mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Removed all instances of hardcoded application directory entries
Also changed some source file headers
This commit is contained in:
parent
0a2b9f8595
commit
56ccba81d1
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@ -1,6 +1,6 @@
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# SPDX-License-Identifier: MIT
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#
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# EmulationStation Desktop Edition
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# ES-DE
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# CMakeLists.txt (es-app)
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#
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# CMake configuration for es-app
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// ApplicationUpdater.cpp
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//
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// Checks for application updates.
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@ -211,14 +211,14 @@ void ApplicationUpdater::parseFile()
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#if (LOCAL_TESTING_FILE)
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LOG(LogWarning) << "ApplicationUpdater: Using local \"latest_release.json\" testing file";
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const std::string localReleaseFile {Utils::FileSystem::getHomePath() +
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"/.emulationstation/latest_release.json"};
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const std::filesystem::path localReleaseFile {
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Utils::FileSystem::getAppDataDirectory().append("latest_release.json")};
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if (!Utils::FileSystem::exists(localReleaseFile))
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if (!Utils::FileSystem::existsSTD(localReleaseFile))
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throw std::runtime_error("Local testing file not found");
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const ResourceData& localReleaseFileData {
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ResourceManager::getInstance().getFileData(localReleaseFile)};
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ResourceManager::getInstance().getFileData(localReleaseFile.string())};
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doc.Parse(reinterpret_cast<const char*>(localReleaseFileData.ptr.get()),
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localReleaseFileData.length);
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#else
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// ApplicationUpdater.h
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//
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// Checks for application updates.
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// CollectionSystemsManager.cpp
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//
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// Manages collections of the following two types:
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@ -1437,7 +1437,7 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig()
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std::vector<std::string> configPaths {SystemData::getConfigPath()};
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// Here we don't honor the <loadExclusive> tag which may be present in the custom es_systems.xml
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// file under ~/.emulationstation/custom_systems as we really want to include all the themes
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// file under <application data>/custom_systems as we really want to include all the themes
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// supported by ES-DE. Otherwise a user may accidentally create a custom collection that
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// corresponds to a supported theme.
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for (auto path : configPaths) {
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@ -1625,6 +1625,5 @@ std::string CollectionSystemsManager::getCustomCollectionConfigPath(
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std::string CollectionSystemsManager::getCollectionsFolder()
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{
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return Utils::FileSystem::getGenericPath(Utils::FileSystem::getHomePath() +
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"/.emulationstation/collections");
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return Utils::FileSystem::getAppDataDirectory().append("collections").string();
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}
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// CollectionSystemsManager.h
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//
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// Manages collections of the following two types:
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@ -152,6 +152,10 @@ const std::vector<FileData*> FileData::getChildrenRecursive() const
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const std::string FileData::getROMDirectory()
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{
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#if defined(__ANDROID__)
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return AndroidVariables::sROMDirectory.string();
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#endif
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const std::string& romDirSetting {Settings::getInstance()->getString("ROMDirectory")};
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std::string romDirPath;
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@ -184,8 +188,9 @@ const std::string FileData::getMediaDirectory()
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const std::string& mediaDirSetting {Settings::getInstance()->getString("MediaDirectory")};
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std::string mediaDirPath;
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if (mediaDirSetting == "") {
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mediaDirPath = Utils::FileSystem::getHomePath() + "/.emulationstation/downloaded_media/";
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if (mediaDirSetting.empty()) {
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mediaDirPath =
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Utils::FileSystem::getAppDataDirectory().append("downloaded_media").string() + "/";
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}
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else {
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mediaDirPath = mediaDirSetting;
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// SystemData.cpp
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//
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// Provides data structures for the game systems and populates and indexes them based
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@ -41,11 +41,11 @@ FindRules::FindRules()
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void FindRules::loadFindRules()
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{
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std::vector<std::string> paths;
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std::string filePath {Utils::FileSystem::getHomePath() + "/.emulationstation/custom_systems" +
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"/es_find_rules.xml"};
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if (Utils::FileSystem::exists(filePath)) {
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std::vector<std::filesystem::path> paths;
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std::filesystem::path filePath {Utils::FileSystem::getAppDataDirectory()
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.append("custom_systems")
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.append("es_find_rules.xml")};
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if (Utils::FileSystem::existsSTD(filePath)) {
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paths.emplace_back(filePath);
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LOG(LogInfo) << "Found custom find rules configuration file";
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}
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@ -64,28 +64,28 @@ void FindRules::loadFindRules()
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ResourceManager::getInstance().getResourcePath(":/systems/unix/es_find_rules.xml", false);
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#endif
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if (filePath == "" && paths.empty()) {
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if (filePath.empty() && paths.empty()) {
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LOG(LogWarning) << "No find rules configuration file found";
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return;
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}
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if (filePath != "")
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if (!filePath.empty())
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paths.emplace_back(filePath);
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for (auto& path : paths) {
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#if defined(_WIN64)
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LOG(LogInfo) << "Parsing find rules configuration file \""
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<< Utils::String::replace(path, "/", "\\") << "\"...";
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<< Utils::String::replace(path.string(), "/", "\\") << "\"...";
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#else
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LOG(LogInfo) << "Parsing find rules configuration file \"" << path << "\"...";
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LOG(LogInfo) << "Parsing find rules configuration file \"" << path.string() << "\"...";
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#endif
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pugi::xml_document doc;
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#if defined(_WIN64)
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const pugi::xml_parse_result& res {
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doc.load_file(Utils::String::stringToWideString(path).c_str())};
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doc.load_file(Utils::String::stringToWideString(path.string()).c_str())};
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#else
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const pugi::xml_parse_result& res {doc.load_file(path.c_str())};
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const pugi::xml_parse_result& res {doc.load_file(path.string().c_str())};
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#endif
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if (!res) {
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LOG(LogError) << "Couldn't parse es_find_rules.xml: " << res.description();
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@ -848,10 +848,10 @@ bool SystemData::loadConfig()
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void SystemData::loadSortingConfig()
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{
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const std::string sortSetting {Settings::getInstance()->getString("SystemsSorting")};
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const std::string customFilePath {Utils::FileSystem::getHomePath() +
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"/.emulationstation/custom_systems" +
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"/es_systems_sorting.xml"};
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const bool customFileExists {Utils::FileSystem::exists(customFilePath)};
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const std::filesystem::path customFilePath {Utils::FileSystem::getAppDataDirectory()
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.append("custom_systems")
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.append("es_systems_sorting.xml")};
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const bool customFileExists {Utils::FileSystem::existsSTD(customFilePath)};
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std::string path;
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bool bundledFile {false};
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"bundled file has been selected";
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}
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else if (!bundledFile && customFileExists) {
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path = customFilePath;
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path = customFilePath.string();
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}
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if (path == "") {
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if (path.empty()) {
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LOG(LogDebug) << "No systems sorting file loaded";
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return;
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}
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@ -957,18 +957,19 @@ std::vector<std::string> SystemData::getConfigPath()
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{
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std::vector<std::string> paths;
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const std::string& customSystemsDirectory {Utils::FileSystem::getHomePath() +
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"/.emulationstation/custom_systems"};
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const std::filesystem::path customSystemsDirectory {
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Utils::FileSystem::getAppDataDirectory().append("custom_systems")};
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if (!Utils::FileSystem::exists(customSystemsDirectory)) {
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LOG(LogInfo) << "Creating custom systems directory \"" << customSystemsDirectory << "\"...";
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Utils::FileSystem::createDirectory(customSystemsDirectory);
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if (!Utils::FileSystem::exists(customSystemsDirectory)) {
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if (!Utils::FileSystem::existsSTD(customSystemsDirectory)) {
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LOG(LogInfo) << "Creating custom systems directory \"" << customSystemsDirectory.string()
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<< "\"...";
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Utils::FileSystem::createDirectory(customSystemsDirectory.string());
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if (!Utils::FileSystem::existsSTD(customSystemsDirectory)) {
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LOG(LogError) << "Couldn't create directory, permission problems?";
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}
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}
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std::string path {customSystemsDirectory + "/es_systems.xml"};
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std::string path {customSystemsDirectory.string() + "/es_systems.xml"};
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if (Utils::FileSystem::exists(path)) {
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LOG(LogInfo) << "Found custom systems configuration file";
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@ -1307,36 +1308,36 @@ SystemData* SystemData::getPrev() const
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std::string SystemData::getGamelistPath(bool forWrite) const
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{
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std::string filePath {mRootFolder->getPath() + "/gamelist.xml"};
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const std::string gamelistPath {Utils::FileSystem::getHomePath() +
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"/.emulationstation/gamelists/" + mName};
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std::filesystem::path filePath {mRootFolder->getPath() + "/gamelist.xml"};
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const std::filesystem::path gamelistPath {
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Utils::FileSystem::getAppDataDirectory().append("gamelists").append(mName)};
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if (Utils::FileSystem::exists(filePath)) {
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if (Utils::FileSystem::existsSTD(filePath)) {
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if (Settings::getInstance()->getBool("LegacyGamelistFileLocation")) {
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return filePath;
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return filePath.string();
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}
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else {
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#if defined(_WIN64)
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LOG(LogWarning) << "Found a gamelist.xml file in \""
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<< Utils::String::replace(mRootFolder->getPath(), "/", "\\")
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<< "\\\" which will not get loaded, move it to \""
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<< Utils::String::replace(gamelistPath, "/", "\\")
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<< "\\\" or otherwise delete it";
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<< gamelistPath.string() << "\\\" or otherwise delete it";
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#else
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LOG(LogWarning) << "Found a gamelist.xml file in \"" << mRootFolder->getPath()
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<< "/\" which will not get loaded, move it to \"" << gamelistPath
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<< "/\" or otherwise delete it";
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<< "/\" which will not get loaded, move it to \""
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<< gamelistPath.string() << "/\" or otherwise delete it";
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#endif
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}
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}
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filePath = gamelistPath + "/gamelist.xml";
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filePath = gamelistPath;
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filePath.append("gamelist.xml");
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// Make sure the directory exists if we're going to write to it, or crashes will happen.
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if (forWrite)
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Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(filePath));
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if (forWrite || Utils::FileSystem::exists(filePath))
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return filePath;
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Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(filePath.string()));
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if (forWrite || Utils::FileSystem::existsSTD(filePath))
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return filePath.string();
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return "";
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}
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// SystemData.h
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//
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// Provides data structures for the game systems and populates and indexes them based
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// GuiMenu.cpp
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//
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// Main menu.
