Added initial text shaping support

This commit is contained in:
Leon Styhre 2024-07-31 18:44:26 +02:00
parent 71ccaf193e
commit 539cdd8146
2 changed files with 384 additions and 110 deletions

View file

@ -3,7 +3,7 @@
// ES-DE Frontend
// Font.h
//
// Loading, unloading, caching and rendering of fonts.
// Loading, unloading, caching, shaping and rendering of fonts.
// Also functions for text wrapping and similar.
//
@ -18,6 +18,9 @@
Font::Font(float size, const std::string& path)
: mRenderer {Renderer::getInstance()}
, mPath(path)
, mFontHB {nullptr}
, mLastFontHB {nullptr}
, mBufHB {nullptr}
, mFontSize {size}
, mLetterHeight {0.0f}
, mMaxGlyphHeight {static_cast<int>(std::round(size))}
@ -31,18 +34,31 @@ Font::Font(float size, const std::string& path)
LOG(LogWarning) << "Requested font size too large, changing to maximum supported size";
}
if (!sLibrary)
if (!sLibrary) {
initLibrary();
sFallbackFonts = getFallbackFontPaths();
}
// Always initialize ASCII characters.
for (unsigned int i {32}; i < 127; ++i)
getGlyph(i);
const std::string fontPath {ResourceManager::getInstance().getResourcePath(mPath)};
hb_blob_t* blobHB {hb_blob_create_from_file(fontPath.c_str())};
hb_face_t* faceHB {hb_face_create(blobHB, 0)};
mFontHB = hb_font_create(faceHB);
hb_font_set_ptem(mFontHB, mFontSize);
hb_face_destroy(faceHB);
hb_blob_destroy(blobHB);
clearFaceCache();
mBufHB = hb_buffer_create();
ResourceData data {ResourceManager::getInstance().getFileData(fontPath)};
mFontFace = std::make_unique<FontFace>(std::move(data), mFontSize, path, mFontHB);
}
Font::~Font()
{
mFontFace.reset();
hb_buffer_destroy(mBufHB);
hb_font_destroy(mFontHB);
unload(ResourceManager::getInstance());
auto fontEntry = sFontMap.find(std::tuple<float, std::string>(mFontSize, mPath));
@ -51,6 +67,9 @@ Font::~Font()
sFontMap.erase(fontEntry);
if (sFontMap.empty() && sLibrary) {
for (auto& font : sFallbackFonts)
hb_font_destroy(font.fontHB);
sFallbackFonts.clear();
FT_Done_FreeType(sLibrary);
sLibrary = nullptr;
}
@ -155,62 +174,163 @@ TextCache* Font::buildTextCache(const std::string& text,
// Vertices by texture.
std::map<FontTexture*, std::vector<Renderer::Vertex>> vertMap;
// HarfBuzz segments.
std::vector<ShapeSegment> segmentsHB;
{
hb_font_t* lastFont {nullptr};
unsigned int lastCursor {0};
unsigned int byteLength {0};
bool addSegment {false};
bool shapeSegment {true};
bool lastWasNoShaping {false};
size_t textCursor {0};
size_t lastFlushPos {0};
while (textCursor < text.length()) {
addSegment = false;
shapeSegment = true;
lastCursor = textCursor;
const unsigned int unicode {Utils::String::chars2Unicode(text, textCursor)};
Glyph* currGlyph {getGlyph(unicode)};
byteLength = textCursor - lastCursor;
if (unicode == '\'' || unicode == '\n') {
// HarfBuzz converts ' and newline characters to invalid characters, so we
// need to exclude these from getting shaped. This means adding a new segment.
addSegment = true;
if (!lastWasNoShaping) {
textCursor -= byteLength;
if (lastFlushPos == textCursor)
addSegment = false;
lastWasNoShaping = true;
}
else {
shapeSegment = false;
lastWasNoShaping = false;
}
}
else if (textCursor == text.length()) {
// Last (and possibly only) segment for this text.
