mirror of
https://github.com/RetroDECK/ES-DE.git
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(Android) Changed the default audio driver from AAudio to OpenSL ES
Also added an audio driver menu option to the Sound settings menu
This commit is contained in:
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@ -1176,6 +1176,26 @@ void GuiMenu::openSoundOptions()
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{
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{
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auto s = new GuiSettings(_("SOUND SETTINGS"));
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auto s = new GuiSettings(_("SOUND SETTINGS"));
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#if defined(__ANDROID__)
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// Audio driver.
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auto audioDriver = std::make_shared<OptionListComponent<std::string>>(getHelpStyle(),
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_("AUDIO DRIVER"), false);
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std::string selectedDriver {Settings::getInstance()->getString("AudioDriver")};
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audioDriver->add("OPENSL ES", "openslES", selectedDriver == "openslES");
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audioDriver->add("AAUDIO", "AAudio", selectedDriver == "AAudio");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the audio driver to "openslES" in this case.
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if (audioDriver->getSelectedObjects().size() == 0)
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audioDriver->selectEntry(0);
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s->addWithLabel(_("AUDIO DRIVER (REQUIRES RESTART)"), audioDriver);
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s->addSaveFunc([audioDriver, s] {
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if (audioDriver->getSelected() != Settings::getInstance()->getString("AudioDriver")) {
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Settings::getInstance()->setString("AudioDriver", audioDriver->getSelected());
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s->setNeedsSaving();
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}
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});
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#endif
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// TODO: Implement system volume support for macOS and Android.
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// TODO: Implement system volume support for macOS and Android.
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#if !defined(__APPLE__) && !defined(__ANDROID__) && !defined(__FreeBSD__) && !defined(__HAIKU__)
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#if !defined(__APPLE__) && !defined(__ANDROID__) && !defined(__FreeBSD__) && !defined(__HAIKU__)
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// System volume.
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// System volume.
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@ -1027,6 +1027,15 @@ int main(int argc, char* argv[])
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Utils::Platform::Android::setupFontFiles();
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Utils::Platform::Android::setupFontFiles();
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Utils::Platform::Android::setupLocalizationFiles();
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Utils::Platform::Android::setupLocalizationFiles();
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}
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}
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{
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std::string audioDriver {Settings::getInstance()->getString("AudioDriver")};
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if (audioDriver != "openslES" && audioDriver != "AAudio")
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audioDriver = "openslES";
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setenv("SDL_AUDIODRIVER", audioDriver.c_str(), 1);
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}
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#endif
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#endif
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Utils::Localization::setLocale();
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Utils::Localization::setLocale();
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@ -36,10 +36,28 @@ void AudioManager::init()
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{
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{
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LOG(LogInfo) << "Setting up AudioManager...";
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LOG(LogInfo) << "Setting up AudioManager...";
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#if defined(__ANDROID__)
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
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LOG(LogError) << "Error initializing SDL audio!\n" << SDL_GetError();
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if (Settings::getInstance()->getString("AudioDriver") != "AAudio") {
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LOG(LogWarning) << "Requested OpenSL ES audio driver does not seem to be available, "
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"reverting to AAudio";
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setenv("SDL_AUDIODRIVER", "AAudio", 1);
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
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LOG(LogError) << "Couldn't initialize SDL audio: " << SDL_GetError();
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return;
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}
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}
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else {
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LOG(LogError) << "Couldn't initialize SDL audio: " << SDL_GetError();
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return;
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}
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}
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#else
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
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LOG(LogError) << "Couldn't initialize SDL audio: " << SDL_GetError();
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return;
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return;
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}
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}
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#endif
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LOG(LogInfo) << "Audio driver: " << SDL_GetCurrentAudioDriver();
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LOG(LogInfo) << "Audio driver: " << SDL_GetCurrentAudioDriver();
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@ -233,6 +233,9 @@ void Settings::setDefaults()
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mBoolMap["ShowHelpPrompts"] = {true, true};
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mBoolMap["ShowHelpPrompts"] = {true, true};
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// Sound settings.
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// Sound settings.
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#if defined(__ANDROID__)
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mStringMap["AudioDriver"] = {"openslES", "openslES"};
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#endif
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mIntMap["SoundVolumeNavigation"] = {70, 70};
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mIntMap["SoundVolumeNavigation"] = {70, 70};
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mIntMap["SoundVolumeVideos"] = {80, 80};
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mIntMap["SoundVolumeVideos"] = {80, 80};
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mBoolMap["ViewsVideoAudio"] = {true, true};
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mBoolMap["ViewsVideoAudio"] = {true, true};
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