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Documentation update
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@ -21,21 +21,27 @@
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* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
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* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
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* Added the Holani RetroArch core as an alternative emulator for the atarilynx system
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* Added the Holani RetroArch core as an alternative emulator for the atarilynx system
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* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system
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* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system
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* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows
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* Added Azahar standalone as an alternative emulator for the n3ds system
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* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows
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* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows
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* (Android) Changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported
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* (Android) Changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported
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* (Android) Added a find rule entry for the new Cemu package name
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* (Android) Added a find rule entry for the new Cemu package name
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* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported
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* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported
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* (Android) Added Azahar standalone as an alternative emulator for the n3ds system
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* (Android) Added Pizza Boy SC standalone as an alternative emulator for the gamegear, genesis, mastersystem, megadrive and megadrivejp systems
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* (Android) Added Pizza Boy SC standalone as an alternative emulator for the gamegear, genesis, mastersystem, megadrive and megadrivejp systems
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* (Android) Changed all RetroArch core entries to use absolute paths (this makes the ancient Play store release work correctly)
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* (Android) Changed all RetroArch core entries to use absolute paths (this makes the ancient Play store release work correctly)
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* (Windows) Added MFME standalone (fruit machine emulator) as an alternative emulator for the arcade system
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* (Windows) Added XM6 TypeG standalone as an alternative emulator for the x68000 system
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* (Windows) Added XM6 TypeG standalone as an alternative emulator for the x68000 system
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* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system
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* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system
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* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system
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* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)
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* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)
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* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)
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* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)
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* (Linux) Added support for the Flatpak release of Ruffle
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* (Linux) Added support for the Flatpak release of Ruffle
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* (Linux) Added support for the manually downloaded release of Mesen
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* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage
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* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage
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* Added the .gam file extension to the arcade system on Linux and Windows
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* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems
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* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems
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* Added the .ruf file extension to the flash system
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* Added the .ruf file extension to the flash system
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* Added a %ROMRAWWIN% variable to pass the game ROM path with Windows-style backslash directory separators
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* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements
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* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements
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* Added support for specifying which specific entries to display for the helpsystem elements
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* Added support for specifying which specific entries to display for the helpsystem elements
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* Added an "entryLayout" property to the helpsystem element to control the display order for the icons and text
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* Added an "entryLayout" property to the helpsystem element to control the display order for the icons and text
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@ -1594,7 +1594,9 @@ The following variables are expanded for the `command` tag:
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`%ROM%` - Replaced with the absolute path to the selected ROM, with most special characters escaped with a backslash.
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`%ROM%` - Replaced with the absolute path to the selected ROM, with most special characters escaped with a backslash.
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`%ROMRAW%` - Replaced with the unescaped, absolute path to the selected ROM. If your emulator is picky about paths, you might want to use this instead of %ROM%, but enclosed in quotes.
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`%ROMRAW%` - Replaced with the unescaped, absolute path to the selected ROM. If your emulator is picky about paths, you might want to use this instead of %ROM%, but enclosed in quotes.
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`%ROMRAWWIN%` - Works just like `%ROMRAW%` except that the forward slashes as directory separators are replaced with backslashes (which is the directory separator used on the Windows operating system). This variable is not available on Windows.
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`%ROMPATH%` - Replaced with the path defined in the setting ROMDirectory in es_settings.xml. If combined with a path that contains blankspaces, then it must be surrounded by quotation marks, for example `%ROMPATH%"\Arcade Games"`. Note that the quotation mark must be located before the directory separator in this case.
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`%ROMPATH%` - Replaced with the path defined in the setting ROMDirectory in es_settings.xml. If combined with a path that contains blankspaces, then it must be surrounded by quotation marks, for example `%ROMPATH%"\Arcade Games"`. Note that the quotation mark must be located before the directory separator in this case.