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@ -1183,7 +1183,8 @@ void GuiMenu::openOtherOptions()
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rowMediaDir.addElement(bracketMediaDirectory, false);
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std::string titleMediaDir {"ENTER GAME MEDIA DIRECTORY"};
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std::string mediaDirectoryStaticText {"Default directory:"};
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std::string defaultDirectoryText {"~/.emulationstation/downloaded_media/"};
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std::string defaultDirectoryText {
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Utils::FileSystem::getAppDataDirectory().append("downloaded_media").string()};
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std::string initValueMediaDir {Settings::getInstance()->getString("MediaDirectory")};
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bool multiLineMediaDir {false};
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auto updateValMediaDir = [this](const std::string& newVal) {
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// GuiMenu.h
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//
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// Main menu.
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// GuiThemeDownloader.cpp
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//
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// Theme downloader.
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@ -174,28 +174,33 @@ GuiThemeDownloader::GuiThemeDownloader(std::function<void()> updateCallback)
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std::promise<bool>().swap(mPromise);
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mFuture = mPromise.get_future();
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const std::string defaultUserThemeDir {Utils::FileSystem::getHomePath() +
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"/.emulationstation/themes"};
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std::string userThemeDirSetting {Utils::FileSystem::expandHomePath(
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#if defined(__ANDROID__)
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mThemeDirectory = Utils::FileSystem::getInternalAppDataDirectory().append("themes").string();
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#else
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const std::filesystem::path defaultUserThemeDir {
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Utils::FileSystem::getAppDataDirectory().append("themes")};
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const std::filesystem::path userThemeDirSetting {Utils::FileSystem::expandHomePath(
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Settings::getInstance()->getString("UserThemeDirectory"))};
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#if defined(_WIN64)
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mThemeDirectory = Utils::String::replace(mThemeDirectory, "\\", "/");
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#endif
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if (userThemeDirSetting == "") {
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mThemeDirectory = defaultUserThemeDir;
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if (userThemeDirSetting.empty()) {
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mThemeDirectory = defaultUserThemeDir.string();
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}
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else if (Utils::FileSystem::isDirectory(userThemeDirSetting) ||
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Utils::FileSystem::isSymlink(userThemeDirSetting)) {
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mThemeDirectory = userThemeDirSetting;
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else if (Utils::FileSystem::isDirectorySTD(userThemeDirSetting) ||
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Utils::FileSystem::isSymlinkSTD(userThemeDirSetting)) {
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mThemeDirectory = userThemeDirSetting.string();
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}
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else {
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LOG(LogWarning) << "GuiThemeDownloader: Requested user theme directory \""
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<< userThemeDirSetting
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<< userThemeDirSetting.string()
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<< "\" does not exist or is not a directory, reverting to \""
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<< defaultUserThemeDir << "\"";
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mThemeDirectory = defaultUserThemeDir;
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<< defaultUserThemeDir.string() << "\"";
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mThemeDirectory = defaultUserThemeDir.string();
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}
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#endif // __ANDROID__
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if (mThemeDirectory.back() != '/')
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mThemeDirectory.append("/");
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@ -588,8 +593,8 @@ void GuiThemeDownloader::parseThemesList()
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#if (LOCAL_TESTING_FILE)
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LOG(LogWarning) << "GuiThemeDownloader: Using local \"themes.json\" testing file";
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const std::string themesFile {Utils::FileSystem::getHomePath() +
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"/.emulationstation/themes.json"};
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const std::string themesFile {
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Utils::FileSystem::getAppDataDirectory().append("themes.json").string()};
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#else
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const std::string themesFile {mThemeDirectory + "themes-list/themes.json"};
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#endif
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|
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// GuiThemeDownloader.h
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//
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// Theme downloader.
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|
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@ -441,25 +441,21 @@ bool parseArguments(const std::vector<std::string>& arguments)
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return true;
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}
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bool checkApplicationHomeDirectory()
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bool checkApplicationDataDirectory()
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{
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// Check that the application home directory exists, otherwise create it.
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std::string home {Utils::FileSystem::getHomePath()};
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std::string applicationHome {home + "/.emulationstation"};
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if (!Utils::FileSystem::exists(applicationHome)) {
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#if defined(_WIN64)
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std::cout << "First startup, creating application home directory \""
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<< Utils::String::replace(applicationHome, "/", "\\") << "\"\n";
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#elif defined(__ANDROID__)
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// Check that the application data directory exists, otherwise create it.
