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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Changed the random system or game button and made it possible to disable it altogether.
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3ed17fbea2
commit
564fa67684
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@ -446,7 +446,7 @@ void GuiMenu::openUISettings()
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// Enable the 'Y' button for tagging games as favorites.
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auto favorites_add_button = std::make_shared<SwitchComponent>(mWindow);
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favorites_add_button->setState(Settings::getInstance()->getBool("FavoritesAddButton"));
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s->addWithLabel("ENABLE SHORTCUT TO TOGGLE FAVORITES", favorites_add_button);
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s->addWithLabel("ENABLE TOGGLE FAVORITES BUTTON", favorites_add_button);
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s->addSaveFunc([favorites_add_button, s] {
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if (Settings::getInstance()->getBool("FavoritesAddButton") !=
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favorites_add_button->getState()) {
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@ -456,6 +456,19 @@ void GuiMenu::openUISettings()
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}
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});
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// Enable the thumbstick click buttons for jumping to a random system or game.
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auto random_add_button = std::make_shared<SwitchComponent>(mWindow);
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random_add_button->setState(Settings::getInstance()->getBool("RandomAddButton"));
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s->addWithLabel("ENABLE RANDOM SYSTEM OR GAME BUTTON", random_add_button);
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s->addSaveFunc([random_add_button, s] {
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if (Settings::getInstance()->getBool("RandomAddButton") !=
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random_add_button->getState()) {
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Settings::getInstance()->setBool("RandomAddButton",
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random_add_button->getState());
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s->setNeedsSaving();
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}
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});
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// Gamelist filters.
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auto gamelist_filters = std::make_shared<SwitchComponent>(mWindow);
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gamelist_filters->setState(Settings::getInstance()->getBool("GamelistFilters"));
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@ -232,9 +232,10 @@ bool SystemView::input(InputConfig* config, Input input)
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NavigationSounds::getInstance()->playThemeNavigationSound(SELECTSOUND);
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return true;
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}
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if (config->isMappedTo("x", input)) {
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// Get random system.
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// Go to system.
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if (Settings::getInstance()->getBool("RandomAddButton") &&
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(config->isMappedTo("leftthumbstickclick", input) ||
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config->isMappedTo("rightthumbstickclick", input))) {
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// Get a random system and jump to it.
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NavigationSounds::getInstance()->playThemeNavigationSound(SYSTEMBROWSESOUND);
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setCursor(SystemData::getRandomSystem(getSelected()));
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return true;
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@ -422,8 +423,11 @@ std::vector<HelpPrompt> SystemView::getHelpPrompts()
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prompts.push_back(HelpPrompt("up/down", "choose"));
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else
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prompts.push_back(HelpPrompt("left/right", "choose"));
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prompts.push_back(HelpPrompt("a", "select"));
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prompts.push_back(HelpPrompt("x", "random"));
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if (Settings::getInstance()->getBool("RandomAddButton"))
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prompts.push_back(HelpPrompt("thumbstickclick", "random"));
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if (!UIModeController::getInstance()->isUIModeKid() &&
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Settings::getInstance()->getBool("ScreensaverControls"))
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@ -314,8 +314,8 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
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prompts.push_back(HelpPrompt("b", "back"));
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if (!UIModeController::getInstance()->isUIModeKid())
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prompts.push_back(HelpPrompt("select", "options"));
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if (mRoot->getSystem()->isGameSystem())
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prompts.push_back(HelpPrompt("x", "random"));
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if (mRoot->getSystem()->isGameSystem() && Settings::getInstance()->getBool("RandomAddButton"))
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prompts.push_back(HelpPrompt("thumbstickclick", "random"));
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if (mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
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!CollectionSystemsManager::get()->isEditing() && mCursorStack.empty() &&
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@ -195,10 +195,12 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
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return true;
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}
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}
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else if (config->isMappedTo("x", input)) {
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else if (Settings::getInstance()->getBool("RandomAddButton") &&
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(config->isMappedTo("leftthumbstickclick", input) ||
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config->isMappedTo("rightthumbstickclick", input))) {
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if (mRoot->getSystem()->isGameSystem() && getCursor()->getType() != PLACEHOLDER) {
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stopListScrolling();
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// Go to random system game.
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// Jump to a random game.
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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FileData* randomGame = getCursor()->getSystem()->getRandomGame(getCursor());
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if (randomGame)
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@ -133,6 +133,7 @@ void Settings::setDefaults()
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mBoolMap["FavoritesStar"] = { true, true };
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mBoolMap["ListScrollOverlay"] = { false, false };
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mBoolMap["FavoritesAddButton"] = { true, true };
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mBoolMap["RandomAddButton"] = { true, true };
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mBoolMap["GamelistFilters"] = { true, true };
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mBoolMap["QuickSystemSelect"] = { true, true };
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mBoolMap["ShowHelpPrompts"] = { true, true };
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