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@ -1795,9 +1797,9 @@ The es_systems.xml file on Android utilizes variables heavily to implement the _
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There are two main ways to pass options to emulators, using _extras_ or using the _data_ URI. There can only be a single data URI but there can be an arbitrary amount of extras. To understand more about the way this works, you can read about the _putExtra()_ and and _setData()_ functions here:\
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There are two main ways to pass options to emulators, using _extras_ or using the _data_ URI. There can only be a single data URI but there can be an arbitrary amount of extras. To understand more about the way this works, you can read about the _putExtra()_ and and _setData()_ functions here:\
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https://developer.android.com/reference/android/content/Intent
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https://developer.android.com/reference/android/content/Intent
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`%EXTRA_` - This passes an _extra_ which contains any additional information that the emulator may support. This is provided as a key/value pair where you define the key name following the literal %EXTRA_ string and terminate it with a % sign and then assign the value using an equal sign. For example %EXTRA_LIBRETRO%=puae_libretro_android.so will pass the extra named _LIBRETRO_ with its value set to _puae_libretro_android.so_. You can pass an unlimited number of extras and you can also use various ROM variables in combination with this as described below. It's also possible to use the `%BASENAME%`, `%GAMEDIRRAW%`, `%ROMPATHRAW%` and `%ROMRAW%` variables inside an `%EXTRA_` variable definition, which will expand to the basename of the game file, the directory of the game file, the ROM directory and the path to the game file respectively.
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`%EXTRA_` - This passes an _extra_ which contains any additional information that the emulator may support. This is provided as a key/value pair where you define the key name following the literal %EXTRA_ string and terminate it with a % sign and then assign the value using an equal sign. For example %EXTRA_LIBRETRO%=puae_libretro_android.so will pass the extra named _LIBRETRO_ with its value set to _puae_libretro_android.so_. You can pass an unlimited number of extras and you can also use various ROM variables in combination with this as described below. It's also possible to use the `%BASENAME%`, `%GAMEDIRRAW%`, `%ROMPATHRAW%`, `%ROMRAW%` and `%ROMRAWWIN%` variables inside an `%EXTRA_` variable definition. This will expand to the basename of the game file, the directory of the game file, the ROM directory, the path to the game file with standard forward slashes as directory separators, and the path to the game file with Windows backslashes as directory separators, respectively.
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`%EXTRAARRAY_` - Defines an array of comma-separated string values following the key name. Only literal strings and special variables are supported, so this can't be used in combination with any ROM variables. As commas are used as separator characters, you'll need to escape any comma signs that you want to include in the actual value. For example %EXTRAARRAY_Parameters%=pone,p\\,two,pthree will pass the extra named _Parameters_ with the three separate array entries _pone_, _p,two_ and _pthree_. It's also possible to use the `%BASENAME%`, `%GAMEDIRRAW%`, `%ROMPATHRAW%` and `%ROMRAW%` variables inside an `%EXTRAARRAY_` variable definition, which will expand to the basename of the game file, the directory of the game file, the ROM directory and the path to the game file respectively.
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`%EXTRAARRAY_` - Defines an array of comma-separated string values following the key name. Only literal strings and special variables are supported, so this can't be used in combination with any ROM variables. As commas are used as separator characters, you'll need to escape any comma signs that you want to include in the actual value. For example %EXTRAARRAY_Parameters%=pone,p\\,two,pthree will pass the extra named _Parameters_ with the three separate array entries _pone_, _p,two_ and _pthree_. It's also possible to use the `%BASENAME%`, `%GAMEDIRRAW%`, `%ROMPATHRAW%`, `%ROMRAW%` and `%ROMRAWWIN%` variables inside an `%EXTRAARRAY_` variable definition. This will expand to the basename of the game file, the directory of the game file, the ROM directory, the path to the game file with standard forward slashes as directory separators, and the path to the game file with Windows backslashes as directory separators, respectively.
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`%EXTRABOOL_` - Sets an extra with a boolean value, i.e. true/1 or false/0.
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`%EXTRABOOL_` - Sets an extra with a boolean value, i.e. true/1 or false/0.