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const std::filesystem::path applicationData {Utils::FileSystem::getAppDataDirectory()};
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if (!Utils::FileSystem::existsSTD(applicationData)) {
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#if defined(__ANDROID__)
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__android_log_print(ANDROID_LOG_VERBOSE, ANDROID_APPLICATION_ID,
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"First startup, creating application home directory \"%s\"",
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applicationHome.c_str());
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"First startup, creating application data directory \"%s\"",
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applicationData.string().c_str());
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#else
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std::cout << "First startup, creating application home directory \"" << applicationHome
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<< "\"\n";
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std::cout << "First startup, creating application data directory \""
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<< applicationData.string() << "\"\n";
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#endif
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Utils::FileSystem::createDirectory(applicationHome);
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if (!Utils::FileSystem::exists(applicationHome)) {
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Utils::FileSystem::createDirectory(applicationData.string());
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if (!Utils::FileSystem::existsSTD(applicationData)) {
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#if defined(__ANDROID__)
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__android_log_print(ANDROID_LOG_ERROR, ANDROID_APPLICATION_ID,
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"Error: Couldn't create directory, permission problems?");
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|
@ -535,6 +531,10 @@ int main(int argc, char* argv[])
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std::locale::global(std::locale("C"));
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#if defined(__ANDROID__)
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Utils::Platform::Android::setDataDirectories();
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#endif
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#if defined(__APPLE__)
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// This is a workaround to disable the incredibly annoying save state functionality in
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// macOS which forces a restore of the previous window state. The problem is that this
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|
@ -590,8 +590,8 @@ int main(int argc, char* argv[])
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FreeImage_Initialise();
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#endif
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// If ~/.emulationstation doesn't exist and cannot be created, bail.
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if (!checkApplicationHomeDirectory())
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||||
// If the application data directory doesn't exist and can't be created, then exit.
|
||||
if (!checkApplicationDataDirectory())
|
||||
return 1;
|
||||
|
||||
// Start the logger.
|
||||
|
@ -632,8 +632,8 @@ int main(int argc, char* argv[])
|
|||
|
||||
// Check if the configuration file exists, and if not, create it.
|
||||
// This should only happen on first application startup.
|
||||
if (!Utils::FileSystem::exists(Utils::FileSystem::getHomePath() +
|
||||
"/.emulationstation/es_settings.xml")) {
|
||||
if (!Utils::FileSystem::existsSTD(
|
||||
Utils::FileSystem::getAppDataDirectory().append("es_settings.xml"))) {
|
||||
LOG(LogInfo) << "Settings file es_settings.xml does not exist, creating it...";
|
||||
Settings::getInstance()->saveFile();
|
||||
}
|
||||
|
@ -659,63 +659,60 @@ int main(int argc, char* argv[])
|
|||
Settings::getInstance()->saveFile();
|
||||
}
|
||||
|
||||
// Create the gamelists directory in the application home folder.
|
||||
const std::string gamelistsDir {Utils::FileSystem::getHomePath() +
|
||||
"/.emulationstation/gamelists"};
|
||||
if (!Utils::FileSystem::exists(gamelistsDir)) {
|
||||
#if defined(_WIN64)
|
||||
LOG(LogInfo) << "Creating gamelists directory \""
|
||||
<< Utils::String::replace(gamelistsDir, "/", "\\") << "\"...";
|
||||
#else
|
||||
LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir << "\"...";
|
||||
#endif
|
||||
Utils::FileSystem::createDirectory(gamelistsDir);
|
||||
if (!Utils::FileSystem::exists(gamelistsDir)) {
|
||||
// Create the gamelists folder in the application data directory.
|
||||
const std::filesystem::path gamelistsDir {
|
||||
Utils::FileSystem::getAppDataDirectory().append("gamelists")};
|
||||
if (!Utils::FileSystem::existsSTD(gamelistsDir)) {
|
||||
LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir.string() << "\"...";
|
||||
Utils::FileSystem::createDirectory(gamelistsDir.string());
|
||||
if (!Utils::FileSystem::existsSTD(gamelistsDir)) {
|
||||
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Create the themes directory in the application home directory (or elsewhere if the
|
||||
// UserThemeDirectory setting has been defined).
|
||||
const std::string defaultUserThemeDir {Utils::FileSystem::getHomePath() +
|
||||
"/.emulationstation/themes"};
|
||||
std::string userThemeDirSetting {Utils::FileSystem::expandHomePath(
|
||||
Settings::getInstance()->getString("UserThemeDirectory"))};
|
||||
#if defined(_WIN64)
|
||||
userThemeDirSetting = Utils::String::replace(userThemeDirSetting, "\\", "/");
|
||||
#endif
|
||||
std::string userThemeDirectory;
|
||||
#if defined(__ANDROID__)
|
||||
const std::filesystem::path themeDir {
|
||||
Utils::FileSystem::getAppDataDirectory().append("themes")};
|
||||
if (!Utils::FileSystem::existsSTD(themeDir)) {
|
||||
LOG(LogInfo) << "Creating themes directory \"" << themeDir.string() << "\"...";
|
||||
|
||||
if (userThemeDirSetting == "")
|
||||
Utils::FileSystem::createDirectory(themeDir.string());
|
||||
if (!Utils::FileSystem::existsSTD(themeDir)) {
|
||||
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
||||
}
|
||||
}
|
||||
#else
|
||||
// Create the themes folder in the application data directory (or elsewhere if the
|
||||
// UserThemeDirectory setting has been defined).
