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Game media can now be displayed from the grouped custom collections view.
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@ -314,13 +314,6 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
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prompts.push_back(HelpPrompt("up/down", "choose"));
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("b", "back"));
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if (mRoot->getSystem()->isGameSystem() &&
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mRoot->getSystem()->getThemeFolder() != "custom-collections")
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prompts.push_back(HelpPrompt("x", "view media"));
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if (mRoot->getSystem()->isGameSystem() && !mCursorStack.empty() &&
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mRoot->getSystem()->getThemeFolder() == "custom-collections")
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prompts.push_back(HelpPrompt("x", "view media"));
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if (!UIModeController::getInstance()->isUIModeKid())
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@ -183,6 +183,19 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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return true;
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}
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else if (config->isMappedTo("x", input) &&
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mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
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mCursorStack.empty() && ViewController::get()->getState().viewing ==
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ViewController::GAME_LIST) {
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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// Jump to the randomly selected game.
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if (mRandomGame) {
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stopListScrolling();
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ViewController::get()->cancelViewTransitions();
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mWindow->startMediaViewer(mRandomGame);
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return true;
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}
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}
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else if (mRoot->getSystem()->isGameSystem()) {
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stopListScrolling();
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ViewController::get()->cancelViewTransitions();
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