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Fixed an issue where defining the same sound file for multiple navigation sounds would log an error to es_log.txt on theme change.
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@ -59,7 +59,7 @@ void AudioManager::init()
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sRequestedAudioFormat.callback = mixAudio;
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sRequestedAudioFormat.userdata = nullptr;
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for (int i = 0; i < SDL_GetNumAudioDevices(0); ++i) {
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for (int i {0}; i < SDL_GetNumAudioDevices(0); ++i) {
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LOG(LogInfo) << "Detected playback device: " << SDL_GetAudioDeviceName(i, 0);
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}
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@ -126,7 +126,7 @@ void AudioManager::deinit()
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void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
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{
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// Process navigation sounds.
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bool stillPlaying = false;
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bool stillPlaying {false};
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// Initialize the buffer to "silence".
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SDL_memset(stream, 0, len);
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@ -134,10 +134,10 @@ void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
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// Iterate through all our samples.
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std::vector<std::shared_ptr<Sound>>::const_iterator soundIt = sSoundVector.cbegin();
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while (soundIt != sSoundVector.cend()) {
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std::shared_ptr<Sound> sound = *soundIt;
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std::shared_ptr<Sound> sound {*soundIt};
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if (sound->isPlaying()) {
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// Calculate rest length of current sample.
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Uint32 restLength = (sound->getLength() - sound->getPosition());
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Uint32 restLength {sound->getLength() - sound->getPosition()};
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if (restLength > static_cast<Uint32>(len)) {
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// If stream length is smaller than sample length, clip it.
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restLength = len;
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@ -159,7 +159,7 @@ void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
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}
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// Process video stream audio generated by VideoFFmpegComponent.
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int streamLength = SDL_AudioStreamAvailable(sConversionStream);
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int streamLength {SDL_AudioStreamAvailable(sConversionStream)};
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if (streamLength <= 0) {
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// If nothing is playing, pause the device until there is more audio to output.
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@ -168,7 +168,7 @@ void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
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return;
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}
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int chunkLength = 0;
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int chunkLength {0};
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// Cap the chunk length to the buffer size.
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if (streamLength > len)
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@ -178,8 +178,8 @@ void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
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std::vector<Uint8> converted(chunkLength);
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int processedLength =
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SDL_AudioStreamGet(sConversionStream, static_cast<void*>(&converted.at(0)), chunkLength);
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int processedLength {
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SDL_AudioStreamGet(sConversionStream, static_cast<void*>(&converted.at(0)), chunkLength)};
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if (processedLength < 0) {
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LOG(LogError) << "AudioManager::mixAudio(): Couldn't convert sound chunk:";
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@ -196,7 +196,7 @@ void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
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// stream is not played when the video player has been stopped. Otherwise there would
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// be a short time period when the audio would keep playing after the video was stopped
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// and before the stream was cleared in clearStream().
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bool muteStream = sMuteStream;
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bool muteStream {sMuteStream};
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if (muteStream) {
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SDL_MixAudioFormat(stream, &converted.at(0), sAudioFormat.format, processedLength, 0);
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}
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@ -219,14 +219,13 @@ void AudioManager::registerSound(std::shared_ptr<Sound> sound)
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void AudioManager::unregisterSound(std::shared_ptr<Sound> sound)
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{
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for (unsigned int i = 0; i < sSoundVector.size(); ++i) {
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for (unsigned int i {0}; i < sSoundVector.size(); ++i) {
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if (sSoundVector.at(i) == sound) {
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sSoundVector[i]->stop();
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sSoundVector.erase(sSoundVector.cbegin() + i);
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return;
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}
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}
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LOG(LogError) << "AudioManager - tried to unregister a sound that wasn't registered";
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}
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void AudioManager::play()
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@ -238,7 +237,7 @@ void AudioManager::play()
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void AudioManager::stop()
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{
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// Stop playing all Sounds.
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for (unsigned int i = 0; i < sSoundVector.size(); ++i) {
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for (unsigned int i {0}; i < sSoundVector.size(); ++i) {
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if (sSoundVector.at(i)->isPlaying())
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sSoundVector[i]->stop();
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}
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@ -248,7 +247,7 @@ void AudioManager::stop()
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void AudioManager::setupAudioStream(int sampleRate)
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{
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SDL_AudioStatus audioStatus = SDL_GetAudioDeviceStatus(sAudioDevice);
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SDL_AudioStatus audioStatus {SDL_GetAudioDeviceStatus(sAudioDevice)};
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// It's very important to pause the audio device before setting up the stream,
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// or we may get random crashes if attempting to play samples at the same time.
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