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Fixed an issue where the rows in TextListComponent were not always sized correctly vertically
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@ -198,7 +198,8 @@ void TextListComponent<T>::addEntry(Entry& entry, const std::shared_ptr<ThemeDat
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entry.data.entryName = std::make_shared<TextComponent>(
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mHorizontalScrolling ? entry.name :
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mFont->wrapText(entry.name, mSize.x - mHorizontalMargin * 2.0f),
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mFont, 0x000000FF);
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mFont, 0x000000FF, ALIGN_LEFT, ALIGN_CENTER, glm::vec3 {0.0f, 0.0f, 0.0f},
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glm::vec2 {mFont->sizeText(entry.name).x, mFont->getSize() * 1.5f});
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if (mHorizontalScrolling) {
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glm::vec2 textSize {entry.data.entryName->getSize()};
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@ -504,9 +505,6 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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mFont = Font::getFromTheme(elem, properties, mFont, 0.0f, false);
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const float selectorHeight {mFont->getHeight(mLineSpacing)};
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mSelectorHeight = selectorHeight;
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if (properties & ALIGNMENT) {
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if (elem->has("horizontalAlignment")) {
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const std::string& horizontalAlignment {elem->get<std::string>("horizontalAlignment")};
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@ -602,6 +600,8 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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if (elem->has("selectorHeight"))
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mSelectorHeight = glm::clamp(elem->get<float>("selectorHeight"), 0.0f, 1.0f) *
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Renderer::getScreenHeight();
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else
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mSelectorHeight = mFont->getSize() * 1.5f;
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if (elem->has("selectorHorizontalOffset")) {
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const float scale {this->mParent ? this->mParent->getSize().x :
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Renderer::getScreenWidth()};
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