViewController::getInstance()
|
||||
{
|
||||
|
@ -718,7 +715,7 @@ void ViewController::removeGamelistView(SystemData* system)
|
|||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<IGamelistView> ViewController::getGamelistView(SystemData* system)
|
||||
std::shared_ptr<GamelistView> ViewController::getGamelistView(SystemData* system)
|
||||
{
|
||||
// If we have already created an entry for this system, then return that one.
|
||||
auto exists = mGamelistViews.find(system);
|
||||
|
@ -727,14 +724,14 @@ std::shared_ptr<IGamelistView> ViewController::getGamelistView(SystemData* syste
|
|||
|
||||
system->getIndex()->setKidModeFilters();
|
||||
// If there's no entry, then create it and return it.
|
||||
std::shared_ptr<IGamelistView> view;
|
||||
std::shared_ptr<GamelistView> view;
|
||||
|
||||
bool themeHasVideoView = system->getTheme()->hasView("video");
|
||||
bool themeHasVideoView {system->getTheme()->hasView("video")};
|
||||
|
||||
// Decide which view style to use.
|
||||
GamelistViewStyle selectedViewStyle = AUTOMATIC;
|
||||
|
||||
std::string viewPreference = Settings::getInstance()->getString("GamelistViewStyle");
|
||||
std::string viewPreference {Settings::getInstance()->getString("GamelistViewStyle")};
|
||||
if (viewPreference.compare("basic") == 0)
|
||||
selectedViewStyle = BASIC;
|
||||
if (viewPreference.compare("detailed") == 0)
|
||||
|
@ -745,7 +742,7 @@ std::shared_ptr<IGamelistView> ViewController::getGamelistView(SystemData* syste
|
|||
selectedViewStyle = VIDEO;
|
||||
|
||||
if (selectedViewStyle == AUTOMATIC) {
|
||||
std::vector<FileData*> files = system->getRootFolder()->getFilesRecursive(GAME | FOLDER);
|
||||
std::vector<FileData*> files {system->getRootFolder()->getFilesRecursive(GAME | FOLDER)};
|
||||
for (auto it = files.cbegin(); it != files.cend(); ++it) {
|
||||
if (themeHasVideoView && !(*it)->getVideoPath().empty()) {
|
||||
selectedViewStyle = VIDEO;
|
||||
|
@ -759,6 +756,7 @@ std::shared_ptr<IGamelistView> ViewController::getGamelistView(SystemData* syste
|
|||
}
|
||||
|
||||
// Create the view.
|
||||
/*
|
||||
switch (selectedViewStyle) {
|
||||
case VIDEO: {
|
||||
view = std::shared_ptr<IGamelistView>(
|
||||
|
@ -787,11 +785,13 @@ std::shared_ptr<IGamelistView> ViewController::getGamelistView(SystemData* syste
|
|||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
view = std::shared_ptr<GamelistView>(new GamelistView(mWindow, system->getRootFolder()));
|
||||
|
||||
view->setTheme(system->getTheme());
|
||||
|
||||
std::vector<SystemData*>& sysVec = SystemData::sSystemVector;
|
||||
int id = static_cast<int>(std::find(sysVec.cbegin(), sysVec.cend(), system) - sysVec.cbegin());
|
||||
int id {static_cast<int>(std::find(sysVec.cbegin(), sysVec.cend(), system) - sysVec.cbegin())};
|
||||
view->setPosition(id * static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight() * 2));
|
||||
|
||||
|
@ -967,13 +967,13 @@ void ViewController::preload()
|
|||
NavigationSounds::getInstance().loadThemeNavigationSounds(nullptr);
|
||||
}
|
||||
|
||||
void ViewController::reloadGamelistView(IGamelistView* view, bool reloadTheme)
|
||||
void ViewController::reloadGamelistView(GamelistView* view, bool reloadTheme)
|
||||
{
|
||||
for (auto it = mGamelistViews.cbegin(); it != mGamelistViews.cend(); ++it) {
|
||||
if (it->second.get() == view) {
|
||||
bool isCurrent = (mCurrentView == it->second);
|
||||
SystemData* system = it->first;
|
||||
FileData* cursor = view->getCursor();
|
||||
bool isCurrent {(mCurrentView == it->second)};
|
||||
SystemData* system {it->first};
|
||||
FileData* cursor {view->getCursor()};
|
||||
|
||||
// Retain the cursor history for the view.
|
||||
std::vector<FileData*> cursorHistoryTemp;
|
||||
|
@ -987,7 +987,7 @@ void ViewController::reloadGamelistView(IGamelistView* view, bool reloadTheme)
|
|||
if (reloadTheme)
|
||||
system->loadTheme();
|
||||
system->getIndex()->setKidModeFilters();
|
||||
std::shared_ptr<IGamelistView> newView = getGamelistView(system);
|
||||
std::shared_ptr<GamelistView> newView = getGamelistView(system);
|
||||
|
||||
// To counter having come from a placeholder.
|
||||
if (!cursor->isPlaceHolder()) {
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include <vector>
|
||||
|
||||
class IGamelistView;
|
||||
class GamelistView;
|
||||
class SystemData;
|
||||
class SystemView;
|
||||
|
||||
|
@ -43,7 +43,7 @@ public:
|
|||
|
||||
// If a basic view detected a metadata change, it can request to recreate
|
||||
// the current gamelist view (as it may change to be detailed).
|
||||
void reloadGamelistView(IGamelistView* gamelist, bool reloadTheme = false);
|
||||
void reloadGamelistView(GamelistView* gamelist, bool reloadTheme = false);
|
||||
void reloadGamelistView(SystemData* system, bool reloadTheme = false)
|
||||
{
|
||||
reloadGamelistView(getGamelistView(system).get(), reloadTheme);
|
||||
|
@ -110,10 +110,10 @@ public:
|
|||
|
||||
const State& getState() const { return mState; }
|
||||
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
virtual HelpStyle getHelpStyle() override;
|
||||
std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
HelpStyle getHelpStyle() override;
|
||||
|
||||
std::shared_ptr<IGamelistView> getGamelistView(SystemData* system);
|
||||
std::shared_ptr<GamelistView> getGamelistView(SystemData* system);
|
||||
std::shared_ptr<SystemView> getSystemListView();
|
||||
void removeGamelistView(SystemData* system);
|
||||
|
||||
|
@ -158,7 +158,7 @@ private:
|
|||
std::shared_ptr<GuiComponent> mCurrentView;
|
||||
std::shared_ptr<GuiComponent> mPreviousView;
|
||||
std::shared_ptr<GuiComponent> mSkipView;
|
||||
std::map<SystemData*, std::shared_ptr<IGamelistView>> mGamelistViews;
|
||||
std::map<SystemData*, std::shared_ptr<GamelistView>> mGamelistViews;
|
||||
std::shared_ptr<SystemView> mSystemListView;
|
||||
|
||||
FileData* mGameToLaunch;
|
||||
|
|
Loading…
Reference in a new issue