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@ -717,6 +717,7 @@ The following emulators are supported in AppImage format when using the bundled
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| gc | Triforce | dolphin-emu-triforce*.AppImage |
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| gc | Triforce | dolphin-emu-triforce*.AppImage |
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| macintosh | Basilisk II | BasiliskII*.AppImage |
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| macintosh | Basilisk II | BasiliskII*.AppImage |
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| macintosh | SheepShaver | SheepShaver*.AppImage |
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| macintosh | SheepShaver | SheepShaver*.AppImage |
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| n3ds | Azahar | azahar*.AppImage |
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| n3ds | Citra | citra-qt*.AppImage |
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| n3ds | Citra | citra-qt*.AppImage |
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| n3ds | Lime3DS | lime3ds.AppImage |
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| n3ds | Lime3DS | lime3ds.AppImage |
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| n3ds | Mandarine | mandarine-qt*.AppImage |
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| n3ds | Mandarine | mandarine-qt*.AppImage |
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@ -804,6 +805,7 @@ The following manually downloaded emulators are supported when using the bundled
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| System name | Emulator | Filename |
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| System name | Emulator | Filename |
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| :-------------------------------------- | :--------------- | :-------------------------------- |
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| :-------------------------------------- | :--------------- | :-------------------------------- |
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| _Multiple_ | Mesen | Mesen/Mesen |
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| adam/colecovision | ColEm | colem/colem |
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| adam/colecovision | ColEm | colem/colem |
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| amiga/amiga1200/amiga600/amigacd32/cdtv | Amiberry | amiberry/amiberry |
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| amiga/amiga1200/amiga600/amigacd32/cdtv | Amiberry | amiberry/amiberry |
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| amstradcpc | ACE-DL | AceDL/AceDL |
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| amstradcpc | ACE-DL | AceDL/AceDL |
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@ -925,6 +927,7 @@ The following Windows emulators are supported, and the setup for most of these i
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| System name | Emulator | Filename |
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| System name | Emulator | Filename |
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| :------------------------ | :--------------- | :-----------------------|
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| :------------------------ | :--------------- | :-----------------------|
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| arcade | MFME | MFME/MFME.exe |
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| atarijaguar/atarijaguarcd | BigPEmu | BigPEmu/BigPEmu.exe |
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| atarijaguar/atarijaguarcd | BigPEmu | BigPEmu/BigPEmu.exe |
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| famicom/nes | 3dSen | 3dSen/3dSen.exe |
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| famicom/nes | 3dSen | 3dSen/3dSen.exe |
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| model2 | Model 2 Emulator | m2emulator/EMULATOR.EXE |
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| model2 | Model 2 Emulator | m2emulator/EMULATOR.EXE |
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@ -4171,7 +4174,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| androidgames | Android Games | _Placeholder_ | | | |
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| androidgames | Android Games | _Placeholder_ | | | |
