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https://github.com/RetroDECK/ES-DE.git
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Adjusted the text for some popup windows.
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parent
8b18022752
commit
5c7ba3b827
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@ -201,11 +201,18 @@ void GuiMenu::openUISettings()
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return;
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return;
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}
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}
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else if (selectedMode != "full") {
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else if (selectedMode != "full") {
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std::string msg = "YOU ARE CHANGING THE UI TO A RESTRICTED MODE:\n'" +
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std::string msg = "YOU ARE CHANGING THE UI TO THE RESTRICTED MODE\n'" +
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Utils::String::toUpper(selectedMode) + "'\n";
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Utils::String::toUpper(selectedMode) + "'\n";
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msg += "THIS WILL HIDE MOST MENU OPTIONS TO PREVENT CHANGES TO THE SYSTEM.\n";
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if (selectedMode == "kiosk") {
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msg += "THIS WILL HIDE MOST MENU OPTIONS TO PREVENT\n";
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msg += "CHANGES TO THE SYSTEM\n";
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}
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else {
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msg += "THIS WILL LIMIT THE AVAILABLE GAMES TO THE ONES\n";
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msg += "FLAGGED SUITABLE FOR CHILDREN\n";
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}
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msg += "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE: \n";
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msg += "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE: \n";
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msg += "\"" + UIModeController::getInstance()->getFormattedPassKeyStr() + "\"\n\n";
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msg += UIModeController::getInstance()->getFormattedPassKeyStr() + "\n\n";
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msg += "DO YOU WANT TO PROCEED?";
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msg += "DO YOU WANT TO PROCEED?";
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mWindow->pushGui(new GuiMsgBox(mWindow, this->getHelpStyle(), msg,
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mWindow->pushGui(new GuiMsgBox(mWindow, this->getHelpStyle(), msg,
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"YES", [this, selectedMode] {
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"YES", [this, selectedMode] {
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@ -280,8 +280,8 @@ GuiMetaDataEd::GuiMetaDataEd(
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"THIS WILL DELETE ANY MEDIA FILES AND\n"
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"THIS WILL DELETE ANY MEDIA FILES AND\n"
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"THE GAMELIST.XML ENTRY FOR THIS FOLDER,\n"
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"THE GAMELIST.XML ENTRY FOR THIS FOLDER,\n"
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"BUT NEITHER THE FOLDER ITSELF OR ANY\n"
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"BUT NEITHER THE FOLDER ITSELF OR ANY\n"
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"DATA FOR THE FILES INSIDE THE FOLDER\n"
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"CONTENT INSIDE IT WILL BE REMOVED\n"
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"WILL BE DELETED. ARE YOU SURE?",
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"ARE YOU SURE?",
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"YES", clearSelf, "NO", nullptr)); };
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"YES", clearSelf, "NO", nullptr)); };
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR",
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR",
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"clear folder", clearSelfBtnFunc));
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"clear folder", clearSelfBtnFunc));
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@ -294,8 +294,8 @@ GuiMetaDataEd::GuiMetaDataEd(
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mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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"THIS WILL DELETE ANY MEDIA FILES\n"
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"THIS WILL DELETE ANY MEDIA FILES\n"
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"AND THE GAMELIST.XML ENTRY FOR\n"
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"AND THE GAMELIST.XML ENTRY FOR\n"
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"THIS GAME FILE, BUT THE FILE ITSELF\n"
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"THIS GAME, BUT THE GAME FILE\n"
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"WILL NOT BE REMOVED.\n"
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"ITSELF WILL NOT BE REMOVED\n"
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"ARE YOU SURE?",
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"ARE YOU SURE?",
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"YES", clearSelf, "NO", nullptr)); };
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"YES", clearSelf, "NO", nullptr)); };
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR",
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR",
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@ -308,7 +308,7 @@ GuiMetaDataEd::GuiMetaDataEd(
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mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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"THIS WILL DELETE THE GAME\n"
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"THIS WILL DELETE THE GAME\n"
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"FILE, ANY MEDIA FILES AND\n"
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"FILE, ANY MEDIA FILES AND\n"
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"THE GAMELIST.XML ENTRY.\n"
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"THE GAMELIST.XML ENTRY\n"
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"ARE YOU SURE?",
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"ARE YOU SURE?",
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"YES", deleteFilesAndSelf, "NO", nullptr)); };
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"YES", deleteFilesAndSelf, "NO", nullptr)); };
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "DELETE",
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "DELETE",
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@ -50,7 +50,7 @@ GuiScreensaverOptions::GuiScreensaverOptions(Window* window, const std::string&
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if (screensaver_type->getSelected() == "video") {
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if (screensaver_type->getSelected() == "video") {
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// If before it wasn't risky but now there's a risk of problems, show warning.
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// If before it wasn't risky but now there's a risk of problems, show warning.
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mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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"THE 'VIDEO' SCREENSAVER SHOWS\nVIDEOS FROM YOUR GAMELISTS.\n\n"
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"THE 'VIDEO' SCREENSAVER SHOWS\nVIDEOS FROM YOUR GAMELISTS\n\n"
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"IF YOU DO NOT HAVE ANY VIDEOS, THE\n"
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"IF YOU DO NOT HAVE ANY VIDEOS, THE\n"
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"SCREENSAVER WILL DEFAULT TO 'BLACK'",
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"SCREENSAVER WILL DEFAULT TO 'BLACK'",
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"OK", [] { return; }, "", nullptr, "", nullptr));
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"OK", [] { return; }, "", nullptr, "", nullptr));
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