addSegment = true;
}
else if (lastFont != nullptr && lastFont != currGlyph->fontHB) {
// The font changed, which requires a new segment.
addSegment = true;
textCursor -= byteLength;
}
if (addSegment) {
ShapeSegment segment;
segment.startPos = lastFlushPos;
segment.length = textCursor - lastFlushPos;
segment.fontHB = (lastFont == nullptr ? currGlyph->fontHB : lastFont);
segment.doShape = shapeSegment;
if (!shapeSegment)
segment.substring = text.substr(lastFlushPos, textCursor - lastFlushPos);
segmentsHB.emplace_back(std::move(segment));
lastFlushPos = textCursor;
}
lastFont = currGlyph->fontHB;
}
}
size_t cursor {0};
while (cursor < text.length()) {
// Also advances cursor.
unsigned int character {Utils::String::chars2Unicode(text, cursor)};
Glyph* glyph {nullptr};
size_t length {0};
hb_glyph_info_t* glyphInfo {nullptr};
hb_glyph_position_t* glyphPos {nullptr};
unsigned int glyphCount {0};
// Invalid character.
if (character == 0)
continue;
for (auto& segment : segmentsHB) {
cursor = 0;
length = 0;
if (character == '\n') {
y += getHeight(lineSpacing);
x = offset[0] + (xLen != 0 ?
getNewlineStartOffset(text,
if (segment.doShape) {
hb_buffer_reset(mBufHB);
hb_buffer_add_utf8(mBufHB, text.c_str(), text.length(), segment.startPos,
segment.length);
hb_buffer_guess_segment_properties(mBufHB);
hb_shape(segment.fontHB, mBufHB, nullptr, 0);
glyphInfo = hb_buffer_get_glyph_infos(mBufHB, &glyphCount);
glyphPos = hb_buffer_get_glyph_positions(mBufHB, &glyphCount);
length = glyphCount;
}
else {
length = segment.length;
}
while (cursor < length) {
unsigned int character {0};
if (segment.doShape) {
character = glyphInfo[cursor].codepoint;
++cursor;
}
else {
// This also advances the cursor.
character = Utils::String::chars2Unicode(segment.substring, cursor);
}
Glyph* glyph {nullptr};
// Invalid character.
if (character == 0)
continue;
if (character == '\n') {
y += getHeight(lineSpacing);
x = offset[0] +
(xLen != 0 ? getNewlineStartOffset(text,
static_cast<const unsigned int>(
cursor) /* cursor is already advanced */,
xLen, alignment) :
0);
continue;
continue;
}
if (segment.doShape)
glyph = getGlyphByIndex(character, segment.fontHB);
else
glyph = getGlyph(character);
if (glyph == nullptr)
continue;
std::vector<Renderer::Vertex>& verts {vertMap[glyph->texture]};
size_t oldVertSize {verts.size()};
verts.resize(oldVertSize + 6);
Renderer::Vertex* vertices {verts.data() + oldVertSize};
const float glyphStartX {x + glyph->bearing.x};
const glm::ivec2& textureSize {glyph->texture->textureSize};
vertices[1] = {
{glyphStartX, y - glyph->bearing.y}, {glyph->texPos.x, glyph->texPos.y}, color};
vertices[2] = {{glyphStartX, y - glyph->bearing.y + (glyph->texSize.y * textureSize.y)},
{glyph->texPos.x, glyph->texPos.y + glyph->texSize.y},
color};
vertices[3] = {{glyphStartX + glyph->texSize.x * textureSize.x, y - glyph->bearing.y},
{glyph->texPos.x + glyph->texSize.x, glyph->texPos.y},
color};
vertices[4] = {{glyphStartX + glyph->texSize.x * textureSize.x,
y - glyph->bearing.y + (glyph->texSize.y * textureSize.y)},
{glyph->texPos.x + glyph->texSize.x, glyph->texPos.y + glyph->texSize.y},
color};
// Round vertices.
for (int i {1}; i < 5; ++i)
vertices[i].position = glm::round(vertices[i].position);
// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
vertices[0] = vertices[1];
vertices[5] = vertices[4];
// Advance.
x += glyph->advance.x;
}
glyph = getGlyph(character);
if (glyph == nullptr)
continue;
std::vector<Renderer::Vertex>& verts {vertMap[glyph->texture]};
size_t oldVertSize {verts.size()};
verts.resize(oldVertSize + 6);
Renderer::Vertex* vertices {verts.data() + oldVertSize};
const float glyphStartX {x + glyph->bearing.x};
const glm::ivec2& textureSize {glyph->texture->textureSize};
vertices[1] = {
{glyphStartX, y - glyph->bearing.y}, {glyph->texPos.x, glyph->texPos.y}, color};
vertices[2] = {{glyphStartX, y - glyph->bearing.y + (glyph->texSize.y * textureSize.y)},
{glyph->texPos.x, glyph->texPos.y + glyph->texSize.y},
color};
vertices[3] = {{glyphStartX + glyph->texSize.x * textureSize.x, y - glyph->bearing.y},
{glyph->texPos.x + glyph->texSize.x, glyph->texPos.y},
color};
vertices[4] = {{glyphStartX + glyph->texSize.x * textureSize.x,
y - glyph->bearing.y + (glyph->texSize.y * textureSize.y)},
{glyph->texPos.x + glyph->texSize.x, glyph->texPos.y + glyph->texSize.y},
color};
// Round vertices.
for (int i {1}; i < 5; ++i)
vertices[i].position = glm::round(vertices[i].position);
// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
vertices[0] = vertices[1];
vertices[5] = vertices[4];
// Advance.
x += glyph->advance.x;
}
TextCache* cache {new TextCache()};
@ -227,7 +347,6 @@ TextCache* Font::buildTextCache(const std::string& text,
++i;
}
clearFaceCache();
return cache;
}
@ -472,12 +591,15 @@ std::shared_ptr<Font> Font::getFromTheme(const ThemeData::ThemeElement* elem,
size_t Font::getMemUsage() const
{
// TODO: Summarize actual textures properly instead.
size_t memUsage {0};
for (auto it = mTextures.cbegin(); it != mTextures.cend(); ++it)
memUsage += (*it)->textureSize.x * (*it)->textureSize.y * 4;
for (auto it = mFaceCache.cbegin(); it != mFaceCache.cend(); ++it)
memUsage += it->second->data.length;
for (auto it = sFallbackFonts.cbegin(); it != sFallbackFonts.cend(); ++it)
memUsage += it->face->data.length;
memUsage += mFontFace->data.length;
return memUsage;
}
@ -500,32 +622,43 @@ size_t Font::getTotalMemUsage()
return total;
}
std::vector<std::string> Font::getFallbackFontPaths()
std::vector<Font::FallbackFontCache> Font::getFallbackFontPaths()
{
std::vector<std::string> fontPaths;
std::vector<FallbackFontCache> fontPaths;
// Default application fonts.
ResourceManager::getInstance().getResourcePath(":/fonts/Akrobat-Regular.ttf");
ResourceManager::getInstance().getResourcePath(":/fonts/Akrobat-SemiBold.ttf");
ResourceManager::getInstance().getResourcePath(":/fonts/Akrobat-Bold.ttf");
// Ubuntu Condensed.
fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/Ubuntu-C.ttf"));
// Vera sans Unicode.
fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/DejaVuSans.ttf"));
// GNU FreeFont monospaced.
fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/FreeMono.ttf"));
// Various languages, such as Japanese and Chinese.
fontPaths.push_back(
ResourceManager::getInstance().getResourcePath(":/fonts/DroidSansFallbackFull.ttf"));
// Korean.
fontPaths.push_back(
ResourceManager::getInstance().getResourcePath(":/fonts/NanumMyeongjo.ttf"));
// Font Awesome icon glyphs, used for various special symbols like stars, folders etc.
fontPaths.push_back(
ResourceManager::getInstance().getResourcePath(":/fonts/fontawesome-webfont.ttf"));
// Google Noto Emoji.
fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/NotoEmoji.ttf"));
const std::vector<std::string> fallbackFonts {
// Ubuntu Condensed.
