mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 09:35:39 +00:00
Added initial text shaping support
This commit is contained in:
parent
71ccaf193e
commit
539cdd8146
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@ -3,7 +3,7 @@
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// ES-DE Frontend
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// Font.h
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//
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// Loading, unloading, caching and rendering of fonts.
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// Loading, unloading, caching, shaping and rendering of fonts.
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// Also functions for text wrapping and similar.
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//
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@ -18,6 +18,9 @@
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Font::Font(float size, const std::string& path)
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: mRenderer {Renderer::getInstance()}
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, mPath(path)
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, mFontHB {nullptr}
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, mLastFontHB {nullptr}
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, mBufHB {nullptr}
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, mFontSize {size}
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, mLetterHeight {0.0f}
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, mMaxGlyphHeight {static_cast<int>(std::round(size))}
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@ -31,18 +34,31 @@ Font::Font(float size, const std::string& path)
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LOG(LogWarning) << "Requested font size too large, changing to maximum supported size";
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}
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if (!sLibrary)
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if (!sLibrary) {
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initLibrary();
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sFallbackFonts = getFallbackFontPaths();
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}
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// Always initialize ASCII characters.
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for (unsigned int i {32}; i < 127; ++i)
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getGlyph(i);
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const std::string fontPath {ResourceManager::getInstance().getResourcePath(mPath)};
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hb_blob_t* blobHB {hb_blob_create_from_file(fontPath.c_str())};
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hb_face_t* faceHB {hb_face_create(blobHB, 0)};
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mFontHB = hb_font_create(faceHB);
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hb_font_set_ptem(mFontHB, mFontSize);
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hb_face_destroy(faceHB);
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hb_blob_destroy(blobHB);
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clearFaceCache();
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mBufHB = hb_buffer_create();
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ResourceData data {ResourceManager::getInstance().getFileData(fontPath)};
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mFontFace = std::make_unique<FontFace>(std::move(data), mFontSize, path, mFontHB);
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}
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Font::~Font()
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{
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mFontFace.reset();
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hb_buffer_destroy(mBufHB);
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hb_font_destroy(mFontHB);
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unload(ResourceManager::getInstance());
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auto fontEntry = sFontMap.find(std::tuple<float, std::string>(mFontSize, mPath));
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@ -51,6 +67,9 @@ Font::~Font()
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sFontMap.erase(fontEntry);
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if (sFontMap.empty() && sLibrary) {
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for (auto& font : sFallbackFonts)
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hb_font_destroy(font.fontHB);
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sFallbackFonts.clear();
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FT_Done_FreeType(sLibrary);
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sLibrary = nullptr;
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}
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@ -155,10 +174,106 @@ TextCache* Font::buildTextCache(const std::string& text,
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// Vertices by texture.
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std::map<FontTexture*, std::vector<Renderer::Vertex>> vertMap;
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// HarfBuzz segments.
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std::vector<ShapeSegment> segmentsHB;
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{
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hb_font_t* lastFont {nullptr};
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unsigned int lastCursor {0};
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unsigned int byteLength {0};
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bool addSegment {false};
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bool shapeSegment {true};
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bool lastWasNoShaping {false};
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size_t textCursor {0};
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size_t lastFlushPos {0};
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while (textCursor < text.length()) {
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addSegment = false;
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shapeSegment = true;
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lastCursor = textCursor;
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const unsigned int unicode {Utils::String::chars2Unicode(text, textCursor)};
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Glyph* currGlyph {getGlyph(unicode)};
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byteLength = textCursor - lastCursor;
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if (unicode == '\'' || unicode == '\n') {
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// HarfBuzz converts ' and newline characters to invalid characters, so we
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// need to exclude these from getting shaped. This means adding a new segment.
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addSegment = true;
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if (!lastWasNoShaping) {
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textCursor -= byteLength;
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if (lastFlushPos == textCursor)
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addSegment = false;
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lastWasNoShaping = true;
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}
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else {
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shapeSegment = false;
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lastWasNoShaping = false;
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}
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}
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else if (textCursor == text.length()) {
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// Last (and possibly only) segment for this text.
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addSegment = true;
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}
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else if (lastFont != nullptr && lastFont != currGlyph->fontHB) {
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// The font changed, which requires a new segment.
