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Fixed an issue where the SliderComponent knob was not always correctly positioned vertically.
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b17b7194a6
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6135021c26
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@ -21,6 +21,7 @@ SliderComponent::SliderComponent(float min, float max, float increment, const st
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, mSingleIncrement {increment}
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, mMoveRate {0.0f}
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, mBarHeight {0.0f}
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, mBarPosY {0.0f}
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, mSuffix {suffix}
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{
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assert((min - max) != 0.0f);
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@ -88,20 +89,17 @@ void SliderComponent::render(const glm::mat4& parentTrans)
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mSize.y, 0x00000033, 0x00000033);
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}
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float width {mSize.x - mKnob.getSize().x -
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(mTextCache ?
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mTextCache->metrics.size.x + (4.0f * mRenderer->getScreenWidthModifier()) :
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const float width {
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mSize.x - mKnob.getSize().x -
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(mTextCache ? mTextCache->metrics.size.x + (4.0f * mRenderer->getScreenWidthModifier()) :
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0.0f)};
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// Render suffix.
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if (mTextCache)
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mFont->renderTextCache(mTextCache.get());
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// Render bar.
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mRenderer->drawRect(mKnob.getSize().x / 2.0f, mSize.y / 2.0f, width, mBarHeight, 0x777777FF,
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mRenderer->drawRect(mKnob.getSize().x / 2.0f, mBarPosY, width, mBarHeight, 0x777777FF,
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0x777777FF);
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// Render knob.
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mKnob.render(trans);
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GuiComponent::renderChildren(trans);
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@ -151,42 +149,45 @@ void SliderComponent::onValueChanged()
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mTextCache->metrics.size.x = textSize.x; // Fudge the width.
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}
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mKnob.setResize(0.0f, mSize.y * 0.7f);
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mKnob.setResize(0.0f, std::round(mSize.y * 0.7f));
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float barLength {
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mSize.x - mKnob.getSize().x -
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(mTextCache ? mTextCache->metrics.size.x + (4.0f * mRenderer->getScreenWidthModifier()) :
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0.0f)};
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int barHeight {0};
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if (mRenderer->getScreenWidth() > mRenderer->getScreenHeight()) {
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barHeight = static_cast<int>(std::round(2.0f * mRenderer->getScreenHeightModifier()));
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}
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else {
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barHeight =
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static_cast<int>(std::round(2.0f * std::round(mRenderer->getScreenWidthModifier())));
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}
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if (mRenderer->getScreenWidth() > mRenderer->getScreenHeight())
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mBarHeight = std::round(2.0f * mRenderer->getScreenHeightModifier());
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else
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mBarHeight = std::round(2.0f * std::round(mRenderer->getScreenWidthModifier()));
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// For very low resolutions, make sure the bar height is not rounded to zero.
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if (barHeight == 0)
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barHeight = 1;
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if (mBarHeight < 1.0f)
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mBarHeight = 1.0f;
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// Resize the knob one pixel if necessary to keep the bar centered.
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if (barHeight % 2 == 0 && static_cast<int>(std::round(mKnob.getSize().y)) % 2 != 0) {
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// Always make both mSize and the knob odd or even for correct positioning.
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if (static_cast<int>(mSize.y) % 2 != static_cast<int>(mKnob.getSize().y) % 2) {
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mKnob.setResize(mKnob.getSize().x - 1.0f, mKnob.getSize().y - 1.0f);
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setSize(getSize().x, getSize().y - 1.0f);
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}
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else if (barHeight == 1 && static_cast<int>(std::round(mKnob.getSize().y)) % 2 == 0) {
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mKnob.setResize(mKnob.getSize().x - 1.0f, mKnob.getSize().y - 1);
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setSize(getSize().x, getSize().y - 1.0f);
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// Likewise for the bar.
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if (static_cast<int>(mSize.y) % 2 != static_cast<int>(mBarHeight) % 2) {
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if (mBarHeight > 1.0f && mSize.y / mBarHeight < 5.0f)
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--mBarHeight;
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else
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++mBarHeight;
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}
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mBarHeight = static_cast<float>(barHeight);
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const float val {(mValue - mMin) / (mMax - mMin)};
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// For smooth outer boundaries.
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// const float val {glm::smoothstep(mMin, mMax, mValue)};
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mKnob.setPosition(val * barLength + mKnob.getSize().x / 2.0f, mSize.y / 2.0f);
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mKnob.setOrigin(glm::vec2 {0.5f, 0.0f});
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const float posY {(mSize.y - mKnob.getSize().y) / 2.0f};
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mKnob.setPosition(val * barLength + mKnob.getSize().x / 2.0f, posY);
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mBarPosY = (mSize.y - mBarHeight) / 2.0f;
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}
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std::vector<HelpPrompt> SliderComponent::getHelpPrompts()
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@ -46,6 +46,7 @@ private:
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float mSingleIncrement;
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float mMoveRate;
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float mBarHeight;
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float mBarPosY;
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int mMoveAccumulator;
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ImageComponent mKnob;
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