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| apple2 | Apple II | LinApple **(Standalone)** [L],<br>Mednafen **(Standalone)** [M],<br>AppleWin **(Standalone)** [W] | Mednafen **(Standalone)** [LW],<br>MAME - Current,<br>MAME **(Standalone)**,<br>izapple2 **(Standalone)** [LW] | Yes for Mednafen and MAME | See the specific _Apple II_ section elsewhere in this guide |
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| apple2 | Apple II | LinApple **(Standalone)** [L],<br>Mednafen **(Standalone)** [M],<br>AppleWin **(Standalone)** [W] | Mednafen **(Standalone)** [LW],<br>MAME - Current,<br>MAME **(Standalone)**,<br>izapple2 **(Standalone)** [LW] | Yes for Mednafen and MAME | See the specific _Apple II_ section elsewhere in this guide |
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| apple2gs | Apple IIGS | MAME - Current | MAME **(Standalone)** | Yes | See the specific _Apple IIGS_ section elsewhere in this guide |
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| apple2gs | Apple IIGS | MAME - Current | MAME **(Standalone)** | Yes | See the specific _Apple IIGS_ section elsewhere in this guide |
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| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>Geolith,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [LW],<br> _Shortcut or script_ | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>Geolith,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [LW],<br>MFME **(Standalone)** [LW],<br> _Shortcut or script_ | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| arcadia | Emerson Arcadia 2001 | MAME - Current | MAME **(Standalone)**,<br>WinArcadia **(Standalone)** | No | Single archive or ROM file |
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| arcadia | Emerson Arcadia 2001 | MAME - Current | MAME **(Standalone)**,<br>WinArcadia **(Standalone)** | No | Single archive or ROM file |
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| archimedes | Acorn Archimedes | MAME [Model A440/1] **(Standalone)** | MAME [Model A3000] **(Standalone)**,<br>MAME [Model A310] **(Standalone)**,<br>MAME [Model A540] **(Standalone)** | Yes | |
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| archimedes | Acorn Archimedes | MAME [Model A440/1] **(Standalone)** | MAME [Model A3000] **(Standalone)**,<br>MAME [Model A310] **(Standalone)**,<br>MAME [Model A540] **(Standalone)** | Yes | |
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| arduboy | Arduboy Miniature Game System | Arduous | Ardens | No | Single archive or .hex file |
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| arduboy | Arduboy Miniature Game System | Arduous | Ardens | No | Single archive or .hex file |
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@ -4193,7 +4196,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| chailove | ChaiLove Game Engine | ChaiLove | | | |
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| chailove | ChaiLove Game Engine | ChaiLove | | | |
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| channelf | Fairchild Channel F | FreeChaF | MAME - Current,<br>MAME **(Standalone)** | Yes | Single archive or ROM file |
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| channelf | Fairchild Channel F | FreeChaF | MAME - Current,<br>MAME **(Standalone)** | Yes | Single archive or ROM file |
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| coco | Tandy Color Computer | XRoar CoCo 2 NTSC **(Standalone)** | XRoar CoCo 2 PAL **(Standalone)**,<br>MAME [Cartridge] **(Standalone)**,<br>MAME [Tape] **(Standalone)** | Yes | See the specific _Tandy Color Computer_ section elsewhere in this guide |
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| coco | Tandy Color Computer | XRoar CoCo 2 NTSC **(Standalone)** | XRoar CoCo 2 PAL **(Standalone)**,<br>MAME [Cartridge] **(Standalone)**,<br>MAME [Tape] **(Standalone)** | Yes | See the specific _Tandy Color Computer_ section elsewhere in this guide |
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| colecovision | Coleco ColecoVision | blueMSX | Gearcoleco,<br>openMSX **(Standalone)**,<br>ares **(Standalone)**,<br>ColEm **(Standalone)** [LW] | Yes | Single archive or ROM file |
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| colecovision | Coleco ColecoVision | blueMSX | Gearcoleco,<br>openMSX **(Standalone)**,<br>ares **(Standalone)**,<br>Mesen **(Standalone)** [LW],<br>ColEm **(Standalone)** [LW] | Yes | Single archive or ROM file |
