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Fixed a potential memory leak when enabling the 'All games' collection.
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@ -999,7 +999,6 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
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// Flag the collection as not populated so it gets repopulated.
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// Flag the collection as not populated so it gets repopulated.
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autoSystem->isPopulated = false;
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autoSystem->isPopulated = false;
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populateAutoCollection(autoSystem);
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if (systemEntries.empty())
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if (systemEntries.empty())
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return;
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return;
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@ -1013,7 +1012,6 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
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// Reset the filters so that they get rebuilt correctly when populating the collection.
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// Reset the filters so that they get rebuilt correctly when populating the collection.
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autoSystem->system->getIndex()->resetIndex();
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autoSystem->system->getIndex()->resetIndex();
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autoSystem->isPopulated = false;
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populateAutoCollection(autoSystem);
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populateAutoCollection(autoSystem);
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// The cursor value is now pointing to some random memory address so we need to set
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// The cursor value is now pointing to some random memory address so we need to set
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