mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
Some code cleanup for FileFilterIndex.
This commit is contained in:
parent
cfad51fdb4
commit
56ae90cc67
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@ -20,29 +20,29 @@
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FileFilterIndex::FileFilterIndex()
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: mFilterByText(false),
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filterByFavorites(false),
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filterByGenre(false),
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filterByPlayers(false),
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filterByPubDev(false),
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filterByRatings(false),
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filterByKidGame(false),
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filterByCompleted(false),
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filterByBroken(false),
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filterByHidden(false)
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mFilterByFavorites(false),
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mFilterByGenre(false),
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mFilterByPlayers(false),
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mFilterByPubDev(false),
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mFilterByRatings(false),
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mFilterByKidGame(false),
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mFilterByCompleted(false),
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mFilterByBroken(false),
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mFilterByHidden(false)
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{
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clearAllFilters();
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FilterDataDecl filterDecls[] = {
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//type //allKeys //filteredBy //filteredKeys //primaryKey //hasSecondaryKey //secondaryKey //menuLabel
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{ FAVORITES_FILTER, &favoritesIndexAllKeys, &filterByFavorites, &favoritesIndexFilteredKeys, "favorite", false, "", "FAVORITES" },
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{ GENRE_FILTER, &genreIndexAllKeys, &filterByGenre, &genreIndexFilteredKeys, "genre", true, "genre", "GENRE" },
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{ PLAYER_FILTER, &playersIndexAllKeys, &filterByPlayers, &playersIndexFilteredKeys, "players", false, "", "PLAYERS" },
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{ PUBDEV_FILTER, &pubDevIndexAllKeys, &filterByPubDev, &pubDevIndexFilteredKeys, "developer", true, "publisher", "PUBLISHER / DEVELOPER" },
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{ RATINGS_FILTER, &ratingsIndexAllKeys, &filterByRatings, &ratingsIndexFilteredKeys, "rating", false, "", "RATING" },
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{ KIDGAME_FILTER, &kidGameIndexAllKeys, &filterByKidGame, &kidGameIndexFilteredKeys, "kidgame", false, "", "KIDGAME" },
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{ COMPLETED_FILTER, &completedIndexAllKeys, &filterByCompleted, &completedIndexFilteredKeys, "completed", false, "", "COMPLETED" },
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{ BROKEN_FILTER, &brokenIndexAllKeys, &filterByBroken, &brokenIndexFilteredKeys, "broken", false, "", "BROKEN" },
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{ HIDDEN_FILTER, &hiddenIndexAllKeys, &filterByHidden, &hiddenIndexFilteredKeys, "hidden", false, "", "HIDDEN" }
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//type //allKeys //filteredBy //filteredKeys //primaryKey //hasSecondaryKey //secondaryKey //menuLabel
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{ FAVORITES_FILTER, &mFavoritesIndexAllKeys, &mFilterByFavorites, &mFavoritesIndexFilteredKeys, "favorite", false, "", "FAVORITES" },
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{ GENRE_FILTER, &mGenreIndexAllKeys, &mFilterByGenre, &mGenreIndexFilteredKeys, "genre", true, "genre", "GENRE" },
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{ PLAYER_FILTER, &mPlayersIndexAllKeys, &mFilterByPlayers, &mPlayersIndexFilteredKeys, "players", false, "", "PLAYERS" },
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{ PUBDEV_FILTER, &mPubDevIndexAllKeys, &mFilterByPubDev, &mPubDevIndexFilteredKeys, "developer", true, "publisher", "PUBLISHER / DEVELOPER" },
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{ RATINGS_FILTER, &mRatingsIndexAllKeys, &mFilterByRatings, &mRatingsIndexFilteredKeys, "rating", false, "", "RATING" },
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{ KIDGAME_FILTER, &mKidGameIndexAllKeys, &mFilterByKidGame, &mKidGameIndexFilteredKeys, "kidgame", false, "", "KIDGAME" },
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{ COMPLETED_FILTER, &mCompletedIndexAllKeys, &mFilterByCompleted, &mCompletedIndexFilteredKeys, "completed", false, "", "COMPLETED" },
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{ BROKEN_FILTER, &mBrokenIndexAllKeys, &mFilterByBroken, &mBrokenIndexFilteredKeys, "broken", false, "", "BROKEN" },
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{ HIDDEN_FILTER, &mHiddenIndexAllKeys, &mFilterByHidden, &mHiddenIndexFilteredKeys, "hidden", false, "", "HIDDEN" }
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};
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filterDataDecl = std::vector<FilterDataDecl>(filterDecls, filterDecls +
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@ -67,15 +67,15 @@ void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
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};
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IndexImportStructure indexStructDecls[] = {
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{ &favoritesIndexAllKeys, &(indexToImport->favoritesIndexAllKeys) },
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{ &genreIndexAllKeys, &(indexToImport->genreIndexAllKeys) },
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{ &playersIndexAllKeys, &(indexToImport->playersIndexAllKeys) },
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{ &pubDevIndexAllKeys, &(indexToImport->pubDevIndexAllKeys) },
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{ &ratingsIndexAllKeys, &(indexToImport->ratingsIndexAllKeys) },
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{ &kidGameIndexAllKeys, &(indexToImport->kidGameIndexAllKeys) },
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{ &completedIndexAllKeys, &(indexToImport->completedIndexAllKeys) },
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{ &brokenIndexAllKeys, &(indexToImport->brokenIndexAllKeys) },
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{ &hiddenIndexAllKeys, &(indexToImport->hiddenIndexAllKeys) },
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{ &mFavoritesIndexAllKeys, &(indexToImport->mFavoritesIndexAllKeys) },
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{ &mGenreIndexAllKeys, &(indexToImport->mGenreIndexAllKeys) },
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{ &mPlayersIndexAllKeys, &(indexToImport->mPlayersIndexAllKeys) },
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{ &mPubDevIndexAllKeys, &(indexToImport->mPubDevIndexAllKeys) },
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{ &mRatingsIndexAllKeys, &(indexToImport->mRatingsIndexAllKeys) },
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{ &mKidGameIndexAllKeys, &(indexToImport->mKidGameIndexAllKeys) },
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{ &mCompletedIndexAllKeys, &(indexToImport->mCompletedIndexAllKeys) },
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{ &mBrokenIndexAllKeys, &(indexToImport->mBrokenIndexAllKeys) },
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{ &mHiddenIndexAllKeys, &(indexToImport->mHiddenIndexAllKeys) },
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};
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std::vector<IndexImportStructure> indexImportDecl =
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@ -101,15 +101,15 @@ void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
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void FileFilterIndex::resetIndex()
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{
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clearAllFilters();
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clearIndex(favoritesIndexAllKeys);
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clearIndex(genreIndexAllKeys);
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clearIndex(playersIndexAllKeys);
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clearIndex(pubDevIndexAllKeys);
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clearIndex(ratingsIndexAllKeys);
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clearIndex(kidGameIndexAllKeys);
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clearIndex(completedIndexAllKeys);
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clearIndex(brokenIndexAllKeys);
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clearIndex(hiddenIndexAllKeys);
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clearIndex(mFavoritesIndexAllKeys);
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clearIndex(mGenreIndexAllKeys);
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clearIndex(mPlayersIndexAllKeys);
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clearIndex(mPubDevIndexAllKeys);
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clearIndex(mRatingsIndexAllKeys);
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clearIndex(mKidGameIndexAllKeys);
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clearIndex(mCompletedIndexAllKeys);
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clearIndex(mBrokenIndexAllKeys);
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clearIndex(mHiddenIndexAllKeys);
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}
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std::string FileFilterIndex::getIndexableKey(FileData* game,
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@ -301,12 +301,12 @@ void FileFilterIndex::setUIModeFilters()
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{
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if (Settings::getInstance()->getBool("GamelistFilters")){
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if (UIModeController::getInstance()->isUIModeKiosk()) {
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filterByHidden = true;
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mFilterByHidden = true;
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std::vector<std::string> val = { "FALSE" };
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setFilter(HIDDEN_FILTER, &val);
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}
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if (UIModeController::getInstance()->isUIModeKid()) {
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filterByKidGame = true;
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mFilterByKidGame = true;