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| consolearcade | Console Arcade Systems | MAME - Current | MAME **(Standalone)**,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Mednafen [Sega Saturn] **(Standalone)**,<br>Play! **(Standalone)**,<br>RPCS3 Shortcut **(Standalone)**,<br>Triforce **(Standalone)** [LW],<br>xemu **(Standalone)**,<br>Cxbx-Reloaded **(Standalone)** [W],<br> _Shortcut or script_ | Depends | See the specific _Console Arcade Systems_ section elsewhere in this guide |
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| consolearcade | Console Arcade Systems | MAME - Current | MAME **(Standalone)**,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Mednafen [Sega Saturn] **(Standalone)**,<br>Play! **(Standalone)**,<br>RPCS3 Shortcut **(Standalone)**,<br>Triforce **(Standalone)** [LW],<br>xemu **(Standalone)**,<br>Cxbx-Reloaded **(Standalone)** [W],<br> _Shortcut or script_ | Depends | See the specific _Console Arcade Systems_ section elsewhere in this guide |
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| cps | Capcom Play System | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| cps | Capcom Play System | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| cps1 | Capcom Play System I | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| cps1 | Capcom Play System I | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| msxturbor | MSX Turbo R | blueMSX | openMSX **(Standalone)**,<br>openMSX No Machine **(Standalone)** | Yes | |
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| msxturbor | MSX Turbo R | blueMSX | openMSX **(Standalone)**,<br>openMSX No Machine **(Standalone)** | Yes | |
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| mugen | M.U.G.E.N Game Engine | Ikemen GO **(Standalone)** | | No | See the specific _M.U.G.E.N Game Engine_ section elsewhere in this guide |
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| mugen | M.U.G.E.N Game Engine | Ikemen GO **(Standalone)** | | No | See the specific _M.U.G.E.N Game Engine_ section elsewhere in this guide |
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| multivision | Othello Multivision | Gearsystem | Mesen **(Standalone)** [LW] | No | Single archive or ROM file |
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| multivision | Othello Multivision | Gearsystem | Mesen **(Standalone)** [LW] | No | Single archive or ROM file |
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| n3ds | Nintendo 3DS | Citra [LW],<br>Citra **(Standalone)** [M] | Citra 2018 [LW],<br>Citra **(Standalone)** [LW]<br>Mandarine **(Standalone)**,<br>Lime3DS **(Standalone)**,<br>Panda3DS **(Standalone)** | No | Single ROM file |
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| n3ds | Nintendo 3DS | Citra [LW],<br>Citra **(Standalone)** [M] | Citra 2018 [LW],<br>Citra **(Standalone)** [LW],<br>Azahar **(Standalone)**,<br>Mandarine **(Standalone)**,<br>Lime3DS **(Standalone)**,<br>Panda3DS **(Standalone)** | No | Single ROM file |
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| n64 | Nintendo 64 | Mupen64Plus-Next | Mupen64Plus **(Standalone)**,<br>ParaLLEl N64,<br>simple64 **(Standalone)** [LW],<br>Rosalie's Mupen GUI **(Standalone)** [LW],<br>Project64 **(Standalone)** [W],<br>ares **(Standalone)**,<br>sixtyforce **(Standalone)** [M] | No | Single archive or ROM file |
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| n64 | Nintendo 64 | Mupen64Plus-Next | Mupen64Plus **(Standalone)**,<br>ParaLLEl N64,<br>simple64 **(Standalone)** [LW],<br>Rosalie's Mupen GUI **(Standalone)** [LW],<br>Project64 **(Standalone)** [W],<br>ares **(Standalone)**,<br>sixtyforce **(Standalone)** [M] | No | Single archive or ROM file |
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| n64dd | Nintendo 64DD | ParaLLEl N64 [LW],<br>Mupen64Plus-Next [M] | Mupen64Plus-Next [LW],<br>ParaLLEl N64 [M],<br>Rosalie's Mupen GUI **(Standalone)** [LW],<br>ares **(Standalone)** | Yes | See the specific _Nintendo 64DD_ section elsewhere in this guide |
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| n64dd | Nintendo 64DD | ParaLLEl N64 [LW],<br>Mupen64Plus-Next [M] | Mupen64Plus-Next [LW],<br>ParaLLEl N64 [M],<br>Rosalie's Mupen GUI **(Standalone)** [LW],<br>ares **(Standalone)** | Yes | See the specific _Nintendo 64DD_ section elsewhere in this guide |
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| naomi | Sega NAOMI | Flycast | Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Demul **(Standalone)** [W] | Yes | Single archive file + .chd file in subdirectory if GD-ROM game |
