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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Fixed a frame caching issue in LottieComponent.
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c3dbdd431c
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@ -33,6 +33,7 @@ LottieComponent::LottieComponent(Window* window)
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, mSpeedModifier{1.0f}
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, mTargetPacing{0}
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, mTimeAccumulator{0}
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, mLastRenderedFrame{-1}
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, mSkippedFrames{0}
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, mHoldFrame{false}
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, mPause{false}
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@ -84,6 +85,7 @@ void LottieComponent::setAnimation(const std::string& path)
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mAnimation.reset();
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mPictureRGBA.clear();
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mCacheSize = 0;
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mLastRenderedFrame = -1;
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}
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mPath = path;
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@ -192,8 +194,12 @@ void LottieComponent::resetFileAnimation()
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mTimeAccumulator = 0;
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mFrameNum = mStartDirection == "reverse" ? mTotalFrames - 1 : 0;
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if (mAnimation != nullptr)
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if (mAnimation != nullptr) {
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if (mFuture.valid())
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mFuture.get();
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mFuture = mAnimation->render(mFrameNum, *mSurface, mKeepAspectRatio);
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mLastRenderedFrame = mFrameNum;
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}
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}
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void LottieComponent::onSizeChanged()
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@ -393,13 +399,15 @@ void LottieComponent::render(const glm::mat4& parentTrans)
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// Cache frame if caching is enabled and we're not exceeding either the per-file
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// max cache size or the total cache size. Note that this is completely unrelated
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// to the texture caching used for images.
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if (mCacheFrames && mFrameCache.find(mFrameNum) == mFrameCache.end()) {
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if (mCacheFrames && mLastRenderedFrame != -1 &&
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mFrameCache.find(mLastRenderedFrame) == mFrameCache.end()) {
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size_t newCacheSize = mCacheSize + mFrameSize;
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if (newCacheSize < mMaxCacheSize &&
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mTotalFrameCache + mFrameSize < mMaxTotalFrameCache) {
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mFrameCache[mFrameNum] = mPictureRGBA;
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mFrameCache[mLastRenderedFrame] = mPictureRGBA;
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mCacheSize += mFrameSize;
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mTotalFrameCache += mFrameSize;
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mLastRenderedFrame = -1;
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}
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}
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@ -437,8 +445,10 @@ void LottieComponent::render(const glm::mat4& parentTrans)
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}
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}
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if (renderNextFrame && !mHoldFrame)
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if (renderNextFrame && !mHoldFrame) {
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mFuture = mAnimation->render(mFrameNum, *mSurface, mKeepAspectRatio);
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mLastRenderedFrame = mFrameNum;
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}
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}
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Renderer::setMatrix(trans);
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@ -71,6 +71,7 @@ private:
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float mSpeedModifier;
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int mTargetPacing;
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int mTimeAccumulator;
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int mLastRenderedFrame;
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int mSkippedFrames;
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bool mHoldFrame;
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