":/fonts/Ubuntu-C.ttf",
// Vera sans Unicode.
":/fonts/DejaVuSans.ttf",
// GNU FreeFont monospaced.
":/fonts/FreeMono.ttf",
// Various languages, such as Japanese and Chinese.
":/fonts/DroidSansFallbackFull.ttf",
// Korean
":/fonts/NanumMyeongjo.ttf",
// Font Awesome icon glyphs, used for various special symbols like stars, folders etc.
":/fonts/fontawesome-webfont.ttf", ":/fonts/NotoEmoji.ttf"};
for (auto& font : fallbackFonts) {
FallbackFontCache fallbackFont;
const std::string path {ResourceManager::getInstance().getResourcePath(font)};
fallbackFont.path = path;
hb_blob_t* blobHB {hb_blob_create_from_file(path.c_str())};
hb_face_t* faceHB {hb_face_create(blobHB, 0)};
hb_font_t* fontHB {hb_font_create(faceHB)};
fallbackFont.fontHB = fontHB;
hb_face_destroy(faceHB);
hb_blob_destroy(blobHB);
ResourceData data {ResourceManager::getInstance().getFileData(path)};
fallbackFont.face = std::make_shared<FontFace>(std::move(data), 10.0f, path, fontHB);
fontPaths.emplace_back(fallbackFont);
}
return fontPaths;
}
@ -594,7 +727,7 @@ void Font::FontTexture::deinitTexture()
}
}
Font::FontFace::FontFace(ResourceData&& d, float size, const std::string& path)
Font::FontFace::FontFace(ResourceData&& d, float size, const std::string& path, hb_font_t* fontArg)
: data {d}
{
if (FT_New_Memory_Face(sLibrary, d.ptr.get(), static_cast<FT_Long>(d.length), 0, &face) != 0) {
@ -607,6 +740,7 @@ Font::FontFace::FontFace(ResourceData&& d, float size, const std::string& path)
// though as the glyphs will still be much more evenely sized across different resolutions.
FT_Set_Char_Size(face, static_cast<FT_F26Dot6>(0.0f), static_cast<FT_F26Dot6>(size * 64.0f), 0,
0);
fontHB = fontArg;
}
Font::FontFace::~FontFace()
@ -633,11 +767,31 @@ void Font::rebuildTextures()
// Re-upload the texture data.
for (auto it = mGlyphMap.cbegin(); it != mGlyphMap.cend(); ++it) {
FT_Face face {getFaceForChar(it->first)};
FT_GlyphSlot glyphSlot {face->glyph};
FT_Face* face {getFaceForChar(it->first)};
FT_GlyphSlot glyphSlot {(*face)->glyph};
// Load the glyph bitmap through FT.
FT_Load_Char(face, it->first, FT_LOAD_RENDER);
// Load the glyph bitmap through FreeType.
FT_Load_Char(*face, it->first, FT_LOAD_RENDER);
const glm::ivec2 glyphSize {glyphSlot->bitmap.width, glyphSlot->bitmap.rows};
const glm::ivec2 cursor {
static_cast<int>(it->second.texPos.x * it->second.texture->textureSize.x),
static_cast<int>(it->second.texPos.y * it->second.texture->textureSize.y)};
// Upload glyph bitmap to texture.
if (glyphSize.x > 0 && glyphSize.y > 0) {
mRenderer->updateTexture(it->second.texture->textureId, 0, Renderer::TextureType::RED,
cursor.x, cursor.y, glyphSize.x, glyphSize.y,
glyphSlot->bitmap.buffer);
}
}
for (auto it = mGlyphMapByIndex.cbegin(); it != mGlyphMapByIndex.cend(); ++it) {
FT_Face* face {getFaceForGlyphIndex(it->first.first, it->first.second)};
FT_GlyphSlot glyphSlot {(*face)->glyph};
// Load the glyph bitmap through FreeType.
