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https://github.com/RetroDECK/ES-DE.git
synced 2025-01-30 20:15:38 +00:00
remove obtrusive static image component and add svg caching
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parent
39f67cfcdf
commit
593b6d94ee
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@ -16,52 +16,41 @@
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// Available slot definitions.
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const std::vector<std::string> BadgesComponent::mSlots = {SLOT_FAVORITE, SLOT_COMPLETED, SLOT_KIDS, SLOT_BROKEN,
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SLOT_ALTERNATIVE_EMULATOR};
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std::map<std::string, std::string> BadgesComponent::mBadgeIcons = std::map<std::string, std::string>();
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std::map<std::string, ImageComponent> BadgesComponent::mImageComponents = std::map<std::string, ImageComponent>();
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std::vector<BadgesComponent *> BadgesComponent::mInstances = {};
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BadgesComponent::BadgesComponent(Window *window)
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: FlexboxComponent(window) {
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if (mBadgeIcons.empty()) {
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mBadgeIcons[SLOT_FAVORITE] = ":/graphics/badge_favorite.svg";
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mBadgeIcons[SLOT_COMPLETED] = ":/graphics/badge_completed.svg";
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mBadgeIcons[SLOT_KIDS] = ":/graphics/badge_kidgame.svg";
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mBadgeIcons[SLOT_BROKEN] = ":/graphics/badge_broken.svg";
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mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR] = ":/graphics/badge_altemu.svg";
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}
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mBadgeIcons = std::map<std::string, std::string>();
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mBadgeIcons[SLOT_FAVORITE] = ":/graphics/badge_favorite.svg";
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mBadgeIcons[SLOT_COMPLETED] = ":/graphics/badge_completed.svg";
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mBadgeIcons[SLOT_KIDS] = ":/graphics/badge_kidgame.svg";
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mBadgeIcons[SLOT_BROKEN] = ":/graphics/badge_broken.svg";
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mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR] = ":/graphics/badge_altemu.svg";
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// Create the child ImageComponent for every badge.
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if (mImageComponents.empty()) {
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ImageComponent mImageFavorite = ImageComponent(window);
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mImageFavorite.setImage(mBadgeIcons[SLOT_FAVORITE], false, true);
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mImageComponents.insert({SLOT_FAVORITE, mImageFavorite});
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ImageComponent mImageCompleted = ImageComponent(window);
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mImageCompleted.setImage(mBadgeIcons[SLOT_COMPLETED], false, true);
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mImageComponents.insert({SLOT_COMPLETED, mImageCompleted});
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ImageComponent mImageKids = ImageComponent(window);
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mImageKids.setImage(mBadgeIcons[SLOT_KIDS], false, true);
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mImageComponents.insert({SLOT_KIDS, mImageKids});
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ImageComponent mImageBroken = ImageComponent(window);
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mImageBroken.setImage(mBadgeIcons[SLOT_BROKEN], false, true);
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mImageComponents.insert({SLOT_BROKEN, mImageBroken});
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ImageComponent mImageAltEmu = ImageComponent(window);
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mImageAltEmu.setImage(mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR], false, true);
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mImageComponents.insert({SLOT_ALTERNATIVE_EMULATOR, mImageAltEmu});
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}
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mInstances.push_back(this);
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mImageComponents = std::map<std::string, ImageComponent>();
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ImageComponent mImageFavorite = ImageComponent(window);
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mImageFavorite.setImage(mBadgeIcons[SLOT_FAVORITE], false, true, true);
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mImageComponents.insert({SLOT_FAVORITE, mImageFavorite});
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ImageComponent mImageCompleted = ImageComponent(window);
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mImageCompleted.setImage(mBadgeIcons[SLOT_COMPLETED], false, true, true);
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mImageComponents.insert({SLOT_COMPLETED, mImageCompleted});
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ImageComponent mImageKids = ImageComponent(window);
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mImageKids.setImage(mBadgeIcons[SLOT_KIDS], false, true, true);
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mImageComponents.insert({SLOT_KIDS, mImageKids});
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ImageComponent mImageBroken = ImageComponent(window);
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mImageBroken.setImage(mBadgeIcons[SLOT_BROKEN], false, true, true);
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mImageComponents.insert({SLOT_BROKEN, mImageBroken});
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ImageComponent mImageAltEmu = ImageComponent(window);
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mImageAltEmu.setImage(mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR], false, true, true);
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mImageComponents.insert({SLOT_ALTERNATIVE_EMULATOR, mImageAltEmu});
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}
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BadgesComponent::~BadgesComponent() noexcept {
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for (GuiComponent *c: mChildren)
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c->clearChildren();
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clearChildren();
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mInstances.erase(std::remove(mInstances.begin(), mInstances.end(), this), mInstances.end());
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if (mInstances.empty()) {
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mBadgeIcons.clear();
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mImageComponents.clear();
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}
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mBadgeIcons.clear();
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mImageComponents.clear();
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}
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@ -107,7 +96,7 @@ void BadgesComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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for (auto& slot : mSlots) {
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if (properties & PATH && elem->has(slot) && mBadgeIcons[slot] != elem->get<std::string>(slot)) {
