mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 15:15:38 +00:00
Updates to the CMakeLists.txt files.
This commit is contained in:
parent
1143e66ab0
commit
5b31c9dedc
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@ -4,21 +4,22 @@ project(emulationstation-de)
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# Set this to ON to show verbose compiler output (e.g. compiler flags, include directories etc.)
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set(CMAKE_VERBOSE_MAKEFILE OFF CACHE BOOL "Show verbose compiler output" FORCE)
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# Add local find modules to CMAKE path.
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# Add local find modules to the CMake path.
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list(APPEND CMAKE_MODULE_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
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${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages)
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# Options.
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# Define the options.
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option(GLES "Set to ON if targeting Embedded OpenGL" ${GLES})
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option(GL "Set to ON if targeting Desktop OpenGL" ${GL})
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option(RPI "Set to ON to enable the Raspberry PI video player (omxplayer)" ${RPI})
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option(RPI "Set to ON to enable Raspberry Pi specific build" ${RPI})
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option(CEC "Set to ON to enable CEC" ${CEC})
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option(APPLE_SKIP_INSTALL_LIBS "Set to ON to skip installation of shared libraries (macOS only)."
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option(APPLE_SKIP_INSTALL_LIBS "Set to ON to skip installation of shared libraries (macOS only)"
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${APPLE_SKIP_INSTALL_LIBS})
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#---------------------------------------------------------------------------------------------------
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# Set up OpenGL system variable.
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# OpenGL setup.
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if(GLES)
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set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
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elseif(GL)
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@ -52,6 +53,7 @@ set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "Embedded OpenGL")
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#---------------------------------------------------------------------------------------------------
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# Package dependencies.
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if(${GLSystem} MATCHES "Desktop OpenGL")
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set(OpenGL_GL_PREFERENCE "GLVND")
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find_package(OpenGL REQUIRED)
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@ -80,32 +82,20 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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find_package(ALSA REQUIRED)
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endif()
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# Set up compiler flags.
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if(DEFINED BCMHOST OR RPI)
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add_definitions(-D_RPI_)
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endif()
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if(DEFINED VERO4K)
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add_definitions(-D_VERO4K_)
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endif()
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if(DEFINED libCEC_FOUND)
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add_definitions(-DHAVE_LIBCEC)
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endif()
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#---------------------------------------------------------------------------------------------------
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# Check for compiler type and version and apply specific compiler settings.
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# Compiler and linker settings.
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if("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
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message("-- Compiler is Clang/LLVM")
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execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE CLANG_VERSION)
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if(CLANG_VERSION VERSION_LESS 4.2.1)
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message(SEND_ERROR "You need at least Clang 4.2.1 to compile EmulationStation-DE!")
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message(SEND_ERROR "You need at least Clang 4.2.1 to compile EmulationStation-DE")
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endif()
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elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
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message("-- Compiler is GNU/GCC")
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execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpfullversion OUTPUT_VARIABLE G++_VERSION)
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if(G++_VERSION VERSION_LESS 4.8)
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message(SEND_ERROR "You need at least GCC 4.8 to compile EmulationStation-DE!")
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message(SEND_ERROR "You need at least GCC 4.8 to compile EmulationStation-DE")
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endif()
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if(WIN32)
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set(CMAKE_CXX_FLAGS "-mwindows ${CMAKE_CXX_FLAGS}")
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@ -131,7 +121,7 @@ if(CMAKE_BUILD_TYPE MATCHES Debug)
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endif()
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# If using Clang, then add additional debug data needed by GDB.
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# Comment this out if you're using LLDB for debugging as this flag makes the binary
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# much larger and the application much slower. On macoOS this setting is never enabled
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# much larger and the application much slower. On macOS this setting is never enabled
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# as LLDB is the default debugger on this OS.
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if(NOT APPLE AND "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_DEBUG")
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@ -166,29 +156,41 @@ if(APPLE)
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SET(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
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endif()
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#---------------------------------------------------------------------------------------------------
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# Preprocessor directives.
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if(${GLSystem} MATCHES "Desktop OpenGL")
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add_definitions(-DUSE_OPENGL_21)
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else()
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add_definitions(-DUSE_OPENGLES_10)
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endif()
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# For Unix systems (except for macOS), assign the installation prefix to the local
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# $ES_INSTALL_PREFIX variable.
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if(DEFINED BCMHOST OR RPI)
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add_definitions(-D_RPI_)
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endif()
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if(DEFINED VERO4K)
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add_definitions(-D_VERO4K_)
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endif()
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if(DEFINED libCEC_FOUND)
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add_definitions(-DHAVE_LIBCEC)
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endif()
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# For Unix systems, assign the installation prefix.
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if(NOT WIN32 AND NOT APPLE)
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add_definitions(-DES_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}")
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endif()
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# Handle additional (required) include files for dependency packages on Windows.
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# For Windows, set the minimum OS version to Windows 7.