|
||||
const std::filesystem::path defaultUserThemeDir {
|
||||
Utils::FileSystem::getAppDataDirectory().append("themes")};
|
||||
std::filesystem::path userThemeDirSetting {Utils::FileSystem::expandHomePath(
|
||||
Settings::getInstance()->getString("UserThemeDirectory"))};
|
||||
std::filesystem::path userThemeDirectory;
|
||||
|
||||
if (userThemeDirSetting.empty())
|
||||
userThemeDirectory = defaultUserThemeDir;
|
||||
else
|
||||
userThemeDirectory = userThemeDirSetting;
|
||||
|
||||
if (!Utils::FileSystem::exists(userThemeDirectory)) {
|
||||
#if defined(_WIN64)
|
||||
LOG(LogInfo) << "Creating user theme directory \""
|
||||
<< Utils::String::replace(userThemeDirectory, "/", "\\") << "\"...";
|
||||
#else
|
||||
LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory << "\"...";
|
||||
#endif
|
||||
Utils::FileSystem::createDirectory(userThemeDirectory);
|
||||
if (!Utils::FileSystem::exists(userThemeDirectory)) {
|
||||
if (!Utils::FileSystem::existsSTD(userThemeDirectory)) {
|
||||
LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory.string() << "\"...";
|
||||
|
||||
Utils::FileSystem::createDirectory(userThemeDirectory.string());
|
||||
if (!Utils::FileSystem::existsSTD(userThemeDirectory)) {
|
||||
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
||||
}
|
||||
}
|
||||
|
||||
// Create the scripts directory in the application home folder. This is only required
|
||||
// for custom event scripts so it's also created as a convenience.
|
||||
const std::string scriptsDir {Utils::FileSystem::getHomePath() + "/.emulationstation/scripts"};
|
||||
if (!Utils::FileSystem::exists(scriptsDir)) {
|
||||
#if defined(_WIN64)
|
||||
LOG(LogInfo) << "Creating scripts directory \""
|
||||
<< Utils::String::replace(scriptsDir, "/", "\\") << "\"...";
|
||||
#else
|
||||
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
|
||||
#endif
|
||||
Utils::FileSystem::createDirectory(scriptsDir);
|
||||
if (!Utils::FileSystem::exists(scriptsDir)) {
|
||||
|
||||
// Create the scripts folder in the application data directory. This is only required
|
||||
// for custom event scripts so it's also created as a convenience.
|
||||
const std::filesystem::path scriptsDir {
|
||||
Utils::FileSystem::getAppDataDirectory().append("scripts")};
|
||||
if (!Utils::FileSystem::existsSTD(scriptsDir)) {
|
||||
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir.string() << "\"...";
|
||||
Utils::FileSystem::createDirectory(scriptsDir.string());
|
||||
if (!Utils::FileSystem::existsSTD(scriptsDir)) {
|
||||
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
|
||||
}
|
||||
}
|
||||
|
@ -740,7 +737,6 @@ int main(int argc, char* argv[])
|
|||
LOG(LogDebug) << "Android storage state: " << SDL_AndroidGetExternalStorageState();
|
||||
LOG(LogDebug) << "Android internal path: " << SDL_AndroidGetInternalStoragePath();
|
||||
LOG(LogDebug) << "Android external path: " << SDL_AndroidGetExternalStoragePath();
|
||||
Utils::Platform::Android::setPrivateDataDirectory();
|
||||
{
|
||||
std::string buildIdentifier {PROGRAM_VERSION_STRING};
|
||||
buildIdentifier.append(" (r")
|
||||
|
@ -801,14 +797,7 @@ int main(int argc, char* argv[])
|
|||
|
||||
#if defined(__ANDROID__)
|
||||
Utils::Platform::Android::requestStoragePermission();
|
||||
|
||||
const std::string storageDir {"/sdcard/ES-DE"};
|
||||
if (!Utils::FileSystem::exists(storageDir)) {
|
||||
LOG(LogInfo) << "Creating data directory \"" << storageDir << "\"...";
|
||||
if (!Utils::FileSystem::createDirectory(storageDir)) {
|
||||
LOG(LogError) << "Couldn't create directory, permission problems?";
|
||||
}
|
||||
}
|
||||
Utils::Platform::Android::setROMDirectory();
|
||||
#endif
|
||||
|
||||
MameNames::getInstance();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// GamesDBJSONScraper.cpp
|
||||
//
|
||||
// Functions specifically for scraping from thegamesdb.net
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// GamesDBJSONScraper.h
|
||||
//
|
||||
// Functions specifically for scraping from thegamesdb.net
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// GamesDBJSONScraperResources.cpp
|
||||
//
|
||||
// Functions specifically for scraping from thegamesdb.net
|
||||
// Called from GamesDBJSONScraper.
|
||||
//
|
||||
// Downloads these resource files to ~/.emulationstation/scrapers:
|
||||
// Downloads these resource files to the scrapers folder in the application data directory:
|
||||
// gamesdb_developers.json
|
||||
// gamesdb_genres.json
|
||||
// gamesdb_publishers.json
|
||||
|
@ -64,8 +64,7 @@ namespace
|
|||
|
||||
std::string getScrapersResouceDir()
|
||||
{
|
||||
return Utils::FileSystem::getGenericPath(Utils::FileSystem::getHomePath() +
|
||||
"/.emulationstation/" + SCRAPER_RESOURCES_DIR);
|
||||
return Utils::FileSystem::getAppDataDirectory().append(SCRAPER_RESOURCES_DIR).string();
|
||||
}
|
||||
|
||||
std::string TheGamesDBJSONRequestResources::getApiKey() const { return GamesDBAPIKey; }
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// GamesDBJSONScraperResources.h
|
||||
//
|
||||
// Functions specifically for scraping from thegamesdb.net
|
||||
// Called from GamesDBJSONScraper.
