Fixed SVGs being cut off by scaling based on height instead of width.

Fixed buttons not being quite vertically centered.
Hooked up new switch graphics.
Updated slider logic to only move in multiples of the specified increment.
This commit is contained in:
Aloshi 2014-03-22 16:55:18 -05:00
parent 1d17bd9938
commit 5f55288495
8 changed files with 41 additions and 164 deletions

View file

@ -1,121 +0,0 @@
//this file was auto-generated from "slider_knob.png" by res2h
#include "../Resources.h"
const size_t slider_knob_png_size = 1140;
const unsigned char slider_knob_png_data[1140] = {
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View file

@ -81,7 +81,7 @@ std::vector<HelpPrompt> MenuComponent::getHelpPrompts()
std::shared_ptr<ComponentGrid> makeButtonGrid(Window* window, const std::vector< std::shared_ptr<ButtonComponent> >& buttons) std::shared_ptr<ComponentGrid> makeButtonGrid(Window* window, const std::vector< std::shared_ptr<ButtonComponent> >& buttons)
{ {
std::shared_ptr<ComponentGrid> buttonGrid = std::make_shared<ComponentGrid>(window, Vector2i(buttons.size(), 1)); std::shared_ptr<ComponentGrid> buttonGrid = std::make_shared<ComponentGrid>(window, Vector2i(buttons.size(), 2));
float buttonGridWidth = (float)BUTTON_GRID_HORIZ_PADDING * buttons.size(); // initialize to padding float buttonGridWidth = (float)BUTTON_GRID_HORIZ_PADDING * buttons.size(); // initialize to padding
for(int i = 0; i < (int)buttons.size(); i++) for(int i = 0; i < (int)buttons.size(); i++)
@ -93,8 +93,9 @@ std::shared_ptr<ComponentGrid> makeButtonGrid(Window* window, const std::vector<
{ {
buttonGrid->setColWidthPerc(i, (buttons.at(i)->getSize().x() + BUTTON_GRID_HORIZ_PADDING) / buttonGridWidth); buttonGrid->setColWidthPerc(i, (buttons.at(i)->getSize().x() + BUTTON_GRID_HORIZ_PADDING) / buttonGridWidth);
} }
buttonGrid->setSize(buttonGridWidth, buttons.at(0)->getSize().y() + BUTTON_GRID_VERT_PADDING); buttonGrid->setSize(buttonGridWidth, buttons.at(0)->getSize().y() + BUTTON_GRID_VERT_PADDING + 2);
buttonGrid->setRowHeightPerc(1, 2 / buttonGrid->getSize().y()); // spacer row to deal with dropshadow to make buttons look centered
return buttonGrid; return buttonGrid;
} }

View file

@ -5,16 +5,17 @@
#include "../Log.h" #include "../Log.h"
#include "../Util.h" #include "../Util.h"
#define MOVE_REPEAT_DELAY 500
#define MOVE_REPEAT_RATE 40
SliderComponent::SliderComponent(Window* window, float min, float max, float increment, const std::string& suffix) : GuiComponent(window), SliderComponent::SliderComponent(Window* window, float min, float max, float increment, const std::string& suffix) : GuiComponent(window),
mMin(min), mMax(max), mIncrement(increment), mMoveRate(0), mRepeatWaitTimer(0), mKnob(window), mSuffix(suffix) mMin(min), mMax(max), mSingleIncrement(increment), mMoveRate(0), mKnob(window), mSuffix(suffix)
{ {
assert((min - max) != 0); assert((min - max) != 0);
// some sane default value
mValue = (max + min) / 2; mValue = (max + min) / 2;
//calculate move scale
mMoveScale = ((max - min) * 0.0007f) / increment;
mKnob.setOrigin(0.5f, 0.5f); mKnob.setOrigin(0.5f, 0.5f);
mKnob.setImage(":/slider_knob.svg"); mKnob.setImage(":/slider_knob.svg");
@ -26,24 +27,19 @@ bool SliderComponent::input(InputConfig* config, Input input)
if(config->isMappedTo("left", input)) if(config->isMappedTo("left", input))
{ {
if(input.value) if(input.value)
mMoveRate = -mIncrement; setValue(mValue - mSingleIncrement);
else
mMoveRate = 0;
//setting mRepeatWaitTimer to 0 will trigger an initial move in our update method
mRepeatWaitTimer = 0;
mMoveRate = input.value ? -mSingleIncrement : 0;
mMoveAccumulator = -MOVE_REPEAT_DELAY;
return true; return true;
} }
if(config->isMappedTo("right", input)) if(config->isMappedTo("right", input))
{ {
if(input.value) if(input.value)
mMoveRate = mIncrement; setValue(mValue + mSingleIncrement);
else
mMoveRate = 0;
mRepeatWaitTimer = 0;
mMoveRate = input.value ? mSingleIncrement : 0;
mMoveAccumulator = -MOVE_REPEAT_DELAY;
return true; return true;
} }
@ -54,20 +50,12 @@ void SliderComponent::update(int deltaTime)
{ {
if(mMoveRate != 0) if(mMoveRate != 0)
{ {
if(mRepeatWaitTimer == 0) mMoveAccumulator += deltaTime;
mValue += mMoveRate; while(mMoveAccumulator >= MOVE_REPEAT_RATE)
else if(mRepeatWaitTimer >= 450) {
mValue += mMoveRate * deltaTime * mMoveScale; setValue(mValue + mMoveRate);
mMoveAccumulator -= MOVE_REPEAT_RATE;
if(mValue < mMin) }
mValue = mMin;
if(mValue > mMax)
mValue = mMax;
onValueChanged();
if(mRepeatWaitTimer < 450)
mRepeatWaitTimer += deltaTime;
} }
GuiComponent::update(deltaTime); GuiComponent::update(deltaTime);
@ -97,6 +85,11 @@ void SliderComponent::render(const Eigen::Affine3f& parentTrans)
void SliderComponent::setValue(float value) void SliderComponent::setValue(float value)
{ {
mValue = value; mValue = value;
if(value < mMin)
value = mMin;
else if(value > mMax)
value = mMax;
onValueChanged(); onValueChanged();
} }

