(macOS) Added language auto-detection

This commit is contained in:
Leon Styhre 2024-06-30 23:10:04 +02:00
parent 51c9507b87
commit 552f540a49

View file

@ -13,6 +13,8 @@
#include "resources/ResourceManager.h"
#include "utils/StringUtil.h"
#include <SDL2/SDL_locale.h>
#include <algorithm>
#include <iostream>
@ -38,6 +40,21 @@ namespace Utils
locale.erase(locale.find('\0'));
return locale;
#elif defined(__APPLE__)
// The SDL locale function does not seem to always return the correct result
// (at least not on Windows) but for macOS it's very annoying to use the OS-supplied
// locale facilities, so here we still use the SDL method.
SDL_Locale* preferredLocales {SDL_GetPreferredLocales()};
if (preferredLocales == nullptr)
return "en_US";
std::string primaryLocale {preferredLocales->language};
if (preferredLocales->country != nullptr)
primaryLocale.append("_").append(preferredLocales->country);
SDL_free(preferredLocales);
return primaryLocale;
#else
std::string language;
@ -103,6 +120,9 @@ namespace Utils
const LCID localeID {LocaleNameToLCID(Utils::String::stringToWideString(locale).c_str(),
LOCALE_ALLOW_NEUTRAL_NAMES)};
SetThreadLocale(localeID);
#elif defined(__APPLE__)
// This is seemingly needed specifically on macOS but not on Linux.
setenv("LANGUAGE", locale.c_str(), 1);
#else
setlocale(LC_MESSAGES, std::string {locale + ".UTF-8"}.c_str());
#endif