mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
The scripts and themes directories are now created during startup.
Also cleaned up some startup messages which now also refer to ~/.emulationstation as the base directory.
This commit is contained in:
parent
36be8019a9
commit
55a0cef4d1
|
@ -573,7 +573,7 @@ std::string SystemData::getConfigPath(bool legacyWarning)
|
|||
Utils::FileSystem::getHomePath() + "/.emulationstation/custom_systems";
|
||||
|
||||
if (!Utils::FileSystem::exists(customSystemsDirectory)) {
|
||||
LOG(LogInfo) << "Creating custom systems directory \"" << customSystemsDirectory << "\"";
|
||||
LOG(LogInfo) << "Creating custom systems directory \"" << customSystemsDirectory << "\"...";
|
||||
Utils::FileSystem::createDirectory(customSystemsDirectory);
|
||||
if (!Utils::FileSystem::exists(customSystemsDirectory)) {
|
||||
LOG(LogError) << "Couldn't create directory, permission problems?";
|
||||
|
|
|
@ -141,7 +141,7 @@ bool parseArgs(int argc, char* argv[])
|
|||
for (int i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "--home") == 0) {
|
||||
if (i >= argc - 1) {
|
||||
std::cerr << "Error: No home path supplied with \'--home'.\n";
|
||||
std::cerr << "Error: No home path supplied with \'--home'\n";
|
||||
return false;
|
||||
}
|
||||
#if defined(_WIN64)
|
||||
|
@ -150,12 +150,12 @@ bool parseArgs(int argc, char* argv[])
|
|||
#else
|
||||
if (!Utils::FileSystem::exists(argv[i + 1])) {
|
||||
#endif
|
||||
std::cerr << "Error: Home path \'" << argv[i + 1] << "\' does not exist.\n";
|
||||
std::cerr << "Error: Home path \'" << argv[i + 1] << "\' does not exist\n";
|
||||
return false;
|
||||
}
|
||||
if (Utils::FileSystem::isRegularFile(argv[i + 1])) {
|
||||
std::cerr << "Error: Home path \'" << argv[i + 1] <<
|
||||
"\' is a file and not a directory.\n";
|
||||
"\' is a file and not a directory\n";
|
||||
return false;
|
||||
}
|
||||
Utils::FileSystem::setHomePath(argv[i + 1]);
|
||||
|
@ -353,16 +353,16 @@ bool parseArgs(int argc, char* argv[])
|
|||
return true;
|
||||
}
|
||||
|
||||
bool verifyHomeFolderExists()
|
||||
bool checkApplicationBaseDirectory()
|
||||
{
|
||||
// Make sure the config directory exists.
|
||||
// Check that the application base directory exists, otherwise create it.
|
||||
std::string home = Utils::FileSystem::getHomePath();
|
||||
std::string configDir = home + "/.emulationstation";
|
||||
if (!Utils::FileSystem::exists(configDir)) {
|
||||
std::cout << "Creating config directory \"" << configDir << "\"\n";
|
||||
Utils::FileSystem::createDirectory(configDir);
|
||||
if (!Utils::FileSystem::exists(configDir)) {
|
||||
std::cerr << "Config directory could not be created!\n";
|
||||
std::string applicationBase = home + "/.emulationstation";
|
||||
if (!Utils::FileSystem::exists(applicationBase)) {
|
||||
std::cout << "First startup, creating base directory \"" << applicationBase << "\"\n";
|
||||
Utils::FileSystem::createDirectory(applicationBase);
|
||||
if (!Utils::FileSystem::exists(applicationBase)) {
|
||||
std::cerr << "Fatal error: Couldn't create directory, permission problems?\n";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -451,7 +451,7 @@ int main(int argc, char* argv[])
|
|||
#endif
|
||||
|
||||
// If ~/.emulationstation doesn't exist and cannot be created, bail.
|
||||
if (!verifyHomeFolderExists())
|
||||
if (!checkApplicationBaseDirectory())
|
||||
return 1;
|
||||
|
||||
// Start the logger.
|
||||
|
@ -484,10 +484,36 @@ int main(int argc, char* argv[])
|
|||
LOG(LogInfo) << "Application version changed from previous startup, from \"" <<
|
||||
applicationVersion << "\" to \"" << PROGRAM_VERSION_STRING << "\"";
|
||||
}
|
||||
else {
|
||||
LOG(LogInfo) << "Application version setting is blank, changing it to \"" <<
|
||||
PROGRAM_VERSION_STRING << "\"";
|
||||
}
|
||||
Settings::getInstance()->setString("ApplicationVersion", PROGRAM_VERSION_STRING);
|
||||
Settings::getInstance()->saveFile();
|
||||
}
|
||||
|
||||
// Create the themes directory in the application home folder. This is not required but
|
||||
// is rather a convenience in case the user wants to add additional themes.
|
||||
std::string themesDir = Utils::FileSystem::getHomePath() + "/.emulationstation/themes";
|
||||
if (!Utils::FileSystem::exists(themesDir)) {
|
||||
LOG(LogInfo) << "Creating themes directory \"" << themesDir << "\"...";
|
||||
Utils::FileSystem::createDirectory(themesDir);
|
||||
if (!Utils::FileSystem::exists(themesDir)) {
|
||||
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Create the scripts directory in the application home folder. This is only required
|
||||
// for custom event scripts so it's also created as a convenience.
|
||||
std::string scriptsDir = Utils::FileSystem::getHomePath() + "/.emulationstation/scripts";
|
||||
if (!Utils::FileSystem::exists(scriptsDir)) {
|
||||
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
|
||||
Utils::FileSystem::createDirectory(scriptsDir);
|
||||
if (!Utils::FileSystem::exists(scriptsDir)) {
|
||||
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
|
||||
}
|
||||
}
|
||||
|
||||
Window window;
|
||||
SystemScreensaver screensaver(&window);
|
||||
MediaViewer mediaViewer(&window);
|
||||
|
@ -560,14 +586,6 @@ int main(int argc, char* argv[])
|
|||
}
|
||||
}
|
||||
|
||||
// Check if the media directory exists, otherwise log an information entry.
|
||||
if (!Utils::FileSystem::isDirectory(FileData::getMediaDirectory()) ||
|
||||
Utils::FileSystem::isSymlink(FileData::getMediaDirectory())) {
|
||||
LOG(LogInfo) << "Game media directory does not exist "
|
||||
"(or is not a directory or a symlink):";
|
||||
LOG(LogInfo) << FileData::getMediaDirectory();
|
||||
}
|
||||
|
||||
// Generate controller events since we're done loading.
|
||||
SDL_GameControllerEventState(SDL_ENABLE);
|
||||
|
||||
|
|
Loading…
Reference in a new issue