FT_Load_Glyph(*face, it->first.first, FT_LOAD_RENDER);
const glm::ivec2 glyphSize {glyphSlot->bitmap.width, glyphSlot->bitmap.rows};
const glm::ivec2 cursor {
@ -683,28 +837,46 @@ void Font::getTextureForNewGlyph(const glm::ivec2& glyphSize,
}
}
FT_Face Font::getFaceForChar(unsigned int id)
FT_Face* Font::getFaceForChar(unsigned int id)
{
static const std::vector<std::string> fallbackFonts {getFallbackFontPaths()};
// Look for the glyph in our current font and then in the fallback fonts if needed.
for (unsigned int i {0}; i < fallbackFonts.size() + 1; ++i) {
auto fit = mFaceCache.find(i);
if (fit == mFaceCache.cend()) {
const std::string& path {i == 0 ? mPath : fallbackFonts.at(i - 1)};
ResourceData data {ResourceManager::getInstance().getFileData(path)};
mFaceCache[i] =
std::unique_ptr<FontFace>(new FontFace(std::move(data), mFontSize, mPath));
fit = mFaceCache.find(i);
}
if (FT_Get_Char_Index(fit->second->face, id) != 0)
return fit->second->face;
if (FT_Get_Char_Index(mFontFace->face, id) != 0) {
mLastFontHB = mFontHB;
return &mFontFace->face;
}
// Couldn't find a valid glyph, return the "real" face so we get a "missing" character.
return mFaceCache.cbegin()->second->face;
for (auto& font : sFallbackFonts) {
if (FT_Get_Char_Index(font.face->face, id) != 0) {
// This is most definitely not thread safe.
FT_Set_Char_Size(font.face->face, static_cast<FT_F26Dot6>(0.0f),
static_cast<FT_F26Dot6>(mFontSize * 64.0f), 0, 0);
mLastFontHB = font.fontHB;
return &font.face->face;
}
}
// Couldn't find a valid glyph, return the current font face so we get a "missing" character.
return &mFontFace->face;
}
FT_Face* Font::getFaceForGlyphIndex(unsigned int id, hb_font_t* fontArg)
{
if (mFontFace->fontHB == fontArg && FT_Load_Glyph(mFontFace->face, id, FT_LOAD_RENDER) == 0) {
mLastFontHB = mFontHB;
return &mFontFace->face;
}
for (auto& font : sFallbackFonts) {
if (font.fontHB == fontArg && FT_Load_Glyph(font.face->face, id, FT_LOAD_RENDER) == 0) {
FT_Set_Char_Size(font.face->face, static_cast<FT_F26Dot6>(0.0f),
static_cast<FT_F26Dot6>(mFontSize * 64.0f), 0, 0);
mLastFontHB = font.fontHB;
return &font.face->face;
}
}
// Couldn't find a valid glyph, return the current font face so we get a "missing" character.
return &mFontFace->face;
}
Font::Glyph* Font::getGlyph(const unsigned int id)
@ -715,14 +887,14 @@ Font::Glyph* Font::getGlyph(const unsigned int id)
return &it->second;
// We need to create a new entry.