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addSegment = true;
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textCursor -= byteLength;
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}
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if (addSegment) {
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ShapeSegment segment;
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segment.startPos = lastFlushPos;
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segment.length = textCursor - lastFlushPos;
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segment.fontHB = (lastFont == nullptr ? currGlyph->fontHB : lastFont);
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segment.doShape = shapeSegment;
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if (!shapeSegment)
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segment.substring = text.substr(lastFlushPos, textCursor - lastFlushPos);
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segmentsHB.emplace_back(std::move(segment));
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lastFlushPos = textCursor;
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}
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lastFont = currGlyph->fontHB;
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}
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}
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size_t cursor {0};
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while (cursor < text.length()) {
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// Also advances cursor.
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unsigned int character {Utils::String::chars2Unicode(text, cursor)};
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size_t length {0};
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hb_glyph_info_t* glyphInfo {nullptr};
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hb_glyph_position_t* glyphPos {nullptr};
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unsigned int glyphCount {0};
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for (auto& segment : segmentsHB) {
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cursor = 0;
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length = 0;
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if (segment.doShape) {
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hb_buffer_reset(mBufHB);
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hb_buffer_add_utf8(mBufHB, text.c_str(), text.length(), segment.startPos,
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segment.length);
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hb_buffer_guess_segment_properties(mBufHB);
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hb_shape(segment.fontHB, mBufHB, nullptr, 0);
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glyphInfo = hb_buffer_get_glyph_infos(mBufHB, &glyphCount);
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glyphPos = hb_buffer_get_glyph_positions(mBufHB, &glyphCount);
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length = glyphCount;
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}
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else {
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length = segment.length;
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}
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while (cursor < length) {
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unsigned int character {0};
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if (segment.doShape) {
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character = glyphInfo[cursor].codepoint;
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++cursor;
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}
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else {
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// This also advances the cursor.
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character = Utils::String::chars2Unicode(segment.substring, cursor);
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}
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Glyph* glyph {nullptr};
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// Invalid character.
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@ -167,8 +282,8 @@ TextCache* Font::buildTextCache(const std::string& text,
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if (character == '\n') {
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y += getHeight(lineSpacing);
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x = offset[0] + (xLen != 0 ?
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getNewlineStartOffset(text,
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x = offset[0] +
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(xLen != 0 ? getNewlineStartOffset(text,
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static_cast<const unsigned int>(
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cursor) /* cursor is already advanced */,
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xLen, alignment) :
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@ -176,7 +291,11 @@ TextCache* Font::buildTextCache(const std::string& text,
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continue;
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}
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if (segment.doShape)
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glyph = getGlyphByIndex(character, segment.fontHB);
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else
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glyph = getGlyph(character);
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if (glyph == nullptr)
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continue;
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@ -212,6 +331,7 @@ TextCache* Font::buildTextCache(const std::string& text,
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// Advance.
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x += glyph->advance.x;
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}
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}
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TextCache* cache {new TextCache()};
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cache->vertexLists.resize(vertMap.size());
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@ -227,7 +347,6 @@ TextCache* Font::buildTextCache(const std::string& text,
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++i;
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}
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clearFaceCache();
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return cache;
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}
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@ -472,12 +591,15 @@ std::shared_ptr<Font> Font::getFromTheme(const ThemeData::ThemeElement* elem,
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size_t Font::getMemUsage() const
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{
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// TODO: Summarize actual textures properly instead.
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size_t memUsage {0};
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for (auto it = mTextures.cbegin(); it != mTextures.cend(); ++it)
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memUsage += (*it)->textureSize.x * (*it)->textureSize.y * 4;
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for (auto it = mFaceCache.cbegin(); it != mFaceCache.cend(); ++it)
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memUsage += it->second->data.length;
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for (auto it = sFallbackFonts.cbegin(); it != sFallbackFonts.cend(); ++it)
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memUsage += it->face->data.length;
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memUsage += mFontFace->data.length;
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return memUsage;
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}
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@ -500,32 +622,43 @@ size_t Font::getTotalMemUsage()
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return total;
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}
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std::vector<std::string> Font::getFallbackFontPaths()
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std::vector<Font::FallbackFontCache> Font::getFallbackFontPaths()
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{
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std::vector<std::string> fontPaths;
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std::vector<FallbackFontCache> fontPaths;
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// Default application fonts.
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ResourceManager::getInstance().getResourcePath(":/fonts/Akrobat-Regular.ttf");
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ResourceManager::getInstance().getResourcePath(":/fonts/Akrobat-SemiBold.ttf");
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ResourceManager::getInstance().getResourcePath(":/fonts/Akrobat-Bold.ttf");
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const std::vector<std::string> fallbackFonts {
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// Ubuntu Condensed.
