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Implemented correct item rendering order in GridComponent.
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@ -114,6 +114,7 @@ private:
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bool mGamelistView;
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bool mLayoutValid;
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bool mRowJump;
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bool mWasScrolling;
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};
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template <typename T>
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@ -127,7 +128,7 @@ GridComponent<T>::GridComponent()
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, mColumns {5}
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, mItemSize {glm::vec2 {Renderer::getScreenWidth() * 0.15f,
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Renderer::getScreenHeight() * 0.25f}}
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, mItemScale {1.2f}
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, mItemScale {1.05f}
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, mItemSpacing {glm::vec2 {Renderer::getScreenWidth() * 0.02f,
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Renderer::getScreenHeight() * 0.02f}}
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, mInstantItemTransitions {false}
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@ -144,6 +145,7 @@ GridComponent<T>::GridComponent()
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, mGamelistView {std::is_same_v<T, FileData*> ? true : false}
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, mLayoutValid {false}
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, mRowJump {false}
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, mWasScrolling {false}
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{
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}
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@ -356,24 +358,39 @@ template <typename T> void GridComponent<T>::render(const glm::mat4& parentTrans
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if (Settings::getInstance()->getBool("DebugImage"))
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mRenderer->drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0x00FF0033, 0x00FF0033);
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// We want to render the currently selected item last and before that the last selected
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// item to avoid incorrect overlapping in case the element has been configured with for
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// example large scaling or small or no margins between items.
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std::vector<size_t> renderEntries;
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for (size_t i {0}; i < mEntries.size(); ++i) {
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if (i == static_cast<size_t>(mCursor) || i == static_cast<size_t>(mLastCursor))
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continue;
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renderEntries.emplace_back(i);
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}
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renderEntries.emplace_back(mLastCursor);
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if (mLastCursor != mCursor)
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renderEntries.emplace_back(mCursor);
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float opacity {mUnfocusedItemOpacity};
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float scale {1.0f};
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if (i == static_cast<size_t>(mCursor)) {
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for (auto it = renderEntries.cbegin(); it != renderEntries.cend(); ++it) {
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if (*it == static_cast<size_t>(mCursor)) {
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scale = glm::mix(1.0f, mItemScale, mTransitionFactor);
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opacity = 1.0f - glm::mix(mUnfocusedItemOpacity, 0.0f, mTransitionFactor);
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opacity = glm::mix(mUnfocusedItemOpacity, 1.0f, mTransitionFactor);
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}
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else if (i == static_cast<size_t>(mLastCursor)) {
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else if (*it == static_cast<size_t>(mLastCursor)) {
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scale = glm::mix(mItemScale, 1.0f, mTransitionFactor);
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opacity = glm::mix(1.0f, mUnfocusedItemOpacity, mTransitionFactor);
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}
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mEntries.at(i).data.item->setScale(scale);
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mEntries.at(i).data.item->setOpacity(opacity);
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mEntries.at(i).data.item->render(trans);
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mEntries.at(i).data.item->setScale(1.0f);
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mEntries.at(i).data.item->setOpacity(1.0f);
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mEntries.at(*it).data.item->setScale(scale);
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mEntries.at(*it).data.item->setOpacity(opacity);
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mEntries.at(*it).data.item->render(trans);
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mEntries.at(*it).data.item->setScale(1.0f);
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mEntries.at(*it).data.item->setOpacity(1.0f);
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}
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GuiComponent::renderChildren(trans);
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@ -437,6 +454,16 @@ void GridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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template <typename T> void GridComponent<T>::onCursorChanged(const CursorState& state)
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{
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if (mWasScrolling && state == CursorState::CURSOR_STOPPED) {
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if (mCursorChangedCallback)
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mCursorChangedCallback(state);
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mWasScrolling = false;
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return;
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}
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if (mCursor == mLastCursor)
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return;
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float startPos {mEntryOffset};
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float posMax {static_cast<float>(mEntries.size())};
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float target {static_cast<float>(mCursor)};
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@ -517,6 +544,8 @@ template <typename T> void GridComponent<T>::onCursorChanged(const CursorState&
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if (mCursorChangedCallback)
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mCursorChangedCallback(state);
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mWasScrolling = (state == CursorState::CURSOR_SCROLLING);
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}
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template <typename T> void GridComponent<T>::calculateLayout()
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// PrimaryComponent.h
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//
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// Base class for the primary components (carousel and textlist).
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// Base class for the primary components (carousel, grid and textlist).
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//
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#ifndef ES_CORE_COMPONENTS_PRIMARY_PRIMARY_COMPONENT_H
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