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https://github.com/RetroDECK/ES-DE.git
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Fix the crash from writing files when the gamelist.xml contains games that
do not exist on the filesystem. Write that ES has cleanly shut down to the log file instead of standard output.
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ac57e111d2
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@ -281,9 +281,9 @@ void updateGamelist(SystemData* system)
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continue;
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}
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boost::filesystem::path nodePath(pathNode.text().get());
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boost::filesystem::path gamePath((*fit)->getPath());
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if(fs::canonical(nodePath) == fs::canonical(gamePath))
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fs::path nodePath(pathNode.text().get());
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fs::path gamePath((*fit)->getPath());
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if(nodePath == gamePath || (fs::exists(nodePath) && fs::exists(gamePath) && fs::equivalent(nodePath, gamePath)))
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{
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// found it
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root.remove_child(fileNode);
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@ -249,7 +249,7 @@ int main(int argc, char* argv[])
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window.deinit();
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SystemData::deleteSystems();
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std::cout << "EmulationStation cleanly shutting down...\n";
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LOG(LogInfo) << "EmulationStation cleanly shutting down.";
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return 0;
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}
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