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fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/Ubuntu-C.ttf"));
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":/fonts/Ubuntu-C.ttf",
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// Vera sans Unicode.
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fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/DejaVuSans.ttf"));
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":/fonts/DejaVuSans.ttf",
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// GNU FreeFont monospaced.
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fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/FreeMono.ttf"));
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":/fonts/FreeMono.ttf",
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// Various languages, such as Japanese and Chinese.
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fontPaths.push_back(
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ResourceManager::getInstance().getResourcePath(":/fonts/DroidSansFallbackFull.ttf"));
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// Korean.
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fontPaths.push_back(
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ResourceManager::getInstance().getResourcePath(":/fonts/NanumMyeongjo.ttf"));
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":/fonts/DroidSansFallbackFull.ttf",
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// Korean
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":/fonts/NanumMyeongjo.ttf",
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// Font Awesome icon glyphs, used for various special symbols like stars, folders etc.
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fontPaths.push_back(
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ResourceManager::getInstance().getResourcePath(":/fonts/fontawesome-webfont.ttf"));
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// Google Noto Emoji.
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fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/NotoEmoji.ttf"));
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":/fonts/fontawesome-webfont.ttf", ":/fonts/NotoEmoji.ttf"};
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for (auto& font : fallbackFonts) {
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FallbackFontCache fallbackFont;
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const std::string path {ResourceManager::getInstance().getResourcePath(font)};
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fallbackFont.path = path;
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hb_blob_t* blobHB {hb_blob_create_from_file(path.c_str())};
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hb_face_t* faceHB {hb_face_create(blobHB, 0)};
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hb_font_t* fontHB {hb_font_create(faceHB)};
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fallbackFont.fontHB = fontHB;
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hb_face_destroy(faceHB);
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hb_blob_destroy(blobHB);
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ResourceData data {ResourceManager::getInstance().getFileData(path)};
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fallbackFont.face = std::make_shared<FontFace>(std::move(data), 10.0f, path, fontHB);
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fontPaths.emplace_back(fallbackFont);
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}
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return fontPaths;
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}
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@ -594,7 +727,7 @@ void Font::FontTexture::deinitTexture()
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}
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}
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Font::FontFace::FontFace(ResourceData&& d, float size, const std::string& path)
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Font::FontFace::FontFace(ResourceData&& d, float size, const std::string& path, hb_font_t* fontArg)
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: data {d}
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{
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if (FT_New_Memory_Face(sLibrary, d.ptr.get(), static_cast<FT_Long>(d.length), 0, &face) != 0) {
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@ -607,6 +740,7 @@ Font::FontFace::FontFace(ResourceData&& d, float size, const std::string& path)
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// though as the glyphs will still be much more evenely sized across different resolutions.
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FT_Set_Char_Size(face, static_cast<FT_F26Dot6>(0.0f), static_cast<FT_F26Dot6>(size * 64.0f), 0,
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0);
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fontHB = fontArg;
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}
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Font::FontFace::~FontFace()
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@ -633,11 +767,31 @@ void Font::rebuildTextures()
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// Re-upload the texture data.
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for (auto it = mGlyphMap.cbegin(); it != mGlyphMap.cend(); ++it) {
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FT_Face face {getFaceForChar(it->first)};
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FT_GlyphSlot glyphSlot {face->glyph};
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FT_Face* face {getFaceForChar(it->first)};
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FT_GlyphSlot glyphSlot {(*face)->glyph};
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// Load the glyph bitmap through FT.
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FT_Load_Char(face, it->first, FT_LOAD_RENDER);
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// Load the glyph bitmap through FreeType.
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FT_Load_Char(*face, it->first, FT_LOAD_RENDER);
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const glm::ivec2 glyphSize {glyphSlot->bitmap.width, glyphSlot->bitmap.rows};
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const glm::ivec2 cursor {
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static_cast<int>(it->second.texPos.x * it->second.texture->textureSize.x),
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static_cast<int>(it->second.texPos.y * it->second.texture->textureSize.y)};
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// Upload glyph bitmap to texture.
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if (glyphSize.x > 0 && glyphSize.y > 0) {
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mRenderer->updateTexture(it->second.texture->textureId, 0, Renderer::TextureType::RED,
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cursor.x, cursor.y, glyphSize.x, glyphSize.y,
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glyphSlot->bitmap.buffer);
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}
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}
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for (auto it = mGlyphMapByIndex.cbegin(); it != mGlyphMapByIndex.cend(); ++it) {
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FT_Face* face {getFaceForGlyphIndex(it->first.first, it->first.second)};
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FT_GlyphSlot glyphSlot {(*face)->glyph};
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// Load the glyph bitmap through FreeType.
