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https://github.com/RetroDECK/ES-DE.git
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Added color shift support to VideoComponent.
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46a1e28aa2
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@ -275,6 +275,9 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"gameselector", STRING},
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{"audio", BOOLEAN},
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{"interpolation", STRING},
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{"color", COLOR},
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{"colorEnd", COLOR},
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{"gradientType", STRING},
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{"pillarboxes", BOOLEAN},
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{"pillarboxThreshold", NORMALIZED_PAIR},
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{"scanlines", BOOLEAN},
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@ -22,6 +22,9 @@
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VideoComponent::VideoComponent()
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: mVideoWidth {0}
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, mVideoHeight {0}
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, mColorShift {0xFFFFFFFF}
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, mColorShiftEnd {0xFFFFFFFF}
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, mColorGradientHorizontal {true}
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, mTargetSize {0.0f, 0.0f}
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, mVideoAreaPos {0.0f, 0.0f}
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, mVideoAreaSize {0.0f, 0.0f}
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@ -254,6 +257,29 @@ void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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}
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}
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if (elem->has("color")) {
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mColorShift = elem->get<unsigned int>("color");
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mColorShiftEnd = mColorShift;
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}
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if (elem->has("colorEnd"))
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mColorShiftEnd = elem->get<unsigned int>("colorEnd");
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if (elem->has("gradientType")) {
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const std::string& gradientType {elem->get<std::string>("gradientType")};
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if (gradientType == "horizontal") {
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mColorGradientHorizontal = true;
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}
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else if (gradientType == "vertical") {
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mColorGradientHorizontal = false;
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}
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else {
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mColorGradientHorizontal = true;
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LOG(LogWarning) << "VideoComponent: Invalid theme configuration, property "
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"\"gradientType\" for element \""
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<< element.substr(6) << "\" defined as \"" << gradientType << "\"";
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}
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}
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if (elem->has("pillarboxes"))
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mDrawPillarboxes = elem->get<bool>("pillarboxes");
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@ -355,6 +381,12 @@ void VideoComponent::renderSnapshot(const glm::mat4& parentTrans)
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if (mStaticImagePath != "") {
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mStaticImage.setOpacity(mOpacity * mThemeOpacity);
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mStaticImage.setSaturation(mSaturation * mThemeSaturation);
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if (mColorShift != 0xFFFFFFFF)
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mStaticImage.setColorShift(mColorShift);
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if (mColorShift != mColorShiftEnd)
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mStaticImage.setColorShiftEnd(mColorShiftEnd);
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if (!mColorGradientHorizontal)
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mStaticImage.setColorGradientHorizontal(mColorGradientHorizontal);
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mStaticImage.setDimming(mDimming);
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mStaticImage.render(parentTrans);
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}
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@ -101,6 +101,9 @@ protected:
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unsigned mVideoWidth;
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unsigned mVideoHeight;
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unsigned int mColorShift;
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unsigned int mColorShiftEnd;
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bool mColorGradientHorizontal;
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glm::vec2 mTargetSize;
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glm::vec2 mVideoAreaPos;
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glm::vec2 mVideoAreaSize;
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@ -164,6 +164,11 @@ void VideoFFmpegComponent::render(const glm::mat4& parentTrans)
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vertices[3] = {{mSize.x + mRectangleOffset.x, mSize.y + + mRectangleOffset.y}, {1.0f, 1.0f}, 0xFFFFFFFF};
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// clang-format on
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vertices[0].color = mColorShift;
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vertices[1].color = mColorGradientHorizontal ? mColorShift : mColorShiftEnd;
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vertices[2].color = mColorGradientHorizontal ? mColorShiftEnd : mColorShift;
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vertices[3].color = mColorShiftEnd;
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// Round vertices.
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for (int i = 0; i < 4; ++i)
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vertices[i].position = glm::round(vertices[i].position);
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@ -30,10 +30,13 @@ precision mediump float;
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uniform mat4 MVPMatrix;
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in vec2 positionVertex;
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in vec2 texCoordVertex;
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in vec4 colorVertex;
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uniform vec2 textureSize;
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out vec2 texCoord;
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out vec2 onex;
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out vec2 oney;
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out vec4 colorShift;
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#define SourceSize vec4(textureSize, 1.0 / textureSize)
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@ -43,6 +46,7 @@ void main()
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texCoord = texCoordVertex;
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onex = vec2(SourceSize.z, 0.0);
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oney = vec2(0.0, SourceSize.w);
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colorShift.abgr = colorVertex.rgba;
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}
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// Fragment section of code:
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@ -59,6 +63,7 @@ uniform sampler2D textureSampler;
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in vec2 texCoord;
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in vec2 onex;
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in vec2 oney;
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in vec4 colorShift;
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out vec4 FragColor;
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#define SourceSize vec4(textureSize, 1.0 / textureSize)
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@ -158,6 +163,10 @@ void main()
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colorTemp = vec4(blendedColor, colorTemp.a);
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}
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// Color shift.
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colorTemp.rgb *= colorShift.rgb;
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colorTemp.a *= colorShift.a;
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FragColor = vec4(colorTemp.rgb, colorTemp.a * opacity);
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}
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#endif
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