|
||||
//
|
||||
// Downloads these resource files to ~/.emulationstation/scrapers:
|
||||
// Downloads these resource files to the scrapers folder in the application data directory:
|
||||
// gamesdb_developers.json
|
||||
// gamesdb_genres.json
|
||||
// gamesdb_publishers.json
|
||||
|
|
|
@ -212,8 +212,8 @@ private:
|
|||
bool* mSavedNewMediaPtr;
|
||||
};
|
||||
|
||||
// Downloads to the home directory, using this subdirectory structure:
|
||||
// ".emulationstation/downloaded_media/[system_name]/[media_type]/[game_name].[file_extension]".
|
||||
// Downloads media using this subdirectory structure:
|
||||
// <application data>/downloaded_media/<system_name>/<media_type>/<game_name>.<file_extension>
|
||||
// The subdirectories are automatically created if they do not exist.
|
||||
std::string getSaveAsPath(const ScraperSearchParams& params,
|
||||
const std::string& filetypeSubdirectory,
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# SPDX-License-Identifier: MIT
|
||||
#
|
||||
# EmulationStation Desktop Edition
|
||||
# ES-DE
|
||||
# CMakeLists.txt (es-core)
|
||||
#
|
||||
# CMake configuration for es-core
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// InputManager.cpp
|
||||
//
|
||||
// Low-level input handling.
|
||||
|
@ -86,14 +86,14 @@ void InputManager::init()
|
|||
// the bundled mapping is incorrect, or the SDL version is a bit older, it makes sense to be
|
||||
// able to customize this. If a controller GUID is present in the mappings file that is
|
||||
// already present inside SDL, the custom mapping will overwrite the bundled one.
|
||||
std::string mappingsFile {Utils::FileSystem::getHomePath() + "/.emulationstation/" +
|
||||
"es_controller_mappings.cfg"};
|
||||
std::filesystem::path mappingsFile {
|
||||
Utils::FileSystem::getAppDataDirectory().append("es_controller_mappings.cfg")};
|
||||
|
||||
if (!Utils::FileSystem::exists(mappingsFile))
|
||||
if (!Utils::FileSystem::existsSTD(mappingsFile))
|
||||
mappingsFile = ResourceManager::getInstance().getResourcePath(
|
||||
":/controllers/es_controller_mappings.cfg");
|
||||
|
||||
int controllerMappings {SDL_GameControllerAddMappingsFromFile(mappingsFile.c_str())};
|
||||
int controllerMappings {SDL_GameControllerAddMappingsFromFile(mappingsFile.string().c_str())};
|
||||
|
||||
if (controllerMappings != -1 && controllerMappings != 0) {
|
||||
LOG(LogInfo) << "Loaded " << controllerMappings << " controller "
|
||||
|
@ -255,16 +255,12 @@ void InputManager::doOnFinish()
|
|||
|
||||
std::string InputManager::getConfigPath()
|
||||
{
|
||||
std::string path {Utils::FileSystem::getHomePath()};
|
||||
path.append("/.emulationstation/es_input.xml");
|
||||
return path;
|
||||
return Utils::FileSystem::getAppDataDirectory().append("es_input.xml").string();
|
||||
}
|
||||
|
||||
std::string InputManager::getTemporaryConfigPath()
|
||||
{
|
||||
std::string path {Utils::FileSystem::getHomePath()};
|
||||
path.append("/.emulationstation/es_temporaryinput.xml");
|
||||
return path;
|
||||
return Utils::FileSystem::getAppDataDirectory().append("es_temporaryinput.xml").string();
|
||||
}
|
||||
|
||||
int InputManager::getNumConfiguredDevices()
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// InputManager.h
|
||||
//
|
||||
// Low-level input handling.
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// MameNames.cpp
|
||||
//
|
||||
// Provides expanded game names based on short MAME name arguments. Also contains
|
||||
// functions to check whether a passed argument is a MAME BIOS or a MAME device.
|
||||
// The data sources are stored in the .emulationstation/resources directory
|
||||
// as the files mamebioses.xml, mamedevices.xml and mamenames.xml.
|
||||
// The data sources are stored as the files mamebioses.xml, mamedevices.xml and mamenames.xml.
|
||||
//
|
||||
|
||||
#include "MameNames.h"
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// MameNames.h
|
||||
//
|
||||
// Provides expanded game names based on short MAME name arguments. Also contains
|
||||
// functions to check whether a passed argument is a MAME BIOS or a MAME device.
|
||||
// The data sources are stored in the .emulationstation/resources directory
|
||||
// as the files mamebioses.xml, mamedevices.xml and mamenames.xml.
|
||||
// The data sources are stored as the files mamebioses.xml, mamedevices.xml and mamenames.xml.
|
||||
//
|
||||
|
||||
#ifndef ES_CORE_MAMENAMES_H
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// Scripting.cpp
|
||||
//
|
||||
// Executes custom scripts for various events.
|
||||
// By calling fireEvent() the scripts inside the directory corresponding to the
|
||||
// argument "eventName" will be executed with arg1, arg2, arg3 and arg4 as arguments.
|
||||
//
|
||||
// The scripts are searched for in ~/.emulationstation/scripts/<eventName>
|
||||
// The scripts are searched for in <application data>/scripts/<eventName>
|
||||
// For example, if the event is called "game-start", all scripts inside the directory
|
||||
// ~/.emulationstation/scripts/game-start/ will be executed.
