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Better handle Menu width
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6b217f3751
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@ -153,7 +153,8 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window, MetaDataList* md, const std::vector
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mGrid.setEntry(mButtons, Vector2i(0, 2), true, false);
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// resize + center
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setSize(Renderer::getScreenWidth() * 0.5f, Renderer::getScreenHeight() * 0.82f);
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float width = std::min(Renderer::getScreenHeight(), (unsigned int) (Renderer::getScreenWidth() * 0.90f));
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setSize(width, Renderer::getScreenHeight() * 0.82f);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2);
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}
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@ -8,9 +8,9 @@
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using namespace Eigen;
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MenuComponent::MenuComponent(Window* window, const char* title, const std::shared_ptr<Font>& titleFont) : GuiComponent(window),
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MenuComponent::MenuComponent(Window* window, const char* title, const std::shared_ptr<Font>& titleFont) : GuiComponent(window),
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mBackground(window), mGrid(window, Vector2i(1, 3))
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{
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{
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addChild(&mBackground);
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addChild(&mGrid);
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@ -63,7 +63,8 @@ void MenuComponent::updateSize()
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}
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}
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setSize(Renderer::getScreenWidth() * 0.5f, height);
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float width = std::min(Renderer::getScreenHeight(), (unsigned int) (Renderer::getScreenWidth() * 0.90f));
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setSize(width, height);
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}
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void MenuComponent::onSizeChanged()
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@ -73,7 +74,7 @@ void MenuComponent::onSizeChanged()
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// update grid row/col sizes
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mGrid.setRowHeightPerc(0, TITLE_HEIGHT / mSize.y());
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mGrid.setRowHeightPerc(2, getButtonGridHeight() / mSize.y());
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mGrid.setSize(mSize);
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}
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@ -117,7 +118,7 @@ std::shared_ptr<ComponentGrid> makeButtonGrid(Window* window, const std::vector<
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{
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buttonGrid->setColWidthPerc(i, (buttons.at(i)->getSize().x() + BUTTON_GRID_HORIZ_PADDING) / buttonGridWidth);
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}
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buttonGrid->setSize(buttonGridWidth, buttons.at(0)->getSize().y() + BUTTON_GRID_VERT_PADDING + 2);
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buttonGrid->setRowHeightPerc(1, 2 / buttonGrid->getSize().y()); // spacer row to deal with dropshadow to make buttons look centered
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