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Documentation update
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@ -89,7 +89,7 @@ In addition to the above many bugs have been fixed and the application has recei
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* Added the DirkSimple RetroArch core as an alternative emulator for the daphne and laserdisc systems
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* Added the DirkSimple RetroArch core as an alternative emulator for the daphne and laserdisc systems
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* Added MAME standalone as an alternative emulator for the fmtowns system on Unix and Windows
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* Added MAME standalone as an alternative emulator for the fmtowns system on Unix and Windows
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* Removed the Supermodel [Fullscreen] standalone emulator entries from the arcade, mame and model3 systems on Unix and Windows
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* Removed the Supermodel [Fullscreen] standalone emulator entries from the arcade, mame and model3 systems on Unix and Windows
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* Removed the explicit -fullscreen and -force-feedback flags from the Supermodel emulator entries for the arcade, mame and model3 systems
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* Removed the explicit -force-feedback flag from the Supermodel emulator entries for the arcade, mame and model3 systems
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* (macOS) Added the MAME - Current RetroArch core as the default emulator for the fmtowns system (was previously a placeholder system)
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* (macOS) Added the MAME - Current RetroArch core as the default emulator for the fmtowns system (was previously a placeholder system)
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* Added QUASI88 standalone as an alternative emulator for the pc88 system
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* Added QUASI88 standalone as an alternative emulator for the pc88 system
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* Changed the configuration for the astrocde system to no longer require a manually installed MAME hash file
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* Changed the configuration for the astrocde system to no longer require a manually installed MAME hash file
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@ -184,6 +184,7 @@ In addition to the above many bugs have been fixed and the application has recei
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* Changed a number of stream operations to open files for writing in binary mode (to always create proper Unix line breaks)
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* Changed a number of stream operations to open files for writing in binary mode (to always create proper Unix line breaks)
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* Changed the concept of "theme set" to simply "theme" everywhere in the code and documentation
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* Changed the concept of "theme set" to simply "theme" everywhere in the code and documentation
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* Added a ~5 MB log output size limitation for launched games on Unix and macOS
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* Added a ~5 MB log output size limitation for launched games on Unix and macOS
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* (Linux) The regular AppImage release is no longer built using the bundled TLS/SSL certificates
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* (Windows) Removed a launch command hack that deleted double quotation marks
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* (Windows) Removed a launch command hack that deleted double quotation marks
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* (Windows) Added a warning dialog on startup if an unsafe upgrade of the portable release has been made
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* (Windows) Added a warning dialog on startup if an unsafe upgrade of the portable release has been made
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* (Windows) Improved the README.txt file for the portable release
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* (Windows) Improved the README.txt file for the portable release
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@ -205,6 +206,7 @@ In addition to the above many bugs have been fixed and the application has recei
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### Bug fixes
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### Bug fixes
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* Repeatedly enabling and disabling auto collections could crash the application if the theme used the gameselector element
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* Repeatedly enabling and disabling auto collections could crash the application if the theme used the gameselector element
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* Parsing of theme include files would stop if non-existing include files were defined using variables
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* The video player would not play the last couple of frames for any videos
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* The video player would not play the last couple of frames for any videos
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* Starting the media viewer did not pause fallback game videos (defined using the "default" video property)
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* Starting the media viewer did not pause fallback game videos (defined using the "default" video property)
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* Quotation marks in the launch command were not always handled correctly when combined with the %CORE% variable
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* Quotation marks in the launch command were not always handled correctly when combined with the %CORE% variable
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@ -8,7 +8,7 @@ Table of contents:
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## Development environment
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## Development environment
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ES-DE is developed and compiled using GCC and Clang/LLVM Unix, Clang/LLVM on macOS and MSVC on Windows.
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ES-DE is developed and compiled using GCC and Clang/LLVM on Unix/Linux, Clang/LLVM on macOS and MSVC on Windows.
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CMake is the build system for all the supported operating systems, used in conjunction with `make` on Unix and macOS and `jom` on Windows. Xcode on macOS or Visual Studio on Windows are not required for building ES-DE and they have not been used during development.
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CMake is the build system for all the supported operating systems, used in conjunction with `make` on Unix and macOS and `jom` on Windows. Xcode on macOS or Visual Studio on Windows are not required for building ES-DE and they have not been used during development.
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357
USERGUIDE-DEV.md
357
USERGUIDE-DEV.md
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