mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
Added support for caching SVG images.
This commit is contained in:
parent
ebb099de5a
commit
5dae37f558
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@ -313,7 +313,7 @@ void BadgeComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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ImageComponent badgeImage {false, false};
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badgeImage.setImage(mBadgeIcons[slot]);
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item.baseImage = badgeImage;
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item.overlayImage = ImageComponent {};
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item.overlayImage = ImageComponent {false, false};
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if (slot == "folder") {
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if (elem->has("customFolderLinkIcon"))
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@ -23,7 +23,7 @@ public:
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ImageComponent baseImage;
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// Optional overlay image that can be sized and positioned relative to the base image.
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ImageComponent overlayImage;
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ImageComponent overlayImage {false, false};
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glm::vec2 overlayPosition {0.5f, 0.5f};
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float overlaySize {0.5f};
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@ -52,13 +52,13 @@ ImageComponent::ImageComponent(bool forceLoad, bool dynamic)
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updateColors();
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}
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void ImageComponent::resize()
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void ImageComponent::resize(bool rasterize)
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{
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if (!mTexture)
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return;
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const glm::vec2 textureSize {mTexture->getSourceImageSize()};
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if (textureSize == glm::vec2 {})
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if (textureSize == glm::vec2 {0.0f, 0.0f})
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return;
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if (mTexture->isTiled()) {
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@ -95,14 +95,14 @@ void ImageComponent::resize()
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mSize.x *= resizeScale.x;
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mSize.y *= resizeScale.x;
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float cropPercent = (mSize.y - mTargetSize.y) / (mSize.y * 2.0f);
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float cropPercent {(mSize.y - mTargetSize.y) / (mSize.y * 2.0f)};
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crop(0.0f, cropPercent, 0.0f, cropPercent);
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}
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else {
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mSize.x *= resizeScale.y;
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mSize.y *= resizeScale.y;
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float cropPercent = (mSize.x - mTargetSize.x) / (mSize.x * 2.0f);
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float cropPercent {(mSize.x - mTargetSize.x) / (mSize.x * 2.0f)};
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crop(cropPercent, 0.0f, cropPercent, 0.0f);
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}
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mSize.y = std::max(mSize.y, mTargetSize.y);
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@ -111,7 +111,7 @@ void ImageComponent::resize()
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else {
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// If both components are set, we just stretch.
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// If no components are set, we don't resize at all.
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mSize = mTargetSize == glm::vec2 {} ? textureSize : mTargetSize;
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mSize = mTargetSize == glm::vec2 {0.0f, 0.0f} ? textureSize : mTargetSize;
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// If only one component is set, we resize in a way that maintains aspect ratio.
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if (!mTargetSize.x && mTargetSize.y) {
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@ -130,10 +130,11 @@ void ImageComponent::resize()
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mSize.x = glm::clamp(mSize.x, 1.0f, mRenderer->getScreenWidth() * 2.0f);
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mSize.y = glm::clamp(mSize.y, 1.0f, mRenderer->getScreenHeight() * 2.0f);
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if (rasterize) {
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mTexture->rasterizeAt(mSize.x, mSize.y);
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onSizeChanged();
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}
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}
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void ImageComponent::setImage(const std::string& path, bool tile)
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{
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@ -143,18 +144,40 @@ void ImageComponent::setImage(const std::string& path, bool tile)
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mDynamic = false;
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}
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const bool isScalable {path != "" ? Utils::String::toLower(path.substr(
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path.size() - 4, std::string::npos)) == ".svg" :
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false};
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// Create an initial blank texture if needed.
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if (path.empty() || !ResourceManager::getInstance().fileExists(path)) {
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if (mDefaultPath.empty() || !ResourceManager::getInstance().fileExists(mDefaultPath))
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mTexture.reset();
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else
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mTexture = TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic,
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mLinearInterpolation);
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resize(true);
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}
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else {
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// For raster images we just load and resize but for SVG images we first need to resize
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// without rasterizing in order to calculate the correct image size. Then we delete and
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// reload the texture at the requested size in order to add a valid cache entry. Finally
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// we perform the actual rasterization to have the cache entry updated with the proper
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// texture. For SVG images this requires that every call to setImage is made only after
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// a call to setResize or setMaxSize (so the requested size is known upfront).