|
||||
// <application data>/scripts/game-start/ will be executed.
|
||||
//
|
||||
|
||||
#include "Scripting.h"
|
||||
|
@ -37,12 +37,12 @@ namespace Scripting
|
|||
<< "\" \"" << arg3 << "\" \"" << arg4 << "\"";
|
||||
|
||||
std::list<std::string> scriptDirList;
|
||||
std::string scriptDir;
|
||||
std::filesystem::path scriptDir;
|
||||
|
||||
// Check in homepath.
|
||||
scriptDir = Utils::FileSystem::getHomePath() + "/.emulationstation/scripts/" + eventName;
|
||||
if (Utils::FileSystem::exists(scriptDir))
|
||||
scriptDirList.push_back(scriptDir);
|
||||
// Check in application data directory.
|
||||
scriptDir = Utils::FileSystem::getAppDataDirectory().append("scripts").append(eventName);
|
||||
if (Utils::FileSystem::existsSTD(scriptDir))
|
||||
scriptDirList.push_back(scriptDir.string());
|
||||
|
||||
for (auto dirIt = scriptDirList.cbegin(); dirIt != scriptDirList.cend(); ++dirIt) {
|
||||
std::list<std::string> scripts {Utils::FileSystem::getDirContent(*dirIt)};
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// Scripting.h
|
||||
//
|
||||
// Executes custom scripts for various events.
|
||||
// By calling fireEvent() the scripts inside the directory corresponding to the
|
||||
// argument "eventName" will be executed with arg1, arg2, arg3 and arg4 as arguments.
|
||||
//
|
||||
// The scripts are searched for in ~/.emulationstation/scripts/<eventName>
|
||||
// The scripts are searched for in <application data>/scripts/<eventName>
|
||||
// For example, if the event is called "game-start", all scripts inside the directory
|
||||
// ~/.emulationstation/scripts/game-start/ will be executed.
|
||||
// <application data>/scripts/game-start/ will be executed.
|
||||
//
|
||||
|
||||
#ifndef ES_CORE_SCRIPTING_H
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// Settings.cpp
|
||||
//
|
||||
// Functions to read from and write to the configuration file es_settings.xml.
|
||||
|
@ -326,7 +326,9 @@ void Settings::setDefaults()
|
|||
mBoolMap["DebugSkipMissingThemeFilesCustomCollections"] = {true, true};
|
||||
mBoolMap["LegacyGamelistFileLocation"] = {false, false};
|
||||
mStringMap["OpenGLVersion"] = {"", ""};
|
||||
#if !defined(__ANDROID__)
|
||||
mStringMap["ROMDirectory"] = {"", ""};
|
||||
#endif
|
||||
mStringMap["UIMode_passkey"] = {"uuddlrlrba", "uuddlrlrba"};
|
||||
mStringMap["UserThemeDirectory"] = {"", ""};
|
||||
mIntMap["LottieMaxFileCache"] = {150, 150};
|
||||
|
@ -364,7 +366,7 @@ void Settings::saveFile()
|
|||
{
|
||||
LOG(LogDebug) << "Settings::saveFile(): Saving settings to es_settings.xml";
|
||||
const std::filesystem::path path {
|
||||
Utils::FileSystem::getESDataDirectory().append("es_settings.xml")};
|
||||
Utils::FileSystem::getAppDataDirectory().append("es_settings.xml")};
|
||||
|
||||
pugi::xml_document doc;
|
||||
|
||||
|
@ -395,7 +397,7 @@ void Settings::saveFile()
|
|||
void Settings::loadFile()
|
||||
{
|
||||
std::filesystem::path configFile {
|
||||
Utils::FileSystem::getESDataDirectory().append("es_settings.xml")};
|
||||
Utils::FileSystem::getAppDataDirectory().append("es_settings.xml")};
|
||||
|
||||
if (!Utils::FileSystem::existsSTD(configFile))
|
||||
return;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// Settings.h
|
||||
//
|
||||
// Functions to read from and write to the configuration file es_settings.xml.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// ThemeData.cpp
|
||||
//
|
||||
// Finds available themes on the file system and loads and parses these.
|
||||
|
@ -667,8 +667,12 @@ void ThemeData::populateThemes()
|
|||
// Check for themes first under the user theme directory (which is in the ES-DE home directory
|
||||
// by default), then under the data installation directory (Unix only) and last under the ES-DE
|
||||
// binary directory.