FT_Face face {getFaceForChar(id)};
FT_Face* face {getFaceForChar(id)};
if (!face) {
LOG(LogError) << "Couldn't find appropriate font face for character " << id << " for font "
<< mPath;
return nullptr;
}
const FT_GlyphSlot glyphSlot {face->glyph};
const FT_GlyphSlot glyphSlot {(*face)->glyph};
// If the font does not contain hinting information then force the use of the automatic
// hinter that is built into FreeType. Note: Using font-supplied hints generally looks worse
@ -730,7 +902,7 @@ Font::Glyph* Font::getGlyph(const unsigned int id)
// const bool hasHinting {static_cast<bool>(glyphSlot->face->face_flags & FT_FACE_FLAG_HINTER)};
const bool hasHinting {true};
if (FT_Load_Char(face, id,
if (FT_Load_Char(*face, id,
(hasHinting ?
FT_LOAD_RENDER :
FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT))) {
@ -758,6 +930,77 @@ Font::Glyph* Font::getGlyph(const unsigned int id)
// Create glyph.
Glyph& glyph {mGlyphMap[id]};
glyph.fontHB = mLastFontHB;
glyph.texture = tex;
glyph.texPos = {cursor.x / static_cast<float>(tex->textureSize.x),
cursor.y / static_cast<float>(tex->textureSize.y)};
glyph.texSize = {glyphSize.x / static_cast<float>(tex->textureSize.x),
glyphSize.y / static_cast<float>(tex->textureSize.y)};
glyph.advance = {glyphSlot->metrics.horiAdvance >> 6, glyphSlot->metrics.vertAdvance >> 6};
glyph.bearing = {glyphSlot->metrics.horiBearingX >> 6, glyphSlot->metrics.horiBearingY >> 6};
glyph.rows = glyphSize.y;
// Upload glyph bitmap to texture.
if (glyphSize.x > 0 && glyphSize.y > 0) {
mRenderer->updateTexture(tex->textureId, 0, Renderer::TextureType::RED, cursor.x, cursor.y,
glyphSize.x, glyphSize.y, glyphSlot->bitmap.buffer);
}
return &glyph;
}
Font::Glyph* Font::getGlyphByIndex(const unsigned int id, hb_font_t* fontArg)
{
// Check if the glyph has already been loaded.
auto it = mGlyphMapByIndex.find(std::make_pair(id, fontArg));
if (it != mGlyphMapByIndex.cend())
return &it->second;
// We need to create a new entry.
FT_Face* face {getFaceForGlyphIndex(id, fontArg)};
if (!face) {
LOG(LogError) << "Couldn't find appropriate font face for character " << id << " for font "
<< mPath;
return nullptr;
}
const FT_GlyphSlot glyphSlot {(*face)->glyph};
// If the font does not contain hinting information then force the use of the automatic
// hinter that is built into FreeType. Note: Using font-supplied hints generally looks worse
// than using the auto-hinter so it's disabled for now.
// const bool hasHinting {static_cast<bool>(glyphSlot->face->face_flags & FT_FACE_FLAG_HINTER)};
const bool hasHinting {true};
if (FT_Load_Glyph(*face, id,
(hasHinting ?
FT_LOAD_RENDER :
FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT))) {
LOG(LogError) << "Couldn't find glyph for character " << id << " for font " << mPath
<< ", size " << mFontSize;
return nullptr;
}
FontTexture* tex {nullptr};
glm::ivec2 cursor {0, 0};
const glm::ivec2 glyphSize {glyphSlot->bitmap.width, glyphSlot->bitmap.rows};
getTextureForNewGlyph(glyphSize, tex, cursor);
// This should (hopefully) never occur as size constraints are enforced earlier on.
if (tex == nullptr) {
LOG(LogError) << "Couldn't create glyph for character " << id << " for font " << mPath
<< ", size " << mFontSize << " (no suitable texture found)";
return nullptr;
}
// Use the letter 'S' as a size reference.
if (mLetterHeight == 0 && id == 'S')
mLetterHeight = static_cast<float>(glyphSize.y);
// Create glyph.
