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Merge pull request #576 from hzulla/feature/bigbenff
Add BigBen kid's PS3 gamepad 146b:0902 to filterTrigger()
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commit
5edecef9c8
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@ -339,11 +339,17 @@ void GuiInputConfig::clearAssignment(int inputId)
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bool GuiInputConfig::filterTrigger(Input input, InputConfig* config, int inputId)
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{
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#if defined(__linux__)
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// match PlayStation joystick with 6 axes only
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if((strstr(config->getDeviceName().c_str(), "PLAYSTATION") != NULL \
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|| strstr(config->getDeviceName().c_str(), "PS3 Ga") != NULL \
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|| strstr(config->getDeviceName().c_str(), "PS(R) Ga") != NULL) \
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&& InputManager::getInstance()->getAxisCountByDevice(config->getDeviceId()) == 6)
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// on Linux, some gamepads return both an analog axis and a digital button for the trigger;
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// we want the analog axis only, so this function removes the button press event
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if((
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// match PlayStation joystick with 6 axes only
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strstr(config->getDeviceName().c_str(), "PLAYSTATION") != NULL
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|| strstr(config->getDeviceName().c_str(), "PS3 Ga") != NULL
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|| strstr(config->getDeviceName().c_str(), "PS(R) Ga") != NULL
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// BigBen kid's PS3 gamepad 146b:0902, matched on SDL GUID because its name "Bigben Interactive Bigben Game Pad" may be too generic
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|| strcmp(config->getDeviceGUIDString().c_str(), "030000006b1400000209000011010000") == 0
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) && InputManager::getInstance()->getAxisCountByDevice(config->getDeviceId()) == 6)
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{
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// digital triggers are unwanted
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if (input.type == TYPE_BUTTON && (input.id == 6 || input.id == 7))
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