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Renamed 'Controller' to 'Controller badge' in the metadata editor.
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@ -37,7 +37,7 @@ MetaDataDecl gameDecls[] = {
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{"nomultiscrape", MD_BOOL, "false", false, "exclude from multi-scraper", "enter no multi-scrape off/on", false},
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{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
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{"playcount", MD_INT, "0", false, "times played", "enter number of times played", false},
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{"controller", MD_CONTROLLER, "", false, "controller", "select controller", false},
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{"controller", MD_CONTROLLER, "", false, "controller badge", "select controller badge", false},
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{"altemulator", MD_ALT_EMULATOR, "", false, "alternative emulator", "select alternative emulator", false},
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
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};
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@ -58,7 +58,7 @@ MetaDataDecl folderDecls[] = {
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{"broken", MD_BOOL, "false", false, "broken/not working", "enter broken off/on", false},
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{"nomultiscrape", MD_BOOL, "false", false, "exclude from multi-scraper", "enter no multi-scrape off/on", false},
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{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
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{"controller", MD_CONTROLLER, "", false, "controller", "select controller", false},
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{"controller", MD_CONTROLLER, "", false, "controller badge", "select controller badge", false},
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
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};
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// clang-format on
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@ -53,11 +53,11 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
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, mMediaFilesUpdated{false}
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, mInvalidEmulatorEntry{false}
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{
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mGameControllers = BadgeComponent::getGameControllers();
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mControllerBadges = BadgeComponent::getGameControllers();
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// Remove the last "unknown" controller entry.
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if (mGameControllers.size() > 1)
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mGameControllers.pop_back();
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if (mControllerBadges.size() > 1)
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mControllerBadges.pop_back();
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addChild(&mBackground);
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addChild(&mGrid);
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@ -206,11 +206,10 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
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ed->setColor(TEXTCOLOR_USERMARKED);
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};
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row.makeAcceptInputHandler([this, title, scraperParams, ed, updateVal,
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originalValue] {
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row.makeAcceptInputHandler([this, title, ed, updateVal] {
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GuiSettings* s = new GuiSettings(mWindow, title);
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for (auto controller : mGameControllers) {
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for (auto controller : mControllerBadges) {
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std::string selectedLabel = ed->getValue();
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std::string label;
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ComponentListRow row;
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@ -61,7 +61,7 @@ private:
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ScraperSearchParams mScraperParams;
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std::vector<GameControllers> mGameControllers;
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std::vector<GameControllers> mControllerBadges;
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std::vector<std::shared_ptr<GuiComponent>> mEditors;
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std::vector<MetaDataDecl> mMetaDataDecl;
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