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mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, mLinearInterpolation);
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}
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resize();
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if (isScalable) {
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resize(false);
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mTexture.reset();
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mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, mLinearInterpolation,
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false, mSize.x, mSize.y);
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mTexture->rasterizeAt(mSize.x, mSize.y);
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onSizeChanged();
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}
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else {
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resize(true);
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}
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}
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}
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void ImageComponent::setImage(const char* data, size_t length, bool tile)
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@ -190,14 +213,6 @@ void ImageComponent::setMaxSize(const float width, const float height)
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resize();
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}
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void ImageComponent::setMinSize(const float width, const float height)
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{
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mTargetSize = glm::vec2 {width, height};
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mTargetIsMax = false;
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mTargetIsMin = true;
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resize();
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}
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void ImageComponent::cropLeft(const float percent)
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{
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assert(percent >= 0.0f && percent <= 1.0f);
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@ -238,10 +253,10 @@ void ImageComponent::uncrop()
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void ImageComponent::cropTransparentPadding(const float maxSizeX, const float maxSizeY)
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{
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if (mSize == glm::vec2 {})
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if (mSize == glm::vec2 {0.0f, 0.0f})
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return;
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std::vector<unsigned char> imageRGBA = mTexture.get()->getRawRGBAData();
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std::vector<unsigned char> imageRGBA {mTexture.get()->getRawRGBAData()};
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if (imageRGBA.size() == 0)
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return;
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@ -273,7 +288,7 @@ void ImageComponent::cropTransparentPadding(const float maxSizeX, const float ma
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mSize.x -= mSize.x * (cropLeft + cropRight);
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mSize.y -= mSize.y * (cropTop + cropBottom);
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float scaleFactor = originalSize.y / mSize.y;
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float scaleFactor {originalSize.y / mSize.y};
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if (scaleFactor * mSize.x < maxSizeX)
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scaleFactor = maxSizeX / mSize.x;
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@ -347,7 +362,7 @@ void ImageComponent::updateVertices()
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// We go through this mess to make sure everything is properly rounded.
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// If we just round vertices at the end, edge cases occur near sizes of 0.5.
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const glm::vec2 topLeft {};
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const glm::vec2 topLeft {0.0f, 0.0f};
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const glm::vec2 bottomRight {mSize};
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const float px {mTexture->isTiled() ? mSize.x / getTextureSize().x : 1.0f};
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const float py {mTexture->isTiled() ? mSize.y / getTextureSize().y : 1.0f};
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@ -492,7 +507,7 @@ void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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(properties ^ ThemeFlags::SIZE) |
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((properties & (ThemeFlags::SIZE | POSITION)) ? ORIGIN : 0));
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "image");
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const ThemeData::ThemeElement* elem {theme->getElement(view, element, "image")};
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if (!elem)
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return;
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@ -543,7 +558,7 @@ void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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setDefaultImage(elem->get<std::string>("default"));
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if (properties & PATH && elem->has("path")) {
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bool tile = (elem->has("tile") && elem->get<bool>("tile"));
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bool tile {elem->has("tile") && elem->get<bool>("tile")};
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setImage(elem->get<std::string>("path"), tile);
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}
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@ -46,9 +46,6 @@ public:
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void setMaxSize(const float width, const float height);
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void setMaxSize(const glm::vec2& size) { setMaxSize(size.x, size.y); }
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void setMinSize(const float width, const float height);
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void setMinSize(const glm::vec2& size) { setMinSize(size.x, size.y); }
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glm::vec2 getRotationSize() const override { return mRotateByTargetSize ? mTargetSize : mSize; }
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// Applied AFTER image positioning and sizing.
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@ -113,8 +110,8 @@ private:
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// Calculates the correct mSize from our resizing information (set by setResize/setMaxSize).
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// Used internally whenever the resizing parameters or texture change. This function also
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// initiates the SVG rasterization.
