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Fixed an issue where GuiDetectDevice wouldn't detect analog controller inputs.
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@ -118,7 +118,8 @@ bool GuiDetectDevice::input(InputConfig* config, Input input)
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return true;
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return true;
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}
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}
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if (input.type == TYPE_BUTTON || input.type == TYPE_KEY ||input.type == TYPE_CEC_BUTTON) {
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if (input.type == TYPE_BUTTON || input.type == TYPE_AXIS || input.type == TYPE_KEY ||
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input.type == TYPE_CEC_BUTTON) {
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if (input.value && mHoldingConfig == nullptr) {
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if (input.value && mHoldingConfig == nullptr) {
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// Started holding.
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// Started holding.
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mHoldingConfig = config;
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mHoldingConfig = config;
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