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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Added metadata flag to mark whether a file should be counted as a game.
This is useful for DOS games for instance, to exclude files such as installers, setup files etc.
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c9283a10e5
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NEWS.md
1
NEWS.md
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@ -40,6 +40,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* Added new component GuiComplexTextEditPopup to handle changes to configuration file entries and similar
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* Speed improvements and optimizations, the application now starts faster and feels more responsive
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* Added metadata entry to mark games as broken/not working
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* Added metadata entry to indicate whether the file should be counted as a game (for example useful to exclude setup files and similar for DOS games)
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* Moved all resources to a subdirectory structure and enabled the CMake install prefix variable to generate the resources search path
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* Changed theme directory to the install prefix (e.g. /usr/local/share/emulationstation/themes) with themes in the home directory taking precedence
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* No more attempts to open files directly under /etc, instead only the install prefix directory and the home directory are used
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@ -316,6 +316,12 @@ void CollectionSystemManager::updateCollectionSystem(FileData* file, CollectionS
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ViewController::get()->
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getGameListView(curSys).get()->remove(collectionEntry, false);
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}
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else if (name == "all" && !file->getCountAsGame()) {
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// If the countasgame flag has been set to false, then remove the game.
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ViewController::get()->
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getGameListView(curSys).get()->remove(collectionEntry, false);
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}
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else {
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// Re-index with new metadata.
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fileIndex->addToIndex(collectionEntry);
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@ -323,10 +329,15 @@ void CollectionSystemManager::updateCollectionSystem(FileData* file, CollectionS
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}
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}
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else {
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bool addGame = false;
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// We didn't find it here - we need to check if we should add it.
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if (name == "recent" && file->metadata.get("playcount") > "0" &&
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includeFileInAutoCollections(file) || name == "favorites" &&
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file->metadata.get("favorite") == "true") {
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file->metadata.get("favorite") == "true")
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addGame = true;
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else if (name == "all" && file->getCountAsGame())
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addGame = true;
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if (addGame) {
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CollectionFileData* newGame = new CollectionFileData(file, curSys);
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rootFolder->addChild(newGame);
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fileIndex->addToIndex(newGame);
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@ -827,6 +838,10 @@ void CollectionSystemManager::populateAutoCollection(CollectionSystemData* sysDa
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}
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if (include) {
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// Exclude files that are set not to be counted as games.
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if (rootFolder->getName() == "all" && !(*gameIt)->getCountAsGame())
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continue;
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CollectionFileData* newGame = new CollectionFileData(*gameIt, newSys);
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rootFolder->addChild(newGame);
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index->addToIndex(newGame);
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@ -115,6 +115,14 @@ const bool FileData::getHidden()
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return false;
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}
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const bool FileData::getCountAsGame()
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{
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if (metadata.get("countasgame") == "true")
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return true;
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else
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return false;
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}
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const std::vector<FileData*> FileData::getChildrenRecursive() const
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{
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std::vector<FileData*> childrenRecursive;
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@ -297,19 +305,32 @@ const std::vector<FileData*>& FileData::getChildrenListToDisplay()
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}
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}
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std::vector<FileData*> FileData::getFilesRecursive(unsigned int typeMask, bool displayedOnly) const
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std::vector<FileData*> FileData::getFilesRecursive(unsigned int typeMask,
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bool displayedOnly, bool countAllGames) const
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{
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std::vector<FileData*> out;
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FileFilterIndex* idx = mSystem->getIndex();
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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if ((*it)->getType() & typeMask) {
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if (!displayedOnly || !idx->isFiltered() || idx->showFile(*it))
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if (!displayedOnly || !idx->isFiltered() || idx->showFile(*it)) {
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if (countAllGames)
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out.push_back(*it);
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else if ((*it)->getCountAsGame())
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out.push_back(*it);
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}
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}
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if ((*it)->getChildren().size() > 0) {
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std::vector<FileData*> subchildren = (*it)->getFilesRecursive(typeMask, displayedOnly);
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out.insert(out.cend(), subchildren.cbegin(), subchildren.cend());
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std::vector<FileData*> subChildren = (*it)->getFilesRecursive(typeMask, displayedOnly);
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if (countAllGames) {
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out.insert(out.cend(), subChildren.cbegin(), subChildren.cend());
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}
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else {
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for (auto it = subChildren.cbegin(); it != subChildren.cend(); it++) {
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if ((*it)->getCountAsGame())
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out.push_back(*it);
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}
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}
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}
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}
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@ -48,6 +48,7 @@ public:
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const std::string& getSortName();
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const bool getFavorite();
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const bool getHidden();
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const bool getCountAsGame();
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const std::vector<FileData*> getChildrenRecursive() const;
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inline FileType getType() const { return mType; }
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inline const std::string& getPath() const { return mPath; }
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@ -77,7 +78,7 @@ public:
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const std::vector<FileData*>& getChildrenListToDisplay();
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std::vector<FileData*> getFilesRecursive(unsigned int typeMask,
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bool displayedOnly = false) const;
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bool displayedOnly = false, bool countAllGames = true) const;
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void addChild(FileData* file); // Error if mType != FOLDER
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void removeChild(FileData* file); //Error if mType != FOLDER
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@ -27,6 +27,7 @@ MetaDataDecl gameDecls[] = {
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{"broken", MD_BOOL, "false", false, "broken/not working", "enter broken off/on", false},
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{"hidden", MD_BOOL, "false", false, "hidden", "enter hidden off/on", false},
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{"kidgame", MD_BOOL, "false", false, "kidgame", "enter kidgame off/on", false},
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{"countasgame", MD_BOOL, "true", false, "count as game", "enter count as game off/on", false},
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{"launchcommand", MD_LAUNCHCOMMAND, "", false, "launch command", "enter game launch command "
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"(emulator override)", false},
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{"playcount", MD_INT, "0", false, "play count", "enter number of times played", false},
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@ -598,7 +598,8 @@ FileData* SystemData::getRandomGame(const FileData* currentGame)
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unsigned int SystemData::getDisplayedGameCount() const
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{
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return (unsigned int)mRootFolder->getFilesRecursive(GAME, true).size();
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// Pass the flag to only count games that are marked with the flag 'countasgame'.
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return (unsigned int)mRootFolder->getFilesRecursive(GAME, true, false).size();
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}
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void SystemData::loadTheme()
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