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void resize();
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// initiates the SVG rasterization unless explicitly told not to.
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void resize(bool rasterize = true);
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Renderer::Vertex mVertices[4];
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@ -51,7 +51,7 @@ void NinePatchComponent::buildVertices()
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if (mVertices != nullptr)
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delete[] mVertices;
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glm::vec2 relCornerSize {};
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glm::vec2 relCornerSize {0.0f, 0.0f};
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// Don't scale the rasterized version of the frame as it would look bad.
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if (mPath.substr(mPath.size() - 4, std::string::npos) == ".png") {
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(mSharpCorners == true ? 0.0568f : 0.09f) / 2.0f));
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}
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mTexture = TextureResource::get(mPath, false, false, false);
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glm::vec2 texSize = relCornerSize * 3.0f;
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glm::vec2 texSize {relCornerSize * 3.0f};
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mTexture = TextureResource::get(mPath, false, false, false, false, false,
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static_cast<size_t>(texSize.x), static_cast<size_t>(texSize.y));
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mTexture->rasterizeAt(texSize.x, texSize.y);
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GuiComponent::applyTheme(theme, view, element, properties);
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using namespace ThemeFlags;
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "ninepatch");
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const ThemeData::ThemeElement* elem {theme->getElement(view, element, "ninepatch")};
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if (!elem)
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return;
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@ -223,17 +223,30 @@ void RatingComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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unsigned int properties)
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{
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using namespace ThemeFlags;
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "rating");
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const ThemeData::ThemeElement* elem {theme->getElement(view, element, "rating")};
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if (!elem)
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return;
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bool imgChanged = false;
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// Make sure the size is not unreasonably large (which may be caused by a mistake in
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// the theme configuration).
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mSize.x = glm::clamp(mSize.x, 0.0f, mRenderer->getScreenWidth() / 2.0f);
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mSize.y = glm::clamp(mSize.y, 0.0f, mRenderer->getScreenHeight() / 2.0f);
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if (mSize.y == 0.0f)
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mSize.y = mSize.x / NUM_RATING_STARS;
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else if (mSize.x == 0.0f)
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mSize.x = mSize.y * NUM_RATING_STARS;
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bool imgChanged {false};
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if (properties & PATH && elem->has("filledPath")) {
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mFilledTexture = TextureResource::get(elem->get<std::string>("filledPath"), true);
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mFilledTexture = TextureResource::get(elem->get<std::string>("filledPath"), true, false,
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true, false, false, mSize.y, mSize.y);
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imgChanged = true;
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}
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if (properties & PATH && elem->has("unfilledPath")) {
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mUnfilledTexture = TextureResource::get(elem->get<std::string>("unfilledPath"), true);
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mUnfilledTexture = TextureResource::get(elem->get<std::string>("unfilledPath"), true, false,
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true, false, false, mSize.y, mSize.y);
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imgChanged = true;
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}
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@ -223,8 +223,8 @@ void CarouselComponent<T>::addEntry(Entry& entry, const std::shared_ptr<ThemeDat
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ResourceManager::getInstance().fileExists(entry.data.itemPath)) {
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auto item = std::make_shared<ImageComponent>(false, dynamic);
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item->setLinearInterpolation(mLinearInterpolation);
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item->setImage(entry.data.itemPath);
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item->setMaxSize(mItemSize * mItemScale);
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item->setImage(entry.data.itemPath);
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item->applyTheme(theme, "system", "", ThemeFlags::ALL);
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item->setRotateByTargetSize(true);
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entry.data.item = item;
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@ -233,8 +233,8 @@ void CarouselComponent<T>::addEntry(Entry& entry, const std::shared_ptr<ThemeDat
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ResourceManager::getInstance().fileExists(entry.data.defaultItemPath)) {
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auto defaultItem = std::make_shared<ImageComponent>(false, dynamic);
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defaultItem->setLinearInterpolation(mLinearInterpolation);
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defaultItem->setImage(entry.data.defaultItemPath);
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defaultItem->setMaxSize(mItemSize * mItemScale);
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defaultItem->setImage(entry.data.defaultItemPath);
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defaultItem->applyTheme(theme, "system", "", ThemeFlags::ALL);
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defaultItem->setRotateByTargetSize(true);
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entry.data.item = defaultItem;
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@ -36,7 +36,7 @@ TextureDataManager::~TextureDataManager()
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std::shared_ptr<TextureData> TextureDataManager::add(const TextureResource* key, bool tiled)
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{
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remove(key);
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std::shared_ptr<TextureData> data = std::make_shared<TextureData>(tiled);
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std::shared_ptr<TextureData> data {std::make_shared<TextureData>(tiled)};
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mTextures.push_front(data);
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mTextureLookup[key] = mTextures.cbegin();
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return data;
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@ -114,8 +114,8 @@ void TextureDataManager::load(std::shared_ptr<TextureData> tex, bool block)
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if (tex->isLoaded())
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return;
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// Not loaded. Make sure there is room.
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size_t size = TextureResource::getTotalMemUsage();
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size_t settingVRAM = static_cast<size_t>(Settings::getInstance()->getInt("MaxVRAM"));
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size_t size {TextureResource::getTotalMemUsage()};
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size_t settingVRAM {static_cast<size_t>(Settings::getInstance()->getInt("MaxVRAM"))};
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if (settingVRAM < 80) {
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LOG(LogWarning) << "MaxVRAM is too low at " << settingVRAM
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// TextureResource.cpp
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//
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// Handles OpenGL textures.
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// Handles textures including loading, unloading and cache management.
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//
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#include "resources/TextureResource.h"
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@ -11,6 +11,9 @@
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#define DEBUG_RASTER_CACHING false
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#define DEBUG_SVG_CACHING false
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TextureResource::TextureResource(
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const std::string& path, bool tile, bool dynamic, bool linearMagnify, bool forceRasterization)
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: mTextureData {nullptr}
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@ -30,6 +33,7 @@ TextureResource::TextureResource(
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sTextureDataManager.load(data, true);
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}
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else {
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mTextureData = std::shared_ptr<TextureData>(new TextureData(tile));
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data = mTextureData;
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data->initFromPath(path);
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@ -47,7 +51,7 @@ TextureResource::TextureResource(
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// loaded and unloaded. This would normally be a video texture, where the player
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// reserves a texture to later be used for the video rendering.
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mTextureData = std::shared_ptr<TextureData>(new TextureData(tile));
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mSize = glm::ivec2 {};
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mSize = glm::ivec2 {0.0f, 0.0f};
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}
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sAllTextures.insert(this);
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}
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@ -85,32 +89,25 @@ void TextureResource::initFromMemory(const char* data, size_t length)
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mSourceSize = glm::vec2 {mTextureData->sourceWidth(), mTextureData->sourceHeight()};
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}
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void TextureResource::manualUnload(std::string path, bool tile)
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void TextureResource::manualUnload(const std::string& path, bool tile)
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{
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const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
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const std::string canonicalPath {Utils::FileSystem::getCanonicalPath(path)};
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// TODO: We always attempt to unload both the linear and nearest interpolation entries
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// which is a bit of a hack. Rewrite this to only unload the requested image.
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{
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TextureKeyType key {canonicalPath, tile, false};
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auto foundTexture = sTextureMap.find(key);
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if (foundTexture != sTextureMap.cend())
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sTextureMap.erase(foundTexture);
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// TODO: We always attempt to unload both the linear and nearest interpolation entries.
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// Rewrite this to only unload the requested image.
