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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
add direct launch tag and corresponding data structures
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parent
65f2409d91
commit
5be78e9c53
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@ -18,7 +18,7 @@ std::vector<SystemData*> SystemData::sSystemVector;
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namespace fs = boost::filesystem;
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SystemData::SystemData(const std::string& name, const std::string& fullName, const std::string& startPath, const std::vector<std::string>& extensions,
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const std::string& command, const std::vector<PlatformIds::PlatformId>& platformIds, const std::string& themeFolder)
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const std::string& command, const std::vector<PlatformIds::PlatformId>& platformIds, const std::string& themeFolder, bool directLaunch)
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{
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mName = name;
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mFullName = fullName;
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@ -36,6 +36,8 @@ SystemData::SystemData(const std::string& name, const std::string& fullName, con
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mPlatformIds = platformIds;
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mThemeFolder = themeFolder;
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mDirectLaunch = directLaunch;
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mRootFolder = new FileData(FOLDER, mStartPath, this);
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mRootFolder->metadata.set("name", mFullName);
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@ -106,7 +108,12 @@ std::string escapePath(const boost::filesystem::path& path)
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void SystemData::launchGame(Window* window, FileData* game)
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{
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LOG(LogInfo) << "Attempting to launch game...";
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if ( game )
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{
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LOG(LogInfo) << "Attempting to launch game...";
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}else{
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LOG(LogInfo) << "Attempting to launch command...";
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}
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AudioManager::getInstance()->deinit();
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VolumeControl::getInstance()->deinit();
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@ -114,13 +121,16 @@ void SystemData::launchGame(Window* window, FileData* game)
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std::string command = mLaunchCommand;
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const std::string rom = escapePath(game->getPath());
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const std::string basename = game->getPath().stem().string();
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const std::string rom_raw = fs::path(game->getPath()).make_preferred().string();
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if ( game )
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{
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const std::string rom = escapePath(game->getPath());
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const std::string basename = game->getPath().stem().string();
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const std::string rom_raw = fs::path(game->getPath()).make_preferred().string();
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command = strreplace(command, "%ROM%", rom);
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command = strreplace(command, "%BASENAME%", basename);
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command = strreplace(command, "%ROM_RAW%", rom_raw);
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command = strreplace(command, "%ROM%", rom);
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command = strreplace(command, "%BASENAME%", basename);
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command = strreplace(command, "%ROM_RAW%", rom_raw);
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}
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LOG(LogInfo) << " " << command;
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std::cout << "==============================================\n";
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@ -137,13 +147,16 @@ void SystemData::launchGame(Window* window, FileData* game)
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AudioManager::getInstance()->init();
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window->normalizeNextUpdate();
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//update number of times the game has been launched
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int timesPlayed = game->metadata.getInt("playcount") + 1;
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game->metadata.set("playcount", std::to_string(static_cast<long long>(timesPlayed)));
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if ( game )
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{
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//update number of times the game has been launched
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int timesPlayed = game->metadata.getInt("playcount") + 1;
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game->metadata.set("playcount", std::to_string(static_cast<long long>(timesPlayed)));
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//update last played time
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boost::posix_time::ptime time = boost::posix_time::second_clock::universal_time();
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game->metadata.setTime("lastplayed", time);
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//update last played time
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boost::posix_time::ptime time = boost::posix_time::second_clock::universal_time();
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game->metadata.setTime("lastplayed", time);
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}
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}
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void SystemData::populateFolder(FileData* folder)
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@ -263,11 +276,13 @@ bool SystemData::loadConfig()
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for(pugi::xml_node system = systemList.child("system"); system; system = system.next_sibling("system"))
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{
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std::string name, fullname, path, cmd, themeFolder;
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bool directLaunch;
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PlatformIds::PlatformId platformId = PlatformIds::PLATFORM_UNKNOWN;
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name = system.child("name").text().get();
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fullname = system.child("fullname").text().get();
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path = system.child("path").text().get();