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FT_Load_Glyph(*face, it->first.first, FT_LOAD_RENDER);
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const glm::ivec2 glyphSize {glyphSlot->bitmap.width, glyphSlot->bitmap.rows};
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const glm::ivec2 cursor {
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@ -683,28 +837,46 @@ void Font::getTextureForNewGlyph(const glm::ivec2& glyphSize,
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}
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}
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FT_Face Font::getFaceForChar(unsigned int id)
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FT_Face* Font::getFaceForChar(unsigned int id)
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{
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static const std::vector<std::string> fallbackFonts {getFallbackFontPaths()};
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// Look for the glyph in our current font and then in the fallback fonts if needed.
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for (unsigned int i {0}; i < fallbackFonts.size() + 1; ++i) {
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auto fit = mFaceCache.find(i);
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if (fit == mFaceCache.cend()) {
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const std::string& path {i == 0 ? mPath : fallbackFonts.at(i - 1)};
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ResourceData data {ResourceManager::getInstance().getFileData(path)};
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mFaceCache[i] =
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std::unique_ptr<FontFace>(new FontFace(std::move(data), mFontSize, mPath));
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fit = mFaceCache.find(i);
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if (FT_Get_Char_Index(mFontFace->face, id) != 0) {
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mLastFontHB = mFontHB;
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return &mFontFace->face;
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}
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if (FT_Get_Char_Index(fit->second->face, id) != 0)
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return fit->second->face;
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for (auto& font : sFallbackFonts) {
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if (FT_Get_Char_Index(font.face->face, id) != 0) {
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// This is most definitely not thread safe.
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FT_Set_Char_Size(font.face->face, static_cast<FT_F26Dot6>(0.0f),
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static_cast<FT_F26Dot6>(mFontSize * 64.0f), 0, 0);
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mLastFontHB = font.fontHB;
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return &font.face->face;
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}
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}
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// Couldn't find a valid glyph, return the "real" face so we get a "missing" character.
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return mFaceCache.cbegin()->second->face;
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// Couldn't find a valid glyph, return the current font face so we get a "missing" character.
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return &mFontFace->face;
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}
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FT_Face* Font::getFaceForGlyphIndex(unsigned int id, hb_font_t* fontArg)
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{
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if (mFontFace->fontHB == fontArg && FT_Load_Glyph(mFontFace->face, id, FT_LOAD_RENDER) == 0) {
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mLastFontHB = mFontHB;
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return &mFontFace->face;
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}
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for (auto& font : sFallbackFonts) {
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if (font.fontHB == fontArg && FT_Load_Glyph(font.face->face, id, FT_LOAD_RENDER) == 0) {
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FT_Set_Char_Size(font.face->face, static_cast<FT_F26Dot6>(0.0f),
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static_cast<FT_F26Dot6>(mFontSize * 64.0f), 0, 0);
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mLastFontHB = font.fontHB;
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return &font.face->face;
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}
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}
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// Couldn't find a valid glyph, return the current font face so we get a "missing" character.
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return &mFontFace->face;
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}
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Font::Glyph* Font::getGlyph(const unsigned int id)
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@ -715,14 +887,14 @@ Font::Glyph* Font::getGlyph(const unsigned int id)
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return &it->second;
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// We need to create a new entry.
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FT_Face face {getFaceForChar(id)};
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FT_Face* face {getFaceForChar(id)};
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if (!face) {
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LOG(LogError) << "Couldn't find appropriate font face for character " << id << " for font "
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<< mPath;
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return nullptr;
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}
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const FT_GlyphSlot glyphSlot {face->glyph};
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const FT_GlyphSlot glyphSlot {(*face)->glyph};
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// If the font does not contain hinting information then force the use of the automatic
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// hinter that is built into FreeType. Note: Using font-supplied hints generally looks worse
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@ -730,7 +902,7 @@ Font::Glyph* Font::getGlyph(const unsigned int id)
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// const bool hasHinting {static_cast<bool>(glyphSlot->face->face_flags & FT_FACE_FLAG_HINTER)};
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const bool hasHinting {true};
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if (FT_Load_Char(face, id,
|
||||
if (FT_Load_Char(*face, id,
|
||||
(hasHinting ?
|
||||
FT_LOAD_RENDER :
|
||||
FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT))) {
|
||||
|
@ -758,6 +930,77 @@ Font::Glyph* Font::getGlyph(const unsigned int id)
|
|||
// Create glyph.