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if(WIN32)
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set(WIN32_INCLUDE_DIR "NOT_DEFINED" CACHE FILEPATH "")
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if(NOT EXISTS ${WIN32_INCLUDE_DIR})
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message(SEND_ERROR "Can't find WIN32 include directory: ${WIN32_INCLUDE_DIR}")
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endif()
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#include_directories(${WIN32_INCLUDE_DIR})
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add_compile_definitions(_WIN32_WINNT=0x0601)
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add_compile_definitions(WINVER=0x0601)
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endif()
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#---------------------------------------------------------------------------------------------------
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# Add include directories.
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# Include files.
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set(COMMON_INCLUDE_DIRS
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${CURL_INCLUDE_DIR}
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${FreeImage_INCLUDE_DIRS}
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@ -200,10 +202,18 @@ set(COMMON_INCLUDE_DIRS
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${CMAKE_CURRENT_SOURCE_DIR}/external
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${CMAKE_CURRENT_SOURCE_DIR}/es-core/src)
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# For Windows we need to add local include files for the dependency packages.
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if(WIN32)
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set(WIN32_INCLUDE_DIR "NOT_DEFINED" CACHE FILEPATH "")
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if(NOT EXISTS ${WIN32_INCLUDE_DIR})
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message(SEND_ERROR "Can't find WIN32 include directory: ${WIN32_INCLUDE_DIR}")
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endif()
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#include_directories(${WIN32_INCLUDE_DIR})
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endif()
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# Temporary solution until the VLC find module has been updated to work properly on macOS.
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if(APPLE)
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set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
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"/Applications/VLC.app/Contents/MacOS/include")
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set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS} "/Applications/VLC.app/Contents/MacOS/include")
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endif()
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if(WIN32)
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@ -215,7 +225,7 @@ if(DEFINED libCEC_FOUND)
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list(APPEND COMMON_INCLUDE_DIRS ${libCEC_INCLUDE_DIR})
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endif()
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# Add ALSA for Linux include directory.
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# For Linux, add the ALSA include directory.
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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list(APPEND COMMON_INCLUDE_DIRS ${ALSA_INCLUDE_DIRS})
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endif()
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@ -239,12 +249,8 @@ else()
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endif()
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endif()
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# Define libraries and directories.
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if(DEFINED BCMHOST)
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link_directories("${CMAKE_FIND_ROOT_PATH}/opt/vc/lib")
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elseif(DEFINED VERO4K)
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link_directories("${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib")
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endif()
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#---------------------------------------------------------------------------------------------------
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# Dependency libraries.
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if(NOT WIN32)
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set(COMMON_LIBRARIES
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@ -316,8 +322,10 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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endif()
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if(DEFINED BCMHOST)
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link_directories("${CMAKE_FIND_ROOT_PATH}/opt/vc/lib")
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list(APPEND COMMON_LIBRARIES bcm_host brcmEGL ${OPENGLES_LIBRARIES})
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elseif(DEFINED VERO4K)
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link_directories("${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib")
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list(APPEND COMMON_LIBRARIES EGL ${OPENGLES_LIBRARIES})
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else()
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if(${GLSystem} MATCHES "Desktop OpenGL")
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@ -328,7 +336,8 @@ else()
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endif()
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#---------------------------------------------------------------------------------------------------
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# Set up build directories.
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# Build directories.
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set(dir ${CMAKE_CURRENT_SOURCE_DIR})
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set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
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set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
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@ -13,7 +13,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreensaver.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemsManager.h
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# Guis
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# GUIs
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.h
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@ -61,7 +61,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreensaver.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemsManager.cpp
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# Guis
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# GUIs
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.cpp
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@ -93,12 +93,13 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.cpp
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)
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#---------------------------------------------------------------------------------------------------
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# Define OS specific sources and headers.
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if(WIN32)
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LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation.rc)
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endif()
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#---------------------------------------------------------------------------------------------------
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# OS-specific installation and package generation setup.
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# Define target.
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if(APPLE OR WIN32)
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include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src)
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@ -210,6 +211,7 @@ include(InstallRequiredSystemLibraries)
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#---------------------------------------------------------------------------------------------------
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# General CPack settings.
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set(CPACK_PACKAGE_NAME "emulationstation-de")
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "EmulationStation Desktop Edition is a front-end for browsing and launching games from your multi-platform game collection")
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set(CPACK_PACKAGE_DESCRIPTION "ES-DE is a feature-rich gaming front-end that is intended to be used in conjunction with emulators such as the RetroArch cores.")
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@ -23,7 +23,7 @@ set(CORE_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/animations/AnimationController.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/animations/LambdaAnimation.h
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# GuiComponents
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# GUI components
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimatedImageComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/BusyComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ButtonComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoOmxComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoVlcComponent.h
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# Guis
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# GUIs
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBox.h
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# Animations
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${CMAKE_CURRENT_SOURCE_DIR}/src/animations/AnimationController.cpp
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# GuiComponents
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# GUI components
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimatedImageComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/BusyComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ButtonComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoOmxComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoVlcComponent.cpp
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# Guis
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# GUIs
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBox.cpp
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