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std::vector<std::string> val = { "TRUE" };
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setFilter(KIDGAME_FILTER, &val);
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}
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@ -316,31 +316,31 @@ void FileFilterIndex::setUIModeFilters()
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void FileFilterIndex::debugPrintIndexes()
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{
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LOG(LogInfo) << "Printing Indexes...";
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for (auto x: favoritesIndexAllKeys) {
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for (auto x: mFavoritesIndexAllKeys) {
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LOG(LogInfo) << "Favorites Index: " << x.first << ": " << x.second;
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}
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for (auto x: genreIndexAllKeys) {
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for (auto x: mGenreIndexAllKeys) {
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LOG(LogInfo) << "Genre Index: " << x.first << ": " << x.second;
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}
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for (auto x: playersIndexAllKeys) {
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for (auto x: mPlayersIndexAllKeys) {
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LOG(LogInfo) << "Multiplayer Index: " << x.first << ": " << x.second;
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}
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for (auto x: pubDevIndexAllKeys) {
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for (auto x: mPubDevIndexAllKeys) {
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LOG(LogInfo) << "PubDev Index: " << x.first << ": " << x.second;
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}
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for (auto x: ratingsIndexAllKeys) {
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for (auto x: mRatingsIndexAllKeys) {
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LOG(LogInfo) << "Ratings Index: " << x.first << ": " << x.second;
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}
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for (auto x : kidGameIndexAllKeys) {
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for (auto x : mKidGameIndexAllKeys) {
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LOG(LogInfo) << "KidGames Index: " << x.first << ": " << x.second;
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}
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for (auto x : completedIndexAllKeys) {
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for (auto x : mCompletedIndexAllKeys) {
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LOG(LogInfo) << "Completed Index: " << x.first << ": " << x.second;
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}
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for (auto x : brokenIndexAllKeys) {
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for (auto x : mBrokenIndexAllKeys) {
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LOG(LogInfo) << "Broken Index: " << x.first << ": " << x.second;
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}
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for (auto x : hiddenIndexAllKeys) {
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for (auto x : mHiddenIndexAllKeys) {
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LOG(LogInfo) << "Hidden Index: " << x.first << ": " << x.second;
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}
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}
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@ -413,10 +413,10 @@ bool FileFilterIndex::isKeyBeingFilteredBy(std::string key, FilterIndexType type
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const FilterIndexType filterTypes[9] = { FAVORITES_FILTER, GENRE_FILTER,
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PLAYER_FILTER, PUBDEV_FILTER, RATINGS_FILTER, KIDGAME_FILTER,
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COMPLETED_FILTER, BROKEN_FILTER, HIDDEN_FILTER };
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std::vector<std::string> filterKeysList[9] = { favoritesIndexFilteredKeys,
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genreIndexFilteredKeys, playersIndexFilteredKeys, pubDevIndexFilteredKeys,
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ratingsIndexFilteredKeys, kidGameIndexFilteredKeys, completedIndexFilteredKeys,
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brokenIndexFilteredKeys, hiddenIndexFilteredKeys };
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std::vector<std::string> filterKeysList[9] = { mFavoritesIndexFilteredKeys,
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mGenreIndexFilteredKeys, mPlayersIndexFilteredKeys, mPubDevIndexFilteredKeys,
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mRatingsIndexFilteredKeys, mKidGameIndexFilteredKeys, mCompletedIndexFilteredKeys,
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mBrokenIndexFilteredKeys, mHiddenIndexFilteredKeys };
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for (int i = 0; i < 9; i++) {
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if (filterTypes[i] == type) {
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@ -441,7 +441,7 @@ void FileFilterIndex::manageFavoritesEntryInIndex(FileData* game, bool remove)
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// No valid favorites info found.