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| naomi | Sega NAOMI | Flycast | Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Demul **(Standalone)** [W] | Yes | Single archive file + .chd file in subdirectory if GD-ROM game |
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@ -4341,8 +4344,8 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| windows | Microsoft Windows | _Suspend ES-DE_ | _Keep ES-DE running_,<br> _AppImage (Suspend ES-DE)_ [L],<br> _AppImage (Keep ES-DE running)_ [L] | No | Shortcut (.desktop/.app/.lnk) file, script or AppImage |
|
| windows | Microsoft Windows | _Suspend ES-DE_ | _Keep ES-DE running_,<br> _AppImage (Suspend ES-DE)_ [L],<br> _AppImage (Keep ES-DE running)_ [L] | No | Shortcut (.desktop/.app/.lnk) file, script or AppImage |
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| windows3x | Microsoft Windows 3.x | DOSBox-X **(Standalone)** | DOSBox-Pure,<br> _Shortcut or script (Suspend ES-DE)_,<br> _Shortcut or script (Keep ES-DE running)_,<br> _AppImage (Suspend ES-DE)_ [L],<br> _AppImage (Keep ES-DE running)_ [L] | No | See the specific _Microsoft Windows 3.x and 9x_ section elsewhere in this guide |
|
| windows3x | Microsoft Windows 3.x | DOSBox-X **(Standalone)** | DOSBox-Pure,<br> _Shortcut or script (Suspend ES-DE)_,<br> _Shortcut or script (Keep ES-DE running)_,<br> _AppImage (Suspend ES-DE)_ [L],<br> _AppImage (Keep ES-DE running)_ [L] | No | See the specific _Microsoft Windows 3.x and 9x_ section elsewhere in this guide |
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| windows9x | Microsoft Windows 9x | DOSBox-X **(Standalone)** | DOSBox-Pure,<br> _Shortcut or script (Suspend ES-DE)_,<br> _Shortcut or script (Keep ES-DE running)_,<br> _AppImage (Suspend ES-DE)_ [L],<br> _AppImage (Keep ES-DE running)_ [L] | No | See the specific _Microsoft Windows 3.x and 9x_ section elsewhere in this guide |
|
| windows9x | Microsoft Windows 9x | DOSBox-X **(Standalone)** | DOSBox-Pure,<br> _Shortcut or script (Suspend ES-DE)_,<br> _Shortcut or script (Keep ES-DE running)_,<br> _AppImage (Suspend ES-DE)_ [L],<br> _AppImage (Keep ES-DE running)_ [L] | No | See the specific _Microsoft Windows 3.x and 9x_ section elsewhere in this guide |
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| wonderswan | Bandai WonderSwan | Beetle Cygne | Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>ares [Benesse Pocket Challenge V2] **(Standalone)** | No | Single archive or ROM file |
|
| wonderswan | Bandai WonderSwan | Beetle Cygne | Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>ares [Benesse Pocket Challenge V2] **(Standalone)**,<br>Mesen **(Standalone)** [LW] | No | Single archive or ROM file |
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| wonderswancolor | Bandai WonderSwan Color | Beetle Cygne | Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
| wonderswancolor | Bandai WonderSwan Color | Beetle Cygne | Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>Mesen **(Standalone)** [LW] | No | Single archive or ROM file |
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| x1 | Sharp X1 | X Millennium | MAME [Diskette] **(Standalone)**,<br>MAME [Tape] **(Standalone)** | Yes for MAME | Single archive or diskette/tape file |
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| x1 | Sharp X1 | X Millennium | MAME [Diskette] **(Standalone)**,<br>MAME [Tape] **(Standalone)** | Yes for MAME | Single archive or diskette/tape file |
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| x68000 | Sharp X68000 | PX68k | MAME **(Standalone)**,<br>XM6 Pro-68k **(Standalone)** [W],<br>XM6 TypeG **(Standalone**) [W],<br>XM6 Pro-68k **(Wine)** [L],<br>XM6 Pro-68k **(Proton)** [L],<br>XM6 TypeG **(Wine)** [L],<br>XM6 TypeG **(Proton)** [L] | Yes for PX68k and MAME | |
|
| x68000 | Sharp X68000 | PX68k | MAME **(Standalone)**,<br>XM6 Pro-68k **(Standalone)** [W],<br>XM6 TypeG **(Standalone**) [W],<br>XM6 Pro-68k **(Wine)** [L],<br>XM6 Pro-68k **(Proton)** [L],<br>XM6 TypeG **(Wine)** [L],<br>XM6 TypeG **(Proton)** [L] | Yes for PX68k and MAME | |
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| xbox | Microsoft Xbox | xemu **(Standalone)** | Cxbx-Reloaded **(Standalone)** [W] | Yes for xemu | Single .iso file for xemu or unpacked .iso directory for Cxbx-Reloaded |
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| xbox | Microsoft Xbox | xemu **(Standalone)** | Cxbx-Reloaded **(Standalone)** [W] | Yes for xemu | Single .iso file for xemu or unpacked .iso directory for Cxbx-Reloaded |
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Reference in a new issue