|
||||
Glyph& glyph {mGlyphMap[id]};
|
||||
|
||||
glyph.fontHB = mLastFontHB;
|
||||
glyph.texture = tex;
|
||||
glyph.texPos = {cursor.x / static_cast<float>(tex->textureSize.x),
|
||||
cursor.y / static_cast<float>(tex->textureSize.y)};
|
||||
glyph.texSize = {glyphSize.x / static_cast<float>(tex->textureSize.x),
|
||||
glyphSize.y / static_cast<float>(tex->textureSize.y)};
|
||||
glyph.advance = {glyphSlot->metrics.horiAdvance >> 6, glyphSlot->metrics.vertAdvance >> 6};
|
||||
glyph.bearing = {glyphSlot->metrics.horiBearingX >> 6, glyphSlot->metrics.horiBearingY >> 6};
|
||||
glyph.rows = glyphSize.y;
|
||||
|
||||
// Upload glyph bitmap to texture.
|
||||
if (glyphSize.x > 0 && glyphSize.y > 0) {
|
||||
mRenderer->updateTexture(tex->textureId, 0, Renderer::TextureType::RED, cursor.x, cursor.y,
|
||||
glyphSize.x, glyphSize.y, glyphSlot->bitmap.buffer);
|
||||
}
|
||||
|
||||
return &glyph;
|
||||
}
|
||||
|
||||
Font::Glyph* Font::getGlyphByIndex(const unsigned int id, hb_font_t* fontArg)
|
||||
{
|
||||
// Check if the glyph has already been loaded.
|
||||
auto it = mGlyphMapByIndex.find(std::make_pair(id, fontArg));
|
||||
if (it != mGlyphMapByIndex.cend())
|
||||
return &it->second;
|
||||
|
||||
// We need to create a new entry.
|
||||
FT_Face* face {getFaceForGlyphIndex(id, fontArg)};
|
||||
if (!face) {
|
||||
LOG(LogError) << "Couldn't find appropriate font face for character " << id << " for font "
|
||||
<< mPath;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const FT_GlyphSlot glyphSlot {(*face)->glyph};
|
||||
|
||||
// If the font does not contain hinting information then force the use of the automatic
|
||||
// hinter that is built into FreeType. Note: Using font-supplied hints generally looks worse
|
||||
// than using the auto-hinter so it's disabled for now.
|
||||
// const bool hasHinting {static_cast<bool>(glyphSlot->face->face_flags & FT_FACE_FLAG_HINTER)};
|
||||
const bool hasHinting {true};
|
||||
|
||||
if (FT_Load_Glyph(*face, id,
|
||||
(hasHinting ?
|
||||
FT_LOAD_RENDER :
|
||||
FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT))) {
|
||||
LOG(LogError) << "Couldn't find glyph for character " << id << " for font " << mPath
|
||||
<< ", size " << mFontSize;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
FontTexture* tex {nullptr};
|
||||
glm::ivec2 cursor {0, 0};
|
||||
const glm::ivec2 glyphSize {glyphSlot->bitmap.width, glyphSlot->bitmap.rows};
|
||||
getTextureForNewGlyph(glyphSize, tex, cursor);
|
||||
|
||||
// This should (hopefully) never occur as size constraints are enforced earlier on.
|
||||
if (tex == nullptr) {
|
||||
LOG(LogError) << "Couldn't create glyph for character " << id << " for font " << mPath
|
||||
<< ", size " << mFontSize << " (no suitable texture found)";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Use the letter 'S' as a size reference.
|
||||
if (mLetterHeight == 0 && id == 'S')
|
||||
mLetterHeight = static_cast<float>(glyphSize.y);
|
||||
|
||||
// Create glyph.
|
||||
Glyph& glyph {mGlyphMapByIndex[std::make_pair(id, mLastFontHB)]};
|
||||
|
||||
glyph.fontHB = mLastFontHB;
|
||||
glyph.texture = tex;
|
||||
glyph.texPos = {cursor.x / static_cast<float>(tex->textureSize.x),
|
||||
cursor.y / static_cast<float>(tex->textureSize.y)};
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// ES-DE Frontend
|
||||
// Font.h
|
||||
//
|
||||
// Loading, unloading, caching and rendering of fonts.
|
||||
// Loading, unloading, caching, shaping and rendering of fonts.
|
||||
// Also functions for text wrapping and similar.