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for (auto it = sTextureMap.begin(); it != sTextureMap.end();) {
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if (std::get<0>((*it).first) == canonicalPath && std::get<1>((*it).first) == tile) {
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sTextureMap.erase(it++);
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}
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else {
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++it;
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}
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{
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TextureKeyType key {canonicalPath, tile, true};
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auto foundTexture = sTextureMap.find(key);
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if (foundTexture != sTextureMap.cend())
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sTextureMap.erase(foundTexture);
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}
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}
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std::vector<unsigned char> TextureResource::getRawRGBAData()
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{
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std::shared_ptr<TextureData> data = sTextureDataManager.get(this);
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std::shared_ptr<TextureData> data {sTextureDataManager.get(this)};
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if (data)
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return data.get()->getRawRGBAData();
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@ -120,7 +117,7 @@ std::vector<unsigned char> TextureResource::getRawRGBAData()
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std::string TextureResource::getTextureFilePath()
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{
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std::shared_ptr<TextureData> data = sTextureDataManager.get(this);
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std::shared_ptr<TextureData> data {sTextureDataManager.get(this)};
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if (data)
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return data->getTextureFilePath();
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@ -132,7 +129,7 @@ bool TextureResource::isTiled() const
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{
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if (mTextureData != nullptr)
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return mTextureData->tiled();
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std::shared_ptr<TextureData> data = sTextureDataManager.get(this);
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std::shared_ptr<TextureData> data {sTextureDataManager.get(this)};
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return data->tiled();
|
||||
}
|
||||
|
||||
|
@ -152,9 +149,11 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
|
|||
bool forceLoad,
|
||||
bool dynamic,
|
||||
bool linearMagnify,
|
||||
bool forceRasterization)
|
||||
bool forceRasterization,
|
||||
size_t width,
|
||||
size_t height)
|
||||
{
|
||||
const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
|
||||
const std::string canonicalPath {Utils::FileSystem::getCanonicalPath(path)};
|
||||
if (canonicalPath.empty()) {
|
||||
std::shared_ptr<TextureResource> tex(
|
||||
new TextureResource("", tile, false, linearMagnify, forceRasterization));
|
||||
|
@ -163,25 +162,54 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
|
|||
return tex;
|
||||
}
|
||||
|
||||
TextureKeyType key {canonicalPath, tile, linearMagnify};
|
||||
const bool isScalable {Utils::String::toLower(canonicalPath.substr(
|
||||
canonicalPath.size() - 4, std::string::npos)) == ".svg"};
|
||||
|
||||
TextureKeyType key {canonicalPath, tile, linearMagnify, isScalable, width, height};
|
||||
auto foundTexture = sTextureMap.find(key);
|
||||
|
||||
std::string resolutionInfo;
|
||||
|
||||
if (DEBUG_SVG_CACHING && isScalable) {
|
||||
resolutionInfo.append(" (resolution ")
|
||||
.append(std::to_string(width))
|
||||
.append("x")
|
||||
.append(std::to_string(height))
|
||||
.append(")");
|
||||
}
|
||||
|
||||
if (foundTexture != sTextureMap.cend()) {
|
||||
if (!foundTexture->second.expired())
|
||||
if (!foundTexture->second.expired()) {
|
||||
if ((DEBUG_SVG_CACHING && isScalable) || (DEBUG_RASTER_CACHING && !isScalable)) {
|
||||
LOG(LogDebug) << "TextureResource::get(): Cache hit for "
|
||||
<< (isScalable ? "SVG" : "raster") << " image \"" << canonicalPath
|
||||
<< "\"" << resolutionInfo;
|
||||
}
|
||||
return foundTexture->second.lock();
|
||||
}
|
||||
else if ((DEBUG_SVG_CACHING && isScalable) || (DEBUG_RASTER_CACHING && !isScalable)) {
|
||||
LOG(LogDebug) << "TextureResource::get(): Cache expired for "
|
||||
<< (isScalable ? "SVG" : "raster") << " image \"" << canonicalPath << "\""
|
||||
<< resolutionInfo;
|
||||
}
|
||||
}
|
||||
else if ((DEBUG_SVG_CACHING && isScalable && width != 0.0f && height != 0.0f) ||
|
||||
(DEBUG_RASTER_CACHING && !isScalable)) {
|
||||
LOG(LogDebug) << "TextureResource::get(): Cache miss for "
|
||||
<< (isScalable ? "SVG" : "raster") << " image \"" << canonicalPath << "\""
|
||||
<< resolutionInfo;
|
||||
}
|
||||
|
||||
// Need to create it.
