From 5ba73ebf1fd3b8b2a926a4893f179e617cd6785e Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Thu, 23 Feb 2023 17:10:55 +0100 Subject: [PATCH] Added two new flipHorizontal and flipVertical properties to image element. --- es-core/src/ThemeData.cpp | 2 ++ es-core/src/components/ImageComponent.cpp | 30 ++++++++++++++++++----- 2 files changed, 26 insertions(+), 6 deletions(-) diff --git a/es-core/src/ThemeData.cpp b/es-core/src/ThemeData.cpp index 896ff8f6f..79abe4525 100644 --- a/es-core/src/ThemeData.cpp +++ b/es-core/src/ThemeData.cpp @@ -290,6 +290,8 @@ std::map> {"origin", NORMALIZED_PAIR}, {"rotation", FLOAT}, {"rotationOrigin", NORMALIZED_PAIR}, + {"flipHorizontal", BOOLEAN}, + {"flipVertical", BOOLEAN}, {"path", PATH}, {"default", PATH}, {"imageType", STRING}, diff --git a/es-core/src/components/ImageComponent.cpp b/es-core/src/components/ImageComponent.cpp index 4e1526075..e4727e5f6 100644 --- a/es-core/src/components/ImageComponent.cpp +++ b/es-core/src/components/ImageComponent.cpp @@ -513,6 +513,12 @@ void ImageComponent::applyTheme(const std::shared_ptr& theme, setImage(path, tile); } + if (elem->has("flipHorizontal")) + setFlipX(elem->get("flipHorizontal")); + + if (elem->has("flipVertical")) + setFlipY(elem->get("flipVertical")); + bool updateAlignment {false}; if (elem->has("tileHorizontalAlignment")) { @@ -729,21 +735,33 @@ void ImageComponent::updateVertices() const float pxA {mSize.x / mTileWidth}; const float pyA {mSize.y / mTileHeight}; - if (mTileHorizontalAlignment == Alignment::ALIGN_RIGHT) { + if (mTileHorizontalAlignment == (mFlipX ? Alignment::ALIGN_LEFT : Alignment::ALIGN_RIGHT)) { float offsetX {pxA - std::floor(pxA)}; if (offsetX != 0.0f) { const float moveX {(mTileWidth * offsetX) / mSize.x}; - topLeftAlign.x -= moveX * pxA; - bottomRightAlign.x -= moveX; + if (mFlipX) { + topLeftAlign.x += moveX * pxA; + bottomRightAlign.x += moveX; + } + else { + topLeftAlign.x -= moveX * pxA; + bottomRightAlign.x -= moveX; + } } } - if (mTileVerticalAlignment == Alignment::ALIGN_TOP) { + if (mTileVerticalAlignment == (mFlipY ? Alignment::ALIGN_BOTTOM : Alignment::ALIGN_TOP)) { float offsetY {pyA - std::floor(pyA)}; if (offsetY != 0.0f) { const float moveY {(mTileHeight * offsetY) / mSize.y}; - topLeftAlign.y += moveY * pyA; - bottomRightAlign.y += moveY * pyA; + if (mFlipY) { + topLeftAlign.y -= moveY * pyA; + bottomRightAlign.y -= moveY * pyA; + } + else { + topLeftAlign.y += moveY * pyA; + bottomRightAlign.y += moveY * pyA; + } } }