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synced 2024-11-25 07:35:38 +00:00
Made some special Unicode characters work correctly with the MSVC compiler.
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c747416071
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@ -33,8 +33,19 @@
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#include "Window.h"
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ViewController* ViewController::sInstance = nullptr;
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#if defined(_MSC_VER) // MSVC compiler.
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const std::string ViewController::FAVORITE_CHAR = Utils::String::wideStringToString(L"\uF005");
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const std::string ViewController::FOLDER_CHAR = Utils::String::wideStringToString(L"\uF07C");
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const std::string ViewController::TICKMARK_CHAR = Utils::String::wideStringToString(L"\uF14A");
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const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uF11b");
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const std::string ViewController::FILTER_CHAR = Utils::String::wideStringToString(L"\uF0b0");
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#else
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const std::string ViewController::FAVORITE_CHAR = "\uF005";
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const std::string ViewController::FOLDER_CHAR = "\uF07C";
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const std::string ViewController::TICKMARK_CHAR = "\uF14A";
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const std::string ViewController::CONTROLLER_CHAR = "\uF11b";
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const std::string ViewController::FILTER_CHAR = "\uF0b0";
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#endif
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ViewController* ViewController::get()
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{
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@ -106,6 +106,9 @@ public:
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static const std::string FAVORITE_CHAR;
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static const std::string FOLDER_CHAR;
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static const std::string TICKMARK_CHAR;
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static const std::string CONTROLLER_CHAR;
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static const std::string FILTER_CHAR;
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private:
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ViewController(Window* window);
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@ -78,14 +78,14 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files, FileDa
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// currently being edited.
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if (isEditing && (*it)->getType() == GAME) {
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if (CollectionSystemsManager::get()->inCustomCollection(editingCollection, (*it)))
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inCollectionPrefix = "\uF14A ";
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inCollectionPrefix = ViewController::TICKMARK_CHAR + " ";
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else
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inCollectionPrefix = "";
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}
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if ((*it)->getFavorite() && favoriteStar &&
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mRoot->getSystem()->getName() != "favorites") {
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mList.add(inCollectionPrefix + ViewController::FAVORITE_CHAR + " " + (*it)->getName(),
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*it, ((*it)->getType() == FOLDER));
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mList.add(inCollectionPrefix + ViewController::FAVORITE_CHAR + " " +
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(*it)->getName(), *it, ((*it)->getType() == FOLDER));
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}
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else if ((*it)->getType() == FOLDER &&
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mRoot->getSystem()->getName() != "collections") {
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@ -355,22 +355,26 @@ void DetailedGameListView::updateInfoPanel()
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std::string gamelistInfoString;
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if (mIsFolder)
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gamelistInfoString = "\uF07C ";
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gamelistInfoString = ViewController::FOLDER_CHAR + " ";
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if (mIsFiltered) {
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if (mFilteredGameCountAll == mFilteredGameCount)
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " / " +
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gamelistInfoString += ViewController::FILTER_CHAR + " " +
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std::to_string(mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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else
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " + " +
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gamelistInfoString += ViewController::FILTER_CHAR + " " +
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std::to_string(mFilteredGameCount) + " + " +
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std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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}
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else {
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gamelistInfoString += "\uF11b " + std::to_string(mGameCount);
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gamelistInfoString += ViewController::CONTROLLER_CHAR + " " +
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std::to_string(mGameCount);
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if (!(file->getSystem()->isCollection() &&
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file->getSystem()->getFullName() == "favorites"))
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gamelistInfoString += " \uF005 " + std::to_string(mFavoritesGameCount);
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gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " "
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+ std::to_string(mFavoritesGameCount);
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}
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mGamelistInfo.setValue(gamelistInfoString);
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@ -446,22 +446,25 @@ void GridGameListView::updateInfoPanel()
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if (mIsFiltered) {
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if (mFilteredGameCountAll == mFilteredGameCount)
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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gamelistInfoString += ViewController::FILTER_CHAR + " "
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+ std::to_string(mFilteredGameCount) + " / " + std::to_string(mGameCount);
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else
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " + " +
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gamelistInfoString += ViewController::FILTER_CHAR + " " +
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std::to_string(mFilteredGameCount) + " + " +
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std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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}
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else {
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gamelistInfoString += "\uF11b " + std::to_string(mGameCount);
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gamelistInfoString += ViewController::CONTROLLER_CHAR + " " +
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std::to_string(mGameCount);
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if (!(file->getSystem()->isCollection() &&
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file->getSystem()->getFullName() == "favorites"))
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gamelistInfoString += " \uF005 " + std::to_string(mFavoritesGameCount);
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gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " " +
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std::to_string(mFavoritesGameCount);
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}
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if (mIsFolder)
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gamelistInfoString += " \uF07C";
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gamelistInfoString += " " + ViewController::FOLDER_CHAR;
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mGamelistInfo.setValue(gamelistInfoString);
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@ -398,22 +398,26 @@ void VideoGameListView::updateInfoPanel()
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std::string gamelistInfoString;
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if (mIsFolder)
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gamelistInfoString = "\uF07C ";
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gamelistInfoString = ViewController::FOLDER_CHAR + " ";
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if (mIsFiltered) {
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if (mFilteredGameCountAll == mFilteredGameCount)
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " / " +
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gamelistInfoString += ViewController::FILTER_CHAR + " " +
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std::to_string(mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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else
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " + " +
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gamelistInfoString += ViewController::FILTER_CHAR + " " +
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std::to_string(mFilteredGameCount) + " + " +
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std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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}
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else {
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gamelistInfoString += "\uF11b " + std::to_string(mGameCount);
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gamelistInfoString += ViewController::CONTROLLER_CHAR + " " +
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std::to_string(mGameCount);
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if (!(file->getSystem()->isCollection() &&
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file->getSystem()->getFullName() == "favorites"))
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gamelistInfoString += " \uF005 " + std::to_string(mFavoritesGameCount);
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gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " "
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+ std::to_string(mFavoritesGameCount);
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}
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mGamelistInfo.setValue(gamelistInfoString);
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