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directLaunch = ( strcmp( system.child("directlaunch").text().get(), "true" ) == 0);
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// convert extensions list from a string into a vector of strings
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std::vector<std::string> extensions = readList(system.child("extension").text().get());
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@ -301,18 +316,25 @@ bool SystemData::loadConfig()
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// theme folder
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themeFolder = system.child("theme").text().as_string(name.c_str());
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//validate
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if(name.empty() || path.empty() || extensions.empty() || cmd.empty())
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//validate game system
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if( (name.empty() || path.empty() || extensions.empty() || cmd.empty() ) && directLaunch == false )
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{
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LOG(LogError) << "System \"" << name << "\" is missing name, path, extension, or command!";
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continue;
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}
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//validate direct launch item
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if( (name.empty() || cmd.empty() ) && directLaunch == true )
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{
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LOG(LogError) << "Direct Launch item \"" << name << "\" is missing name or command!";
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continue;
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}
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//convert path to generic directory seperators
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boost::filesystem::path genericPath(path);
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path = genericPath.generic_string();
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SystemData* newSys = new SystemData(name, fullname, path, extensions, cmd, platformIds, themeFolder);
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SystemData* newSys = new SystemData(name, fullname, path, extensions, cmd, platformIds, themeFolder, directLaunch);
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if(newSys->getRootFolder()->getChildren().size() == 0)
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{
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LOG(LogWarning) << "System \"" << name << "\" has no games! Ignoring it.";
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@ -363,6 +385,10 @@ void SystemData::writeExampleConfig(const std::string& path)
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" <!-- The theme to load from the current theme set. See THEMES.md for more information.\n"
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" This tag is optional. If not set, it will default to the value of <name>. -->\n"
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" <theme>nes</theme>\n"
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"\n"
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" <!-- Specifies if the item is a direct launch item and won't show it's game list but instead\n"
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" will launch the command given. If set to true, every tag except for name and command is optional -->\n"
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" <directlaunch>false</directlaunch>\n"
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" </system>\n"
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"</systemList>\n";
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@ -12,7 +12,7 @@ class SystemData
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{
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public:
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SystemData(const std::string& name, const std::string& fullName, const std::string& startPath, const std::vector<std::string>& extensions,
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const std::string& command, const std::vector<PlatformIds::PlatformId>& platformIds, const std::string& themeFolder);
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const std::string& command, const std::vector<PlatformIds::PlatformId>& platformIds, const std::string& themeFolder, bool directLaunch=false);
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~SystemData();
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inline FileData* getRootFolder() const { return mRootFolder; };
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@ -21,6 +21,7 @@ public:
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inline const std::string& getStartPath() const { return mStartPath; }
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inline const std::vector<std::string>& getExtensions() const { return mSearchExtensions; }
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inline const std::string& getThemeFolder() const { return mThemeFolder; }
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inline const bool getDirectLaunch() const { return mDirectLaunch; }
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inline const std::vector<PlatformIds::PlatformId>& getPlatformIds() const { return mPlatformIds; }
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inline bool hasPlatformId(PlatformIds::PlatformId id) { return std::find(mPlatformIds.begin(), mPlatformIds.end(), id) != mPlatformIds.end(); }
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@ -73,6 +74,7 @@ private:
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std::vector<PlatformIds::PlatformId> mPlatformIds;
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std::string mThemeFolder;
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std::shared_ptr<ThemeData> mTheme;
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bool mDirectLaunch;
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void populateFolder(FileData* folder);
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@ -119,7 +119,16 @@ bool SystemView::input(InputConfig* config, Input input)
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if(config->isMappedTo("a", input))
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{
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stopScrolling();
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ViewController::get()->goToGameList(getSelected());
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SystemData *systemData = getSelected();
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// decide whether to show game list or launch the command directly
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if ( !systemData->getDirectLaunch() )
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{
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ViewController::get()->goToGameList(getSelected());
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}else{
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systemData->launchGame( mWindow, nullptr );
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}
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return true;
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}
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}else{
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