mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-01-29 19:55:37 +00:00
Changed the order of dialogs shown on application startup.
Also made the startup animation finish before the dialogs are displayed.
This commit is contained in:
parent
9683295c10
commit
53a29b8314
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@ -750,16 +750,6 @@ int main(int argc, char* argv[])
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}
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}
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// Check if any of the enabled systems have an invalid alternative emulator entry,
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// which means that a label is present in the gamelist.xml file which is not matching
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// any command tag in es_systems.xml.
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for (auto system : SystemData::sSystemVector) {
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if (system->getAlternativeEmulator().substr(0, 9) == "<INVALID>") {
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ViewController::getInstance()->invalidAlternativeEmulatorDialog();
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break;
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}
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}
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// Don't generate controller events while we're loading.
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SDL_GameControllerEventState(SDL_DISABLE);
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@ -776,14 +766,17 @@ int main(int argc, char* argv[])
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applicationUpdater->getResults(updaterResults);
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#endif
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}
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// Open the input configuration GUI if the force flag was passed from the command line.
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if (!loadSystemsStatus) {
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if (forceInputConfig) {
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window->pushGui(new GuiDetectDevice(
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false, true, [] { ViewController::getInstance()->goToStart(true); }));
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}
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else {
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ViewController::getInstance()->goToStart(true);
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if (!loadSystemsStatus)
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ViewController::getInstance()->goToStart(true);
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// Check if any of the enabled systems have an invalid alternative emulator entry,
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// which means that a label is present in the gamelist.xml file which is not matching
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// any command tag in es_systems.xml.
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for (auto system : SystemData::sSystemVector) {
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if (system->getAlternativeEmulator().substr(0, 9) == "<INVALID>") {
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ViewController::getInstance()->invalidAlternativeEmulatorDialog();
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break;
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}
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}
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@ -808,6 +801,12 @@ int main(int argc, char* argv[])
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ViewController::getInstance()->updateAvailableDialog(updaterResults);
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#endif
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// Open the input configuration GUI if the force flag was passed from the command line.
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if (forceInputConfig) {
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ViewController::getInstance()->cancelViewTransitions();
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window->pushGui(new GuiDetectDevice(false, true, nullptr));
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}
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// Main application loop.
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if (!SystemData::sStartupExitSignal) {
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@ -65,7 +65,7 @@ void ViewController::invalidSystemsFileDialog()
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"SOMETHING IS LIKELY WRONG WITH YOUR XML SYNTAX. "
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"IF YOU DON'T HAVE A CUSTOM SYSTEMS FILE, THEN THE "
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"EMULATIONSTATION INSTALLATION IS BROKEN. SEE THE "
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"APPLICATION LOG FILE es_log.txt FOR ADDITIONAL INFO.";
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"APPLICATION LOG FILE es_log.txt FOR ADDITIONAL INFO";
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mWindow->pushGui(new GuiMsgBox(
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HelpStyle(), errorMessage.c_str(), "QUIT",
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@ -200,19 +200,20 @@ void ViewController::noGamesDialog()
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void ViewController::invalidAlternativeEmulatorDialog()
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{
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mWindow->pushGui(new GuiMsgBox(getHelpStyle(), "AT LEAST ONE OF YOUR SYSTEMS HAS AN\n"
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"INVALID ALTERNATIVE EMULATOR CONFIGURED\n"
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"WITH NO MATCHING ENTRY IN THE SYSTEMS\n"
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"CONFIGURATION FILE, PLEASE REVIEW YOUR\n"
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"SETUP USING THE 'ALTERNATIVE EMULATORS'\n"
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"INTERFACE IN THE 'OTHER SETTINGS' MENU"));
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cancelViewTransitions();
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mWindow->pushGui(new GuiMsgBox(getHelpStyle(),
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"AT LEAST ONE OF YOUR SYSTEMS HAS AN\n"
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"INVALID ALTERNATIVE EMULATOR CONFIGURED\n"
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"WITH NO MATCHING ENTRY IN THE SYSTEMS\n"
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"CONFIGURATION FILE, PLEASE REVIEW YOUR\n"
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"SETUP USING THE 'ALTERNATIVE EMULATORS'\n"
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"INTERFACE IN THE 'OTHER SETTINGS' MENU",
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"OK", nullptr, "", nullptr, "", nullptr, true, true));
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}
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void ViewController::updateAvailableDialog(const std::string& message)
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{
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if (isAnimationPlaying(0))
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finishAnimation(0);
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cancelViewTransitions();
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mWindow->pushGui(new GuiMsgBox(getHelpStyle(), message, "OK", nullptr, "", nullptr, "", nullptr,
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true, true,
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(mRenderer->getIsVerticalOrientation() ?
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