|
||||
std::shared_ptr<TextureResource> tex;
|
||||
tex = std::shared_ptr<TextureResource>(
|
||||
new TextureResource(std::get<0>(key), tile, dynamic, linearMagnify, forceRasterization));
|
||||
std::shared_ptr<TextureData> data = sTextureDataManager.get(tex.get());
|
||||
std::shared_ptr<TextureResource> tex {std::shared_ptr<TextureResource>(
|
||||
new TextureResource(std::get<0>(key), tile, dynamic, linearMagnify, forceRasterization))};
|
||||
std::shared_ptr<TextureData> data {sTextureDataManager.get(tex.get())};
|
||||
|
||||
// Is it an SVG?
|
||||
if (Utils::String::toLower(
|
||||
std::get<0>(key).substr(std::get<0>(key).size() - 4, std::string::npos)) != ".svg") {
|
||||
// Probably not. Add it to our map. We don't add SVGs because 2 SVGs might be
|
||||
// rasterized at different sizes.
|
||||
if (!isScalable || (isScalable && width != 0.0f && height != 0.0f)) {
|
||||
if ((DEBUG_SVG_CACHING && isScalable) || (DEBUG_RASTER_CACHING && !isScalable)) {
|
||||
LOG(LogDebug) << "TextureResource::get(): Adding " << (isScalable ? "SVG" : "raster")
|
||||
<< " image to cache: \"" << canonicalPath << "\"" << resolutionInfo;
|
||||
}
|
||||
sTextureMap[key] = std::weak_ptr<TextureResource>(tex);
|
||||
}
|
||||
|
||||
|
@ -200,7 +228,7 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
|
|||
void TextureResource::rasterizeAt(float width, float height)
|
||||
{
|
||||
if (mTextureData != nullptr) {
|
||||
glm::vec2 textureSize = mTextureData.get()->getSize();
|
||||
glm::vec2 textureSize {mTextureData.get()->getSize()};
|
||||
if (textureSize.x == width && textureSize.y == height &&
|
||||
!mTextureData.get()->getPendingRasterization())
|
||||
return;
|
||||
|
@ -221,7 +249,7 @@ void TextureResource::rasterizeAt(float width, float height)
|
|||
|
||||
size_t TextureResource::getTotalMemUsage()
|
||||
{
|
||||
size_t total = 0;
|
||||
size_t total {0};
|
||||
// Count up all textures that manage their own texture data.
|
||||
for (auto tex : sAllTextures) {
|
||||
if (tex->mTextureData != nullptr)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// EmulationStation Desktop Edition
|
||||
// TextureResource.h
|
||||
//
|
||||
// Handles OpenGL textures.
|
||||
// Handles textures including loading, unloading and cache management.
|
||||
//
|
||||
|
||||
#ifndef ES_CORE_RESOURCES_TEXTURE_RESOURCE_H
|
||||
|
@ -31,10 +31,12 @@ public:
|
|||
bool forceLoad = false,
|
||||
bool dynamic = true,
|
||||
bool linearMagnify = false,
|
||||
bool forceRasterization = false);
|
||||
bool forceRasterization = false,
|
||||
size_t width = 0,
|
||||
size_t height = 0);
|
||||
void initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height);
|
||||
virtual void initFromMemory(const char* data, size_t length);
|
||||
static void manualUnload(std::string path, bool tile);
|
||||
static void manualUnload(const std::string& path, bool tile);
|
||||
static void manualUnloadAll() { sTextureMap.clear(); }
|
||||
|
||||
// Returns the raw pixel values.
|
||||
|
@ -91,7 +93,8 @@ private:
|
|||
glm::vec2 mSourceSize;
|
||||
bool mForceLoad;
|
||||
|
||||
using TextureKeyType = std::tuple<std::string, bool, bool>;
|
||||
// File path, tile, linear interpolation, scalable/SVG, width, height.
|
||||
using TextureKeyType = std::tuple<std::string, bool, bool, bool, size_t, size_t>;
|
||||
// Map of textures, used to prevent duplicate textures.
|
||||
static inline std::map<TextureKeyType, std::weak_ptr<TextureResource>> sTextureMap;
|
||||
// Set of all textures, used for memory management.
|
||||
|
|
Loading…
Reference in a new issue