Glyph& glyph {mGlyphMapByIndex[std::make_pair(id, mLastFontHB)]};
glyph.fontHB = mLastFontHB;
glyph.texture = tex;
glyph.texPos = {cursor.x / static_cast<float>(tex->textureSize.x),
cursor.y / static_cast<float>(tex->textureSize.y)};

View file

@ -3,7 +3,7 @@
// ES-DE Frontend
// Font.h
//
// Loading, unloading, caching and rendering of fonts.
// Loading, unloading, caching, shaping and rendering of fonts.
// Also functions for text wrapping and similar.
//
@ -17,6 +17,7 @@
#include <ft2build.h>
#include FT_FREETYPE_H
#include <hb-ft.h>
#include <vector>
class TextCache;
@ -165,13 +166,15 @@ private:
struct FontFace {
const ResourceData data;
FT_Face face;
hb_font_t* fontHB;
FontFace(ResourceData&& d, float size, const std::string& path);
FontFace(ResourceData&& d, float size, const std::string& path, hb_font_t* fontArg);
virtual ~FontFace();
};
struct Glyph {
FontTexture* texture;
hb_font_t* fontHB;
glm::vec2 texPos;
glm::vec2 texSize; // In texels.
glm::ivec2 advance;
@ -179,6 +182,28 @@ private:
int rows;
};
struct FallbackFontCache {
std::string path;
std::shared_ptr<FontFace> face;
hb_font_t* fontHB;
};
struct ShapeSegment {
unsigned int startPos;
unsigned int length;
hb_font_t* fontHB;
bool doShape;
std::string substring;
ShapeSegment()
: startPos {0}
, length {0}
, fontHB {nullptr}
, doShape {false}
{
}
};
// Completely recreate the texture data for all textures based on mGlyphs information.
void rebuildTextures();
void unloadTextures();
@ -187,26 +212,32 @@ private:
FontTexture*& texOut,
glm::ivec2& cursorOut);
std::vector<std::string> getFallbackFontPaths();
FT_Face getFaceForChar(unsigned int id);
std::vector<FallbackFontCache> getFallbackFontPaths();
FT_Face* getFaceForChar(unsigned int id);
FT_Face* getFaceForGlyphIndex(unsigned int id, hb_font_t* fontArg);
Glyph* getGlyph(const unsigned int id);
Glyph* getGlyphByIndex(const unsigned int id, hb_font_t* fontArg);
float getNewlineStartOffset(const std::string& text,
const unsigned int& charStart,
const float& xLen,
const Alignment& alignment);
void clearFaceCache() { mFaceCache.clear(); }
static inline FT_Library sLibrary {nullptr};
static inline std::map<std::tuple<float, std::string>, std::weak_ptr<Font>> sFontMap;
static inline std::vector<FallbackFontCache> sFallbackFonts;
Renderer* mRenderer;
std::unique_ptr<FontFace> mFontFace;
std::vector<std::unique_ptr<FontTexture>> mTextures;
std::map<unsigned int, std::unique_ptr<FontFace>> mFaceCache;
std::map<unsigned int, Glyph> mGlyphMap;
std::map<std::pair<unsigned int, hb_font_t*>, Glyph> mGlyphMapByIndex;
const std::string mPath;
hb_font_t* mFontHB;
hb_font_t* mLastFontHB;
hb_buffer_t* mBufHB;
float mFontSize;
float mLetterHeight;
int mMaxGlyphHeight;
@ -215,7 +246,7 @@ private:
// Used to store a sort of "pre-rendered" string.
// When a TextCache is constructed (Font::buildTextCache()), the vertices and texture coordinates
// of the string are calculated and stored in the TextCache object. Rendering a previously
// constructed TextCache (Font::renderTextCache) every frame is MUCH faster than rebuilding
// constructed TextCache (Font::renderTextCache) every frame is much faster than rebuilding
// one every frame. Keep in mind you still need the Font object to render a TextCache (as the
// Font holds the OpenGL texture), and if a Font changes your TextCache may become invalid.
class TextCache