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	The SDL error message is now printed to the log if a controller could not be added
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				|  | @ -635,7 +635,8 @@ void InputManager::addControllerByDeviceIndex(Window* window, int deviceIndex) | |||
|     SDL_GameController* controller {SDL_GameControllerOpen(deviceIndex)}; | ||||
| 
 | ||||
|     if (controller == nullptr) { | ||||
|         LOG(LogError) << "Couldn't add controller with device index " << deviceIndex; | ||||
|         LOG(LogError) << "Couldn't add controller with device index " << deviceIndex << " (" | ||||
|                       << SDL_GetError() << ")"; | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre