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Documentation update.
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@ -221,6 +221,8 @@ Overall application speed and performance has been greatly improved with faster
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* (Windows) Changed many logging entries to use backslashes instead of forward slashes as directory separators
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* (Windows) Changed many logging entries to use backslashes instead of forward slashes as directory separators
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* Added the build date to to main menu for alpha and dev builds
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* Added the build date to to main menu for alpha and dev builds
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* Added a left trigger + right trigger help system icon and removed the deprecated hotkey icon
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* Added a left trigger + right trigger help system icon and removed the deprecated hotkey icon
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* Added PlayStation 1/2/3 and Switch Pro controller type support
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* Renamed some SNES controller button assets to be more intuitive
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* Added an arcade twin stick controller badge icon
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* Added an arcade twin stick controller badge icon
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* (slate-es-de) Recreated the Nintendo GameCube controller as the old graphics had some issues and was not accurate
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* (slate-es-de) Recreated the Nintendo GameCube controller as the old graphics had some issues and was not accurate
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* Added Nintendo GameCube, Sega Master System and Sega Dreamcast controller badge icons
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* Added Nintendo GameCube, Sega Master System and Sega Dreamcast controller badge icons
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@ -667,7 +667,7 @@ The structure of the file is simple, as can be seen in this example:
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```
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```
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The file format is hopefully mostly self-explanatory; this example provides three aspect ratios, two color schemes, one transition animation profile and three variants, one of which is a variant trigger override. The `<label>` tag for the variants and transitions is the text that will show up in the _UI Settings_ menu, assuming `<selectable>` has been set to true. The same is true for color schemes, although these will always show up in the GUI and can't be disabled.
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The file format is hopefully mostly self-explanatory; this example provides three aspect ratios, two color schemes, one transition animation profile and three variants, one of which is a variant trigger override. The `<label>` tag for the variants and transitions is the text that will show up in the _UI Settings_ menu, assuming `<selectable>` has been set to true. The same is true for color schemes, although these will always show up in the GUI and can't be disabled.
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The optional `<themeName>` tag defines the name that will show up for the _Theme set_ option in the _UI Settings_ menu. If no such tag is present, then the physical directory name will be displayed instead, for example _MYTHEMESET-ES-DE_. Note that theme names will always be converted to uppercase characters when displayed in the menu. Legacy theme sets are also clearly marked with the _[LEGACY]_ suffix.
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The optional `<themeName>` tag defines the name that will show up in the _Theme set_ option in the _UI Settings_ menu. If no such tag is present, then the physical directory name will be displayed instead, for example _MYTHEMESET-ES-DE_. Note that theme names will always be converted to uppercase characters when displayed in the menu. Legacy theme sets are also clearly marked with a _[LEGACY]_ suffix.
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The variant, color scheme and transitions names as well as their labels can be set to arbitrary values, but the name has to be unique. If two entries are declared with the same name, a warning will be generated on startup and the duplicate entry will not get loaded. Variants, color schemes and transition animations will be listed in the _UI Settings_ menu in the order that they are defined in capabilities.xml.
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The variant, color scheme and transitions names as well as their labels can be set to arbitrary values, but the name has to be unique. If two entries are declared with the same name, a warning will be generated on startup and the duplicate entry will not get loaded. Variants, color schemes and transition animations will be listed in the _UI Settings_ menu in the order that they are defined in capabilities.xml.
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@ -2491,20 +2491,6 @@ Properties:
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`button_lt`,
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`button_lt`,
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`button_rt`,
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`button_rt`,
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`button_ltrt`,
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`button_ltrt`,
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`button_a_SNES`,
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`button_b_SNES`,
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`button_x_SNES`,
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`button_y_SNES`,
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`button_back_SNES`,
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`button_start_SNES`,
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`button_a_PS`,
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`button_b_PS`,
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`button_x_PS`,
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`button_y_PS`,
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`button_back_PS4`,
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`button_start_PS4`,
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`button_back_PS5`,
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`button_start_PS5`,
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`button_a_XBOX`,
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`button_a_XBOX`,
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`button_b_XBOX`,
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`button_b_XBOX`,
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`button_x_XBOX`,
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`button_x_XBOX`,
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@ -2512,4 +2498,26 @@ Properties:
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`button_back_XBOX`,
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`button_back_XBOX`,
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`button_start_XBOX`,
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`button_start_XBOX`,
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`button_back_XBOX360`,
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`button_back_XBOX360`,
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`button_start_XBOX360`
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`button_start_XBOX360`,
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`button_a_PS`,
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`button_b_PS`,
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`button_x_PS`,
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`button_y_PS`,
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`button_back_PS123`,
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`button_start_PS123`,
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`button_back_PS4`,
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`button_start_PS4`,
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`button_back_PS5`,
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`button_start_PS5`,
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`button_a_switch`,
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`button_b_switch`,
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`button_x_switch`,
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`button_y_switch`,
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`button_back_switch`,
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`button_start_switch`,
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`button_a_SNES`,
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`button_b_SNES`,
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`button_x_SNES`,
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`button_y_SNES`,
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`button_back_SNES`,
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`button_start_SNES`
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@ -2506,7 +2506,7 @@ Settings related to the input devices, i.e. the keyboard and controllers.
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**Controller type**
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**Controller type**
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This setting gives the ability to choose between the controller types _Xbox, Xbox 360, PlayStation 4, PlayStation 5_ and _SNES_ (Super Nintendo). Doing so alters the help icons and help text as well as the icons and text for the input device configurator. The setting is only cosmetic and does not change the controller behavior or the controller button mappings.
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This setting gives the ability to choose between the controller types _Xbox, Xbox 360, PlayStation 1/2/3, PlayStation 4, PlayStation 5, Switch Pro_ and _SNES_. Doing so alters the help icons and help text as well as the icons and text for the input device configurator. The setting is only cosmetic and does not change the controller behavior or the controller button mappings.
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**Only accept input from first controller**
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**Only accept input from first controller**
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