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https://github.com/RetroDECK/ES-DE.git
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Fixed some pixel alignment issues for the carousel.
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parent
b079421205
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@ -1147,7 +1147,8 @@ void SystemView::legacyApplyTheme(const std::shared_ptr<ThemeData>& theme)
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mPrimary->applyTheme(theme, "system", "textlist_gamelist", ThemeFlags::ALL);
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mLegacySystemInfo->setSize(mSize.x, mLegacySystemInfo->getFont()->getLetterHeight() * 2.2f);
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mLegacySystemInfo->setPosition(0.0f, mPrimary->getPosition().y + mPrimary->getSize().y);
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mLegacySystemInfo->setPosition(0.0f, std::round(mPrimary->getPosition().y) +
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std::round(mPrimary->getSize().y));
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mLegacySystemInfo->setBackgroundColor(0xDDDDDDD8);
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mLegacySystemInfo->setRenderBackground(true);
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mLegacySystemInfo->setFont(
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@ -498,10 +498,11 @@ template <typename T> void CarouselComponent<T>::render(const glm::mat4& parentT
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glm::mat4 carouselTrans {parentTrans};
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carouselTrans = glm::translate(
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carouselTrans, glm::vec3 {GuiComponent::mPosition.x, GuiComponent::mPosition.y, 0.0f});
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carouselTrans =
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glm::translate(carouselTrans, glm::vec3 {GuiComponent::mOrigin.x * mSize.x * -1.0f,
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GuiComponent::mOrigin.y * mSize.y * -1.0f, 0.0f});
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carouselTrans,
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glm::round(glm::vec3 {GuiComponent::mPosition.x, GuiComponent::mPosition.y, 0.0f}));
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carouselTrans = glm::translate(
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carouselTrans, glm::round(glm::vec3 {GuiComponent::mOrigin.x * mSize.x * -1.0f,
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GuiComponent::mOrigin.y * mSize.y * -1.0f, 0.0f}));
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mRenderer->pushClipRect(
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glm::ivec2 {static_cast<int>(glm::clamp(std::round(carouselTrans[3].x), 0.0f,
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@ -740,9 +741,9 @@ void CarouselComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const ThemeData::ThemeElement* elem {theme->getElement(view, element, "carousel")};
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mSize.x = Renderer::getScreenWidth();
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mSize.y = Renderer::getScreenHeight() * 0.2325f;
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mSize.y = Renderer::getScreenHeight() * 0.23240f;
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GuiComponent::mPosition.x = 0.0f;
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GuiComponent::mPosition.y = floorf(0.5f * (Renderer::getScreenHeight() - mSize.y));
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GuiComponent::mPosition.y = Renderer::getScreenHeight() * 0.38378f;
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mCarouselColor = 0xFFFFFFD8;
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mCarouselColorEnd = 0xFFFFFFD8;
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mZIndex = mDefaultZIndex;
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