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Fixed an issue where reloading the System view could lead to an invalid camera position.
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@ -1033,6 +1033,8 @@ void ViewController::reloadGameListView(IGameListView* view, bool reloadTheme)
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void ViewController::reloadAll()
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void ViewController::reloadAll()
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{
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{
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cancelViewTransitions();
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// Clear all GameListViews.
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// Clear all GameListViews.
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std::map<SystemData*, FileData*> cursorMap;
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std::map<SystemData*, FileData*> cursorMap;
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for (auto it = mGameListViews.cbegin(); it != mGameListViews.cend(); it++)
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for (auto it = mGameListViews.cbegin(); it != mGameListViews.cend(); it++)
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