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https://github.com/RetroDECK/ES-DE.git
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Skip hidden *nix files when populating gamelists.
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b28fa2ce9f
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@ -63,6 +63,21 @@ void SystemData::setIsGameSystemStatus()
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mIsGameSystem = (mName != "retropie");
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}
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#ifndef WIN32
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// test to see if a file is hidden in *nix (dot-prefixed)
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// could be expanded to check for Windows hidden attribute
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bool isHidden(const fs::path &filePath)
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{
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fs::path::string_type fileName = filePath.filename().string();
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if(fileName[0] == '.')
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{
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return true;
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}
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return false;
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}
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#endif
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void SystemData::populateFolder(FileData* folder)
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{
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const fs::path& folderPath = folder->getPath();
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@ -88,6 +103,7 @@ void SystemData::populateFolder(FileData* folder)
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fs::path filePath;
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std::string extension;
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bool isGame;
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bool showHidden = Settings::getInstance()->getBool("ShowHiddenFiles");
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for(fs::directory_iterator end, dir(folderPath); dir != end; ++dir)
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{
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filePath = (*dir).path();
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@ -105,6 +121,12 @@ void SystemData::populateFolder(FileData* folder)
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isGame = false;
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if(std::find(mEnvData->mSearchExtensions.begin(), mEnvData->mSearchExtensions.end(), extension) != mEnvData->mSearchExtensions.end())
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{
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#ifndef WIN32
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// skip hidden files
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if(!showHidden && isHidden(filePath))
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continue;
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#endif
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FileData* newGame = new FileData(GAME, filePath.generic_string(), mEnvData, this);
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folder->addChild(newGame);
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isGame = true;
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@ -268,6 +268,14 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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s->addWithLabel("PARSE GAMESLISTS ONLY", parse_gamelists);
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s->addSaveFunc([parse_gamelists] { Settings::getInstance()->setBool("ParseGamelistOnly", parse_gamelists->getState()); });
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#ifndef WIN32
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// hidden files
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auto hidden_files = std::make_shared<SwitchComponent>(mWindow);
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hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
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s->addWithLabel("SHOW HIDDEN FILES", hidden_files);
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s->addSaveFunc([hidden_files] { Settings::getInstance()->setBool("ShowHiddenFiles", hidden_files->getState()); });
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#endif
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#ifdef _RPI_
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// Video Player - VideoOmxPlayer
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auto omx_player = std::make_shared<SwitchComponent>(mWindow);
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@ -50,6 +50,11 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
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}else if(strcmp(argv[i], "--ignore-gamelist") == 0)
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{
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Settings::getInstance()->setBool("IgnoreGamelist", true);
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#ifndef WIN32
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}else if(strcmp(argv[i], "--show-hidden-files") == 0)
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{
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Settings::getInstance()->setBool("ShowHiddenFiles", true);
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#endif
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}else if(strcmp(argv[i], "--draw-framerate") == 0)
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{
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Settings::getInstance()->setBool("DrawFramerate", true);
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@ -41,6 +41,7 @@ void Settings::setDefaults()
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mBoolMap["BackgroundJoystickInput"] = false;
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mBoolMap["ParseGamelistOnly"] = false;
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mBoolMap["ShowHiddenFiles"] = false;
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mBoolMap["DrawFramerate"] = false;
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mBoolMap["ShowExit"] = true;
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mBoolMap["Windowed"] = false;
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