View file

@ -29,15 +29,13 @@ private:
float mMin, mMax; float mMin, mMax;
float mValue; float mValue;
float mIncrement; float mSingleIncrement;
float mMoveScale; float mMoveRate;
int mRepeatWaitTimer; int mMoveAccumulator;
ImageComponent mKnob; ImageComponent mKnob;
std::string mSuffix; std::string mSuffix;
std::shared_ptr<Font> mFont; std::shared_ptr<Font> mFont;
std::shared_ptr<TextCache> mValueCache; std::shared_ptr<TextCache> mValueCache;
float mMoveRate;
}; };

View file

@ -5,11 +5,16 @@
SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mImage(window), mState(state) SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mImage(window), mState(state)
{ {
mImage.setImage(":/checkbox_unchecked.svg"); mImage.setImage(":/off.svg");
mImage.setResize(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()); mImage.setResize(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight());
mSize = mImage.getSize(); mSize = mImage.getSize();
} }
void SwitchComponent::onSizeChanged()
{
mImage.setSize(mSize);
}
bool SwitchComponent::input(InputConfig* config, Input input) bool SwitchComponent::input(InputConfig* config, Input input)
{ {
if(config->isMappedTo("a", input) && input.value) if(config->isMappedTo("a", input) && input.value)
@ -44,7 +49,7 @@ void SwitchComponent::setState(bool state)
void SwitchComponent::onStateChanged() void SwitchComponent::onStateChanged()
{ {
mImage.setImage(mState ? ":/checkbox_checked.svg" : ":/checkbox_unchecked.svg"); mImage.setImage(mState ? ":/on.svg" : ":/off.svg");
} }
std::vector<HelpPrompt> SwitchComponent::getHelpPrompts() std::vector<HelpPrompt> SwitchComponent::getHelpPrompts()

View file

@ -12,6 +12,7 @@ public:
bool input(InputConfig* config, Input input) override; bool input(InputConfig* config, Input input) override;
void render(const Eigen::Affine3f& parentTrans) override; void render(const Eigen::Affine3f& parentTrans) override;
void onSizeChanged() override;
bool getState() const; bool getState() const;
void setState(bool state); void setState(bool state);

View file

@ -89,10 +89,10 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
auto s = new GuiSettings(mWindow, "UI SETTINGS"); auto s = new GuiSettings(mWindow, "UI SETTINGS");
// dim time // dim time
auto dim_time = std::make_shared<SliderComponent>(mWindow, 0.f, 1200.f, 30.f, "s"); auto dim_time = std::make_shared<SliderComponent>(mWindow, 0.f, 30.f, 1.f, "m");
dim_time->setValue((float)(Settings::getInstance()->getInt("DimTime") / 1000)); dim_time->setValue((float)(Settings::getInstance()->getInt("DimTime") / (1000 * 60)));
s->addWithLabel("DIM SCREEN AFTER", dim_time); s->addWithLabel("DIM SCREEN AFTER", dim_time);
s->addSaveFunc([dim_time] { Settings::getInstance()->setInt("DimTime", (int)(dim_time->getValue() * 1000)); }); s->addSaveFunc([dim_time] { Settings::getInstance()->setInt("DimTime", (int)round(dim_time->getValue()) * (1000 * 60)); });
// framerate // framerate
auto framerate = std::make_shared<SwitchComponent>(mWindow); auto framerate = std::make_shared<SwitchComponent>(mWindow);

View file

@ -51,7 +51,7 @@ void SVGResource::rasterizeAt(size_t width, size_t height)
unsigned char* imagePx = (unsigned char*)malloc(width * height * 4); unsigned char* imagePx = (unsigned char*)malloc(width * height * 4);
NSVGrasterizer* rast = nsvgCreateRasterizer(); NSVGrasterizer* rast = nsvgCreateRasterizer();
nsvgRasterize(rast, mSVGImage, 0, 0, width / mSVGImage->width, imagePx, width, height, width * 4); nsvgRasterize(rast, mSVGImage, 0, 0, height / mSVGImage->height, imagePx, width, height, width * 4);
nsvgDeleteRasterizer(rast); nsvgDeleteRasterizer(rast);
// flip the pixels // flip the pixels