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mBadgeIcons[slot] = elem->get<std::string>(slot);
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mImageComponents.find(slot)->second.setImage(mBadgeIcons[slot], false, true);
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mImageComponents.find(slot)->second.setImage(mBadgeIcons[slot], false, true, true);
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imgChanged = true;
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}
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}
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@ -43,9 +43,8 @@ public:
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private:
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static const std::vector<std::string> mSlots;
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static std::map<std::string, std::string> mBadgeIcons;
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static std::map<std::string, ImageComponent> mImageComponents;
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static std::vector<BadgesComponent *> mInstances;
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std::map<std::string, std::string> mBadgeIcons;
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std::map<std::string, ImageComponent> mImageComponents;
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};
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#endif // ES_APP_COMPONENTS_BADGES_COMPONENT_H
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@ -126,8 +126,7 @@ void ImageComponent::resize()
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onSizeChanged();
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}
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void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify)
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{
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void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify, bool cacheImage) {
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// Always load bundled graphic resources statically, unless mForceLoad has been set.
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// This eliminates annoying texture pop-in problems that would otherwise occur.
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if (!mForceLoad && (path[0] == ':') && (path[1] == '/')) {
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@ -139,10 +138,10 @@ void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify)
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mTexture.reset();
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else
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mTexture =
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TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic, linearMagnify);
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TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic, linearMagnify, 1.0f, cacheImage);
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}
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else {
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mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, linearMagnify);
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mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, linearMagnify, 1.0f, cacheImage);
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}
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resize();
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@ -24,7 +24,7 @@ public:
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// Loads the image at the given filepath. Will tile if tile is true (retrieves texture
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// as tiling, creates vertices accordingly).
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void setImage(std::string path, bool tile = false, bool linearMagnify = false);
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void setImage(std::string path, bool tile = false, bool linearMagnify = false, bool cacheSVG = false);
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// Loads an image from memory.
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void setImage(const char *data, size_t length, bool tile = false);
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@ -143,12 +143,13 @@ bool TextureResource::bind()
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}
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}
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std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
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std::shared_ptr<TextureResource> TextureResource::get(const std::string &path,
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bool tile,
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bool forceLoad,
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bool dynamic,
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bool linearMagnify,
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float scaleDuringLoad)
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float scaleDuringLoad,
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bool cacheImage)
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{
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std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
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@ -176,7 +177,7 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
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std::shared_ptr<TextureData> data = sTextureDataManager.get(tex.get());
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// Is it an SVG?
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if (key.first.substr(key.first.size() - 4, std::string::npos) != ".svg") {
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if (key.first.substr(key.first.size() - 4, std::string::npos) != ".svg" || cacheImage) {
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// Probably not. Add it to our map. We don't add SVGs because 2 SVGs might be
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// rasterized at different sizes.
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sTextureMap[key] = std::weak_ptr<TextureResource>(tex);
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@ -25,13 +25,15 @@ class TextureData;
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class TextureResource : public IReloadable
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{
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public:
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static std::shared_ptr<TextureResource> get(const std::string& path,
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static std::shared_ptr<TextureResource> get(const std::string &path,
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bool tile = false,
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bool forceLoad = false,
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bool dynamic = true,
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bool linearMagnify = false,
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float scaleDuringLoad = 1.0f);
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void initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height);
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float scaleDuringLoad = 1.0f,
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bool cacheImage = false);
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void initFromPixels(const unsigned char *dataRGBA, size_t width, size_t height);
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virtual void initFromMemory(const char* data, size_t length);
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static void manualUnload(std::string path, bool tile);
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