|
||||
//
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include <hb-ft.h>
|
||||
#include <vector>
|
||||
|
||||
class TextCache;
|
||||
|
@ -165,13 +166,15 @@ private:
|
|||
struct FontFace {
|
||||
const ResourceData data;
|
||||
FT_Face face;
|
||||
hb_font_t* fontHB;
|
||||
|
||||
FontFace(ResourceData&& d, float size, const std::string& path);
|
||||
FontFace(ResourceData&& d, float size, const std::string& path, hb_font_t* fontArg);
|
||||
virtual ~FontFace();
|
||||
};
|
||||
|
||||
struct Glyph {
|
||||
FontTexture* texture;
|
||||
hb_font_t* fontHB;
|
||||
glm::vec2 texPos;
|
||||
glm::vec2 texSize; // In texels.
|
||||
glm::ivec2 advance;
|
||||
|
@ -179,6 +182,28 @@ private:
|
|||
int rows;
|
||||
};
|
||||
|
||||
struct FallbackFontCache {
|
||||
std::string path;
|
||||
std::shared_ptr<FontFace> face;
|
||||
hb_font_t* fontHB;
|
||||
};
|
||||
|
||||
struct ShapeSegment {
|
||||
unsigned int startPos;
|
||||
unsigned int length;
|
||||
hb_font_t* fontHB;
|
||||
bool doShape;
|
||||
std::string substring;
|
||||
|
||||
ShapeSegment()
|
||||
: startPos {0}
|
||||
, length {0}
|
||||
, fontHB {nullptr}
|
||||
, doShape {false}
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
// Completely recreate the texture data for all textures based on mGlyphs information.
|
||||
void rebuildTextures();
|
||||
void unloadTextures();
|
||||
|
@ -187,26 +212,32 @@ private:
|
|||
FontTexture*& texOut,
|
||||
glm::ivec2& cursorOut);
|
||||
|
||||
std::vector<std::string> getFallbackFontPaths();
|
||||
FT_Face getFaceForChar(unsigned int id);
|
||||
std::vector<FallbackFontCache> getFallbackFontPaths();
|
||||
FT_Face* getFaceForChar(unsigned int id);
|
||||
FT_Face* getFaceForGlyphIndex(unsigned int id, hb_font_t* fontArg);
|
||||
Glyph* getGlyph(const unsigned int id);
|
||||
Glyph* getGlyphByIndex(const unsigned int id, hb_font_t* fontArg);
|
||||
|
||||
float getNewlineStartOffset(const std::string& text,
|
||||
const unsigned int& charStart,
|
||||
const float& xLen,
|
||||
const Alignment& alignment);
|
||||
|
||||
void clearFaceCache() { mFaceCache.clear(); }
|
||||
|
||||
static inline FT_Library sLibrary {nullptr};
|
||||
static inline std::map<std::tuple<float, std::string>, std::weak_ptr<Font>> sFontMap;
|
||||
static inline std::vector<FallbackFontCache> sFallbackFonts;
|
||||
|
||||
Renderer* mRenderer;
|
||||
std::unique_ptr<FontFace> mFontFace;
|
||||
std::vector<std::unique_ptr<FontTexture>> mTextures;
|
||||
std::map<unsigned int, std::unique_ptr<FontFace>> mFaceCache;
|
||||
std::map<unsigned int, Glyph> mGlyphMap;
|
||||
std::map<std::pair<unsigned int, hb_font_t*>, Glyph> mGlyphMapByIndex;
|
||||
|
||||
const std::string mPath;
|
||||
hb_font_t* mFontHB;
|
||||
hb_font_t* mLastFontHB;
|
||||
hb_buffer_t* mBufHB;
|
||||
|
||||
float mFontSize;
|
||||
float mLetterHeight;
|
||||
int mMaxGlyphHeight;
|
||||
|
@ -215,7 +246,7 @@ private:
|
|||
// Used to store a sort of "pre-rendered" string.
|
||||
// When a TextCache is constructed (Font::buildTextCache()), the vertices and texture coordinates
|
||||
// of the string are calculated and stored in the TextCache object. Rendering a previously
|
||||
// constructed TextCache (Font::renderTextCache) every frame is MUCH faster than rebuilding
|
||||
// constructed TextCache (Font::renderTextCache) every frame is much faster than rebuilding
|
||||
// one every frame. Keep in mind you still need the Font object to render a TextCache (as the
|
||||
// Font holds the OpenGL texture), and if a Font changes your TextCache may become invalid.
|
||||
class TextCache
|
||||
|
|
Loading…
Reference in a new issue