|
||||
#if defined(__ANDROID__)
|
||||
const std::filesystem::path userThemeDirectory {
|
||||
Utils::FileSystem::getInternalAppDataDirectory().append("themes")};
|
||||
#else
|
||||
const std::filesystem::path defaultUserThemeDir {
|
||||
Utils::FileSystem::getESDataDirectory().append("themes")};
|
||||
Utils::FileSystem::getAppDataDirectory().append("themes")};
|
||||
const std::filesystem::path userThemeDirSetting {Utils::FileSystem::expandHomePath(
|
||||
Settings::getInstance()->getString("UserThemeDirectory"))};
|
||||
std::filesystem::path userThemeDirectory;
|
||||
|
@ -687,10 +691,12 @@ void ThemeData::populateThemes()
|
|||
<< defaultUserThemeDir.string() << "\"";
|
||||
userThemeDirectory = defaultUserThemeDir;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
const std::vector<std::filesystem::path> themePaths {
|
||||
Utils::FileSystem::getProgramDataPath().append("themes"), userThemeDirectory};
|
||||
Utils::FileSystem::getProgramDataPath().append("themes"), userThemeDirectory,
|
||||
Utils::FileSystem::getAppDataDirectory().append("themes")};
|
||||
#elif defined(__APPLE__)
|
||||
const std::vector<std::filesystem::path> themePaths {
|
||||
Utils::FileSystem::getExePathSTD().append("themes"),
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// ThemeData.h
|
||||
//
|
||||
// Finds available themes on the file system and loads and parses these.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// ResourceManager.cpp
|
||||
//
|
||||
// Handles the application resources (fonts, graphics, sounds etc.).
|
||||
|
@ -28,8 +28,8 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
|
|||
if ((path[0] == ':') && (path[1] == '/')) {
|
||||
|
||||
// Check under the home directory.
|
||||
std::string testHome {Utils::FileSystem::getHomePath() + "/.emulationstation/resources/" +
|
||||
&path[2]};
|
||||
std::string testHome {
|
||||
Utils::FileSystem::getAppDataDirectory().append("resources").string() + "/" + &path[2]};
|
||||
if (Utils::FileSystem::exists(testHome))
|
||||
return testHome;
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// FileSystemUtil.cpp
|
||||
//
|
||||
// Low-level filesystem functions.
|
||||
|
@ -198,6 +198,11 @@ namespace Utils
|
|||
if (homePath.length())
|
||||
return homePath;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
homePath = AndroidVariables::sAppDataDirectory;
|
||||
return homePath;
|
||||
#endif
|
||||
|
||||
#if defined(_WIN64)
|
||||
// On Windows we need to check HOMEDRIVE and HOMEPATH.
|
||||
if (!homePath.length()) {
|
||||
|
@ -241,6 +246,11 @@ namespace Utils
|
|||
if (!homePathSTD.empty())
|
||||
return homePathSTD;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
homePathSTD =
|
||||
std::filesystem::path {getGenericPath(AndroidVariables::sAppDataDirectory)};
|
||||
return homePathSTD;
|
||||
#endif
|
||||
#if defined(_WIN64)
|
||||
// On Windows we need to check HOMEDRIVE and HOMEPATH.
|
||||
std::wstring envHomeDrive;
|
||||
|
@ -261,7 +271,6 @@ namespace Utils
|
|||
}
|
||||
|
||||
#else
|
||||
|
||||
std::string envHome;
|
||||
if (getenv("HOME") != nullptr)
|
||||
envHome = getenv("HOME");
|
||||
|
@ -304,15 +313,24 @@ namespace Utils
|
|||
return "";
|
||||
}
|
||||
|
||||
std::filesystem::path getESDataDirectory()
|
||||
std::filesystem::path getAppDataDirectory()
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
return getHomePathSTD().append(".emulationstation");
|
||||
return getHomePathSTD();
|
||||
#else
|
||||
return getHomePathSTD().append(".emulationstation");
|
||||
#endif
|
||||
}
|
||||
|
||||
std::filesystem::path getInternalAppDataDirectory()
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
return AndroidVariables::sExternalDataDirectory;
|
||||
#else
|
||||
return std::filesystem::path {};
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string getPathToBinary(const std::string& executable)
|
||||
{
|
||||
#if defined(_WIN64)
|
||||
|
@ -332,8 +350,8 @@ namespace Utils
|
|||
|
||||
// Using a temporary file is the only viable solution I've found to communicate
|
||||
// between the sandbox and the outside world.
|
||||
const std::string& tempFile {Utils::FileSystem::getHomePath() + "/.emulationstation/" +
|
||||
".flatpak_emulator_binary_path.tmp"};
|
||||
const std::string tempFile {Utils::FileSystem::getAppDataDirectory().string() +
|
||||
".flatpak_emulator_binary_path.tmp"};
|
||||
|
||||
std::string emulatorPath;
|
||||
|
||||
|
@ -440,7 +458,7 @@ namespace Utils
|
|||
std::filesystem::path getProgramDataPath()
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
return AndroidVariables::sPrivateDataDirectory;
|
||||
return AndroidVariables::sInternalDataDirectory;
|
||||
#elif defined(__unix__)
|
||||
return std::filesystem::path {installPrefix}.append("share").append("emulationstation");
|
||||
#else
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ES-DE
|
||||
// FileSystemUtil.h
|
||||
//
|
||||
// Low-level filesystem functions.
|
||||
|
@ -30,7 +30,8 @@ namespace Utils
|
|||
std::string getHomePath();
|
||||
std::filesystem::path getHomePathSTD();
|
||||
std::string getSystemHomeDirectory();
|
||||
std::filesystem::path getESDataDirectory();
|
||||
std::filesystem::path getAppDataDirectory();
|
||||
std::filesystem::path getInternalAppDataDirectory();
|
||||
std::string getPathToBinary(const std::string& executable);
|
||||
void setExePath(const std::string& path);
|
||||
std::string getExePath();
|
||||
|
|
Loading…
Reference in a new issue