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return;
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manageIndexEntry(&favoritesIndexAllKeys, key, remove);
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manageIndexEntry(&mFavoritesIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageGenreEntryInIndex(FileData* game, bool remove)
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@ -456,11 +456,11 @@ void FileFilterIndex::manageGenreEntryInIndex(FileData* game, bool remove)
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// No valid genre info found.
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return;
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manageIndexEntry(&genreIndexAllKeys, key, remove);
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manageIndexEntry(&mGenreIndexAllKeys, key, remove);
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key = getIndexableKey(game, GENRE_FILTER, true);
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if (!includeUnknown && key == UNKNOWN_LABEL)
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manageIndexEntry(&genreIndexAllKeys, key, remove);
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manageIndexEntry(&mGenreIndexAllKeys, key, remove);
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}
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void FileFilterIndex::managePlayerEntryInIndex(FileData* game, bool remove)
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@ -474,7 +474,7 @@ void FileFilterIndex::managePlayerEntryInIndex(FileData* game, bool remove)
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// No valid player info found.
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return;
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manageIndexEntry(&playersIndexAllKeys, key, remove);
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manageIndexEntry(&mPlayersIndexAllKeys, key, remove);
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}
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void FileFilterIndex::managePubDevEntryInIndex(FileData* game, bool remove)
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@ -499,16 +499,16 @@ void FileFilterIndex::managePubDevEntryInIndex(FileData* game, bool remove)
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if (unknownDev && unknownPub) {
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// If no info at all.
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manageIndexEntry(&pubDevIndexAllKeys, pub, remove);
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manageIndexEntry(&mPubDevIndexAllKeys, pub, remove);
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}
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else {
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if (!unknownDev) {
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// If no info at all.
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manageIndexEntry(&pubDevIndexAllKeys, dev, remove);
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manageIndexEntry(&mPubDevIndexAllKeys, dev, remove);
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}
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if (!unknownPub) {
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// If no info at all.
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manageIndexEntry(&pubDevIndexAllKeys, pub, remove);
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manageIndexEntry(&mPubDevIndexAllKeys, pub, remove);
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}
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}
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}
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@ -524,7 +524,7 @@ void FileFilterIndex::manageRatingsEntryInIndex(FileData* game, bool remove)
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// No valid rating info found.
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return;
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manageIndexEntry(&ratingsIndexAllKeys, key, remove);
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manageIndexEntry(&mRatingsIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageKidGameEntryInIndex(FileData* game, bool remove)
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@ -537,7 +537,7 @@ void FileFilterIndex::manageKidGameEntryInIndex(FileData* game, bool remove)
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// No valid kidgame info found.
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return;
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manageIndexEntry(&kidGameIndexAllKeys, key, remove);
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manageIndexEntry(&mKidGameIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageCompletedEntryInIndex(FileData* game, bool remove)
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@ -550,7 +550,7 @@ void FileFilterIndex::manageCompletedEntryInIndex(FileData* game, bool remove)
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// No valid completed info found.
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return;
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manageIndexEntry(&completedIndexAllKeys, key, remove);
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manageIndexEntry(&mCompletedIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageBrokenEntryInIndex(FileData* game, bool remove)
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@ -563,7 +563,7 @@ void FileFilterIndex::manageBrokenEntryInIndex(FileData* game, bool remove)
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// No valid broken info found.
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return;
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manageIndexEntry(&brokenIndexAllKeys, key, remove);
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manageIndexEntry(&mBrokenIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageHiddenEntryInIndex(FileData* game, bool remove)
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@ -576,7 +576,7 @@ void FileFilterIndex::manageHiddenEntryInIndex(FileData* game, bool remove)
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// No valid hidden info found.
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return;
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manageIndexEntry(&hiddenIndexAllKeys, key, remove);
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manageIndexEntry(&mHiddenIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index,
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@ -55,9 +55,9 @@ public:
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void clearAllFilters();
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void debugPrintIndexes();
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bool showFile(FileData* game);
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bool isFiltered() { return (mFilterByText || filterByFavorites || filterByGenre ||
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filterByPlayers || filterByPubDev || filterByRatings || filterByKidGame ||
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filterByCompleted || filterByBroken || filterByHidden ); };
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bool isFiltered() { return (mFilterByText || mFilterByFavorites || mFilterByGenre ||
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mFilterByPlayers || mFilterByPubDev || mFilterByRatings || mFilterByKidGame ||
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mFilterByCompleted || mFilterByBroken || mFilterByHidden ); };
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bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
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std::vector<FilterDataDecl>& getFilterDataDecls();
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@ -87,35 +87,35 @@ private:
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std::string mTextFilter;
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bool mFilterByText;
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bool filterByFavorites;
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bool filterByGenre;
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bool filterByPlayers;
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bool filterByPubDev;
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bool filterByRatings;
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bool filterByKidGame;
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bool filterByCompleted;
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bool filterByBroken;
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bool filterByHidden;
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bool mFilterByFavorites;
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bool mFilterByGenre;
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bool mFilterByPlayers;
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bool mFilterByPubDev;
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bool mFilterByRatings;
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bool mFilterByKidGame;
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bool mFilterByCompleted;
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bool mFilterByBroken;
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bool mFilterByHidden;
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std::map<std::string, int> favoritesIndexAllKeys;
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std::map<std::string, int> genreIndexAllKeys;
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std::map<std::string, int> playersIndexAllKeys;
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std::map<std::string, int> pubDevIndexAllKeys;
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std::map<std::string, int> ratingsIndexAllKeys;
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std::map<std::string, int> kidGameIndexAllKeys;
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std::map<std::string, int> completedIndexAllKeys;
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std::map<std::string, int> brokenIndexAllKeys;
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std::map<std::string, int> hiddenIndexAllKeys;
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std::map<std::string, int> mFavoritesIndexAllKeys;
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std::map<std::string, int> mGenreIndexAllKeys;
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std::map<std::string, int> mPlayersIndexAllKeys;
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std::map<std::string, int> mPubDevIndexAllKeys;
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std::map<std::string, int> mRatingsIndexAllKeys;
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std::map<std::string, int> mKidGameIndexAllKeys;
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std::map<std::string, int> mCompletedIndexAllKeys;
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std::map<std::string, int> mBrokenIndexAllKeys;
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std::map<std::string, int> mHiddenIndexAllKeys;
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std::vector<std::string> favoritesIndexFilteredKeys;
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std::vector<std::string> genreIndexFilteredKeys;
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std::vector<std::string> playersIndexFilteredKeys;
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std::vector<std::string> pubDevIndexFilteredKeys;
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std::vector<std::string> ratingsIndexFilteredKeys;
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std::vector<std::string> kidGameIndexFilteredKeys;
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std::vector<std::string> completedIndexFilteredKeys;
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std::vector<std::string> brokenIndexFilteredKeys;
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std::vector<std::string> hiddenIndexFilteredKeys;
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std::vector<std::string> mFavoritesIndexFilteredKeys;
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std::vector<std::string> mGenreIndexFilteredKeys;
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std::vector<std::string> mPlayersIndexFilteredKeys;
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std::vector<std::string> mPubDevIndexFilteredKeys;
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std::vector<std::string> mRatingsIndexFilteredKeys;
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std::vector<std::string> mKidGameIndexFilteredKeys;
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std::vector<std::string> mCompletedIndexFilteredKeys;
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std::vector<std::string> mBrokenIndexFilteredKeys;
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std::vector<std::string> mHiddenIndexFilteredKeys;
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FileData* mRootFolder;
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