Documentation update

This commit is contained in:
Leon Styhre 2023-10-31 21:06:01 +01:00
parent bfea6b3d73
commit 614fda1c9a
3 changed files with 184 additions and 179 deletions

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@ -89,7 +89,7 @@ In addition to the above many bugs have been fixed and the application has recei
* Added the DirkSimple RetroArch core as an alternative emulator for the daphne and laserdisc systems * Added the DirkSimple RetroArch core as an alternative emulator for the daphne and laserdisc systems
* Added MAME standalone as an alternative emulator for the fmtowns system on Unix and Windows * Added MAME standalone as an alternative emulator for the fmtowns system on Unix and Windows
* Removed the Supermodel [Fullscreen] standalone emulator entries from the arcade, mame and model3 systems on Unix and Windows * Removed the Supermodel [Fullscreen] standalone emulator entries from the arcade, mame and model3 systems on Unix and Windows
* Removed the explicit -fullscreen and -force-feedback flags from the Supermodel emulator entries for the arcade, mame and model3 systems * Removed the explicit -force-feedback flag from the Supermodel emulator entries for the arcade, mame and model3 systems
* (macOS) Added the MAME - Current RetroArch core as the default emulator for the fmtowns system (was previously a placeholder system) * (macOS) Added the MAME - Current RetroArch core as the default emulator for the fmtowns system (was previously a placeholder system)
* Added QUASI88 standalone as an alternative emulator for the pc88 system * Added QUASI88 standalone as an alternative emulator for the pc88 system
* Changed the configuration for the astrocde system to no longer require a manually installed MAME hash file * Changed the configuration for the astrocde system to no longer require a manually installed MAME hash file
@ -184,6 +184,7 @@ In addition to the above many bugs have been fixed and the application has recei
* Changed a number of stream operations to open files for writing in binary mode (to always create proper Unix line breaks) * Changed a number of stream operations to open files for writing in binary mode (to always create proper Unix line breaks)
* Changed the concept of "theme set" to simply "theme" everywhere in the code and documentation * Changed the concept of "theme set" to simply "theme" everywhere in the code and documentation
* Added a ~5 MB log output size limitation for launched games on Unix and macOS * Added a ~5 MB log output size limitation for launched games on Unix and macOS
* (Linux) The regular AppImage release is no longer built using the bundled TLS/SSL certificates
* (Windows) Removed a launch command hack that deleted double quotation marks * (Windows) Removed a launch command hack that deleted double quotation marks
* (Windows) Added a warning dialog on startup if an unsafe upgrade of the portable release has been made * (Windows) Added a warning dialog on startup if an unsafe upgrade of the portable release has been made
* (Windows) Improved the README.txt file for the portable release * (Windows) Improved the README.txt file for the portable release
@ -205,6 +206,7 @@ In addition to the above many bugs have been fixed and the application has recei
### Bug fixes ### Bug fixes
* Repeatedly enabling and disabling auto collections could crash the application if the theme used the gameselector element * Repeatedly enabling and disabling auto collections could crash the application if the theme used the gameselector element
* Parsing of theme include files would stop if non-existing include files were defined using variables
* The video player would not play the last couple of frames for any videos * The video player would not play the last couple of frames for any videos
* Starting the media viewer did not pause fallback game videos (defined using the "default" video property) * Starting the media viewer did not pause fallback game videos (defined using the "default" video property)
* Quotation marks in the launch command were not always handled correctly when combined with the %CORE% variable * Quotation marks in the launch command were not always handled correctly when combined with the %CORE% variable

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@ -8,7 +8,7 @@ Table of contents:
## Development environment ## Development environment
ES-DE is developed and compiled using GCC and Clang/LLVM Unix, Clang/LLVM on macOS and MSVC on Windows. ES-DE is developed and compiled using GCC and Clang/LLVM on Unix/Linux, Clang/LLVM on macOS and MSVC on Windows.
CMake is the build system for all the supported operating systems, used in conjunction with `make` on Unix and macOS and `jom` on Windows. Xcode on macOS or Visual Studio on Windows are not required for building ES-DE and they have not been used during development. CMake is the build system for all the supported operating systems, used in conjunction with `make` on Unix and macOS and `jom` on Windows. Xcode on macOS or Visual Studio on Windows are